» Sat May 28, 2011 8:51 am
I would REALLY like a more developed and harder system, MUCH harder. Morrowind was easy, VERY easy. Even at low levels thanks to dwarven ruins and the mudcrab and creeper. Man good times. But I really dont like the level scaling in oblivion, for both items and enemys. It just feels unatural, unrealstic and very un-immersive. And it made later lvls rediculas rich.
I would rather have item scaling and weapon and armor expensiveness level to stay static with the only way to obtain the more expensive items and stuff to only be found in rare loot or for very expensive prices in the most biggest shops and armorers, where the only way you can get richer as you level would be just by being able to go into deeper more dangerous areas and find better loot, or be able to make better potions due to alcemy or have better armorer skills or just a higher level in any other profession.
Hopefully the new Radiant Story will be able to provide other ways in order to improve on how much money you can make by assasination missons, or slaying mission, maybe even hunting or herb gathering. Otherwise i would prefer that now matter if you was lvl 1 or 50, the worlds item, loot, monster, enemy difficulty generation would be absolutely the same. The only other way your profits would include would be the ability to find and kill the higher lvl monsters and enemys that have already been able to spawn even in the lowest lvls and be able to go deeper into dungeons and caves, and complete better higher lvl quest and assasination missions.
That all would be much better