Money, easy or hard to make?

Post » Sat May 28, 2011 4:16 pm

well with Morrowind it was extraordinarily easy to make money you could just find like 1 piece of armor sell it and your set for life, I killed a bunch of people in the DB and I never had to worry about money again


what?

If you sold the armor to creeper for the full 5k, that's only like 6 levels in a skill from 94-100. How about enchantments that cost 30k....

It was tough in the early game to fund training until you were able to kill guards.
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Shelby McDonald
 
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Post » Sat May 28, 2011 6:50 pm

A little bit harder than Oblivion.

I'd like a money cheat for when I want to go all out god though.
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Tha King o Geekz
 
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Post » Sat May 28, 2011 2:52 pm

Do Crayfish cave. Do some other stuff. Do Crayfish cave. Buy Bruma house. Do Crayfish cave. Enchant all armour. Make ten or twelve custom spells. Buy armourer training. Do Crayfish cave. Getting money in Oblivion was that easy. Please make us poorer in Skyrim, we will come out all the richer for it.
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Tasha Clifford
 
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Post » Sat May 28, 2011 2:37 pm

Do you guys think money should be easier to make or at least worth more, or should it stay the same as Oblivion where it's hard-ish to make (without duplication)?


As long as there's a console they can make it hard as they want to. ^_^
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Nikki Morse
 
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Post » Sat May 28, 2011 2:15 pm

I think it should be like Oblivion's which was not easy but not really hard just that it is leaning towards easy more then it is hard because of the jobs
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 8:41 am

I just want stuff to spend it on

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lolli
 
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Post » Sat May 28, 2011 8:12 am

Money was no object in Oblivion. I mean, you'd hear people complain about how much a fine was (Oh good God! It's five septimss!), but their beer cost that much or more.

I hope Bethesda revamps their monetary system to Dragon Ages. That money system was fabulous. Gold was rare, and was worth quite alot, silver and copper were the main coins everyone used. I want that...
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Kim Bradley
 
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Post » Sat May 28, 2011 2:52 pm

Make it hard. I want to have to dedicate myself to become filthy rich... I think once you hit level 15 or so it was way to easy to make money, just cuz of stupid leveled loot (ik, wrong thread). I want to feel accomplished when I look at my money and feel I can buy anything :)

I also think goods (ie. Armor and weapons especially) should be more expensive.
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Samantha Wood
 
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Post » Sat May 28, 2011 6:43 am

Harder, but with the possibility of it becoming somewhat easier as you progress in crafting. What I definitely do not want is for scaled high level enemies to all be wearing high level armor so that I can be rich within hours. I want finding or buying high level armor to be something you earn or happen upon by chance through exploration, and I want it to be a bit rarer. With crafting in the game now, I would like those who invest time in it to be able to progress to a point that they can make at least decent money, but not beyond reason, and not enough to render the game too easy or destroy the sense of accomplishment or discovery.

I only want players who are high level in Mercantile (assuming it survived to this game,) AND involved in crafting to a high level (assuming it's a skill of some kind,) to be able to get money easily and readily. Because the combination of the two and having worked hard to level them, to me at least, should be rewarded. But for everyone else, I think it should be much harder. That way there is an option to render making money easy for those who invest time to do so, but for anyone else who doesn't want that, earning money isn't too easy.
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 7:27 pm

I thought it was pretty hard to make money in Oblivion at the beginning of the game. You had to find the right vendors.. lots of equipment was way over the value you could sell it at because of limitations on vendor money. And then the vendors didn't seem to make any more money after you sold them great equipment. After awhile though I always did end up with lots of money. More things to put the money into would have been great. I would definitely like the economics to improve. It would be nice to see a small town gaining in wealth.. (people wearing better clothes, better items for sale.) if you sold them more valuable items than you sold to other towns.
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barbara belmonte
 
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Post » Sat May 28, 2011 6:43 am

I just the weapons at the stores aren't complete utter crap and don't cost 20k gold
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michael danso
 
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Post » Sat May 28, 2011 6:36 pm

If you were able to get valuable items at the start and sell them for what they are worth instead of having shop keepers with only 5000 gold than there would have been no problems in Oblivion. What we need in Skyrim is valuable items at the start and being able to sell them to shop keepers and have the shop keepers have more than 5000 gold.
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Darlene Delk
 
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Post » Sat May 28, 2011 12:58 pm

It's been quite easy to get loads of money, especially in Oblivion.

However, the problem lies not mainly in how difficult aquiring money should be.The devs need to make things cost more, so that there is an actual economy going on. In Morrowind paying for fast travel helped me spend some money, but other things should be like this also. If we get a hard core mode, food will definately keep those wallets thin.
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Carlos Vazquez
 
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Post » Sat May 28, 2011 5:51 am

Implement most of the aspects of Enhanced Economy mod for Oblivion into Skyrim; should do the trick! :wink_smile:
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Charleigh Anderson
 
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Post » Sat May 28, 2011 8:51 am

I would REALLY like a more developed and harder system, MUCH harder. Morrowind was easy, VERY easy. Even at low levels thanks to dwarven ruins and the mudcrab and creeper. Man good times. But I really dont like the level scaling in oblivion, for both items and enemys. It just feels unatural, unrealstic and very un-immersive. And it made later lvls rediculas rich.
I would rather have item scaling and weapon and armor expensiveness level to stay static with the only way to obtain the more expensive items and stuff to only be found in rare loot or for very expensive prices in the most biggest shops and armorers, where the only way you can get richer as you level would be just by being able to go into deeper more dangerous areas and find better loot, or be able to make better potions due to alcemy or have better armorer skills or just a higher level in any other profession.

Hopefully the new Radiant Story will be able to provide other ways in order to improve on how much money you can make by assasination missons, or slaying mission, maybe even hunting or herb gathering. Otherwise i would prefer that now matter if you was lvl 1 or 50, the worlds item, loot, monster, enemy difficulty generation would be absolutely the same. The only other way your profits would include would be the ability to find and kill the higher lvl monsters and enemys that have already been able to spawn even in the lowest lvls and be able to go deeper into dungeons and caves, and complete better higher lvl quest and assasination missions.

That all would be much better
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jesse villaneda
 
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Post » Sat May 28, 2011 9:40 am

Making money in oblivion was piss easy. Seriously, I made so much just by following the quest line and looting everything I killed. One time I had 125,939 coins by the end :).
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Sharra Llenos
 
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Post » Sat May 28, 2011 10:35 am

Harder to get and/or easier to spend.
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Javaun Thompson
 
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Post » Sat May 28, 2011 2:13 pm

Once you hit 20 in Oblivion, the economy was screwed. Yay, I cleared a dungeon, that'll be 100,000 gold for the armor.
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Bellismydesi
 
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Post » Sat May 28, 2011 9:21 pm

if thievery is better... then making money will be easy.

without the dupe glitch, making money in OB early svcked... it svcked... it involved lots of fast travelling, waiting and grinding.

now if in skyrim I can make quick money by stealing an expensive item.. then ill be happy.

fact is there needs to be a quick way to make money in these games... cos after the 5th playthrough... you really just want to get on with things (ie set up house, purchase DLC houses) without having to grind the same old dungeons.

Serious money in Oblivion simply required a high level, at high level most bandits had decent equipment you could sell, find a suitable dungeon, clear it out, if they had loads of loot, cast fortify strength 100 and pick up the pile and fast travel.
At low level it required more knowledge but the goblin totem staffs and the collectors quest set you up nice. At low level you need the waterfront house and some spells around 10.000.

And yes you had some 1000 gold items to take in Oblivion.
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Cat Haines
 
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Post » Sat May 28, 2011 1:35 pm

i mentoned this earlier but i think we should be able to play in leagues of sports such as basketball to make money in skrim.
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Hayley Bristow
 
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Post » Sat May 28, 2011 6:51 pm

I believe jobs were mentioned. Let's hope they're better than Fable's .
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Jesus Sanchez
 
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Post » Sat May 28, 2011 3:55 pm

Much,much harder. But I guess it's hard to do, with the ability to carry so much loot all the time.




thats why they need to nerf the insane weight limits. if they simply lowered it so you could only carry a few weapons and maybe one or two extra sets of armor then it would make getting tons of money harder. you can still sell all the loot you find you will just have to make extra trips.
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Reven Lord
 
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Post » Sat May 28, 2011 9:21 am

I want it hard... *cough* to get money.
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Frank Firefly
 
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Post » Sat May 28, 2011 2:14 pm

I would like to have a better money system. It is to hard in the beginning to earn a little to buy a helmet or a cuirass and later in the game you have so much gold you are unable to spend.

Also it is totally dumb to visit the same locations again and again just to find the same (levelled) foes there which you can beat and take their values and sell the stuff at the next market. There is room for improvement.

Yes that suprice me a lot to, find that many of the "all the dungeons look the same " complaint come from people who farm a few. Yes it's a few who are interesting because of dropping high level enchantments or alchemy equipment.
However the most interesting thing about rockmilk cave it the battle and the 100 gold black bows. At low level the best dungeons the collector quest and the goblin totems now who is respawning. Later any dungeon do
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Robert Bindley
 
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Post » Sat May 28, 2011 3:21 pm

It's not hard to make money in Oblivion. I'd like it to be easy to make small amounts of money, like odd jobs and such for up to 100 gold. But it should be much harder to make serious coin, require some great questing or serious adventuring etc. I'd also like to see the difficulty in making money reflected in the value of items and what merchants buy/sell for. So some items like gems and rare weapons/armor or old lost books, are worth 1000s, and therefore should be difficult to find a merchant to sell them too. The trader in a small village shouldn't have the bankroll to buy that legendary daedric artifact. I would also like to see the return of morrowind's merchants, set amount of money, but you can trade and haggle, so if you want you can sell that artifact to the poor merchant, but for far less then it's value.
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Vicky Keeler
 
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