Money, easy or hard to make?

Post » Sat May 28, 2011 12:15 pm

Do you guys think money should be easier to make or at least worth more, or should it stay the same as Oblivion where it's hard-ish to make (without duplication)?
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Emma-Jane Merrin
 
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Post » Sat May 28, 2011 3:34 pm

Its not hard to make in Oblivion at all
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TASTY TRACY
 
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Post » Sat May 28, 2011 7:46 am

it was not hard in Oblivion I made 100,000 without cheating I just want stuff to spend it on
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Lance Vannortwick
 
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Post » Sat May 28, 2011 7:37 pm

Harder and the economy should work better so I don't need to use mods for it.
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Damien Mulvenna
 
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Post » Sat May 28, 2011 6:48 am

I'd like the money to have actual value this time around, only thing that ever got expensive as far as I remember was repairs and enchantments. Maybe having shops sell actual expensive stuff in some cases would make for a better value of money
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 4:45 pm

Money was hard to make in Oblivion?

Only if you didn't feel like making multiple trips to the various dungeons you clear.
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Trish
 
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Post » Sat May 28, 2011 5:12 am

Harder but I would like there to be jobs I can do.
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Emily Graham
 
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Post » Sat May 28, 2011 7:30 pm

If there are going to be jobs like smithing, cooking, etc, I would like gaining money to be a little harder than Oblivion. I want a REASON to do those jobs, other than just to kill time or do something mundane. Of course, I think rare weapons that I find in dungeons, caves, ruins etc, should be worth a lot in shops if I choose to sell them.
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Robyn Howlett
 
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Post » Sat May 28, 2011 3:26 pm

it was not hard in Oblivion I made 100,000 without cheating I just want stuff to spend it on

I agree, it wasn't hard to make a large sum of money, but money didn't go very far in Oblivion, and some people don't want to spend the time finding armor to sell and other things. I think professions would be great.
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Laura Shipley
 
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Post » Sat May 28, 2011 7:01 am

Much,much harder. But I guess it's hard to do, with the ability to carry so much loot all the time.
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Marine Arrègle
 
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Post » Sat May 28, 2011 4:41 pm

if thievery is better... then making money will be easy.

without the dupe glitch, making money in OB early svcked... it svcked... it involved lots of fast travelling, waiting and grinding.

now if in skyrim I can make quick money by stealing an expensive item.. then ill be happy.

fact is there needs to be a quick way to make money in these games... cos after the 5th playthrough... you really just want to get on with things (ie set up house, purchase DLC houses) without having to grind the same old dungeons.
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Kira! :)))
 
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Post » Sat May 28, 2011 4:12 pm

I liked Morrowind's progression concerning money.

In Oblivion's early stages it was too easy and too hard to earn money - depending how you played the game.
After a while money started pouring in no matter what, but it was pretty much useless, since there was nothing to spend it on anyway.
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kennedy
 
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Post » Sat May 28, 2011 1:03 pm

There was nothing worth buying in Oblivion so I always had money, it really wasn't hard at all.
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stevie critchley
 
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Post » Sat May 28, 2011 4:57 am

I liked Morrowind's progression concerning money.

In Oblivion's early stages it was too easy and too hard to earn money - depending how you played the game.
After a while money started pouring in no matter what, but it was pretty much useless, since there was nothing to spend it on anyway.

well with Morrowind it was extraordinarily easy to make money you could just find like 1 piece of armor sell it and your set for life, I killed a bunch of people in the DB and I never had to worry about money again
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Jhenna lee Lizama
 
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Post » Sat May 28, 2011 7:40 pm

It should be hard to make but easy to spend it all...
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John Moore
 
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Post » Sat May 28, 2011 6:32 am

Do you guys think money should be easier to make or at least worth more, or should it stay the same as Oblivion where it's hard-ish to make (without duplication)?


I would like to have a better money system. It is to hard in the beginning to earn a little to buy a helmet or a cuirass and later in the game you have so much gold you are unable to spend.

Also it is totally dumb to visit the same locations again and again just to find the same (levelled) foes there which you can beat and take their values and sell the stuff at the next market. There is room for improvement.
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 9:14 pm

Much, much harder. For me, I want the economy and such to be fully realistic and alive. Other people, I'm sure, would not like that.

I don't want shopkeepers to spend all their money on buying my 11 iron cuirasses and 7 iron daggers. A real shopkeeper would buy one or two of each, unless demand is high for them. If the shopkeeper doesn't think he can profit off something he shouldn't do it; in this case, he wouldn't buy 11 cuirasses when he knows he'll only sell 2 of them.

I would also like shopkeepers to have much less money. In the self-owned businesses of TES, their capital is equal to their actual spending money. Why do shopkeepers then have thousands of septims to buy useless junk, when septims are supposedly worth much more than an earth dollar in terms of what it can buy?

These things would make dungeon diving a much less money-oriented activity, and something you would do for fun/exploration/roleplaying purposes. And that works for me, though I understand not for many of you.

Basically what I want is a semi-advanced/intelligent economy AI.
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Lucie H
 
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Post » Sat May 28, 2011 6:24 pm

It should be hard to make but easy to spend it all...


Yes, just like it is in RL :P
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Riky Carrasco
 
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Post » Sat May 28, 2011 8:11 am

I think Fallout 3 was hard to get money in, especially at the beginning.
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Riky Carrasco
 
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Post » Sat May 28, 2011 8:18 am

Much, much harder. For me, I want the economy and such to be fully realistic and alive. Other people, I'm sure, would not like that.

I don't want shopkeepers to spend all their money on buying my 11 iron cuirasses and 7 iron daggers. A real shopkeeper would buy one or two of each, unless demand is high for them. If the shopkeeper doesn't think he can profit off something he shouldn't do it; in this case, he wouldn't buy 11 cuirasses when he knows he'll only sell 2 of them.

I would also like shopkeepers to have much less money. In the self-owned businesses of TES, their capital is equal to their actual spending money. Why do shopkeepers then have thousands of septims to buy useless junk, when septims are supposedly worth much more than an earth dollar in terms of what it can buy?

These things would make dungeon diving a much less money-oriented activity, and something you would do for fun/exploration/roleplaying purposes. And that works for me, though I understand not for many of you.

Basically what I want is a semi-advanced/intelligent economy AI.


Good point, especially the idea that shopkeepers do not buy everything and rely on supply and demand.

But the money for the shopkeepers should be as it was in Oblivion. You know, they usually sold items at a value of 1 to 100 gold while you came up with levelled items the cost a lot more. Maybe it is a good idea to involve the NPCs into the economy system.
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lacy lake
 
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Post » Sat May 28, 2011 2:10 pm

Much, much harder.

I totally abused Alchemy in Oblivion at level 1 by roaming West Wield and picking Alkanet and Lady's Smock to make Restore Intelligence potions and selling them for 15 gold a piece. :celebration:
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Ricky Rayner
 
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Post » Sat May 28, 2011 6:31 pm

Much, much harder.

The problem with Oblivion was there was nothing expensive available in shops to buy (in Morrowind it took me ages to afford glass armor), and so I just waited for the level scaling to practically give me all this top-shelf stuff.
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Anthony Rand
 
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Post » Sat May 28, 2011 8:14 pm

Money should be hard to get and worth something.
In Oblivion it was worth its value at low levels, but eventually it was worthless.
In Morrowind money always had worth, although it became really really easy to get.

I don't want to start out with 200 gold, and at level 10 still have only 200 gold, but my progress should be meaningful.
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Natalie Taylor
 
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Post » Sat May 28, 2011 7:56 pm

It depends on the level scaling system implemented. If you can get the best weaponry and armor by just raiding a dungeon, there's no point to spend gold. Houses were good money sinks for lower leveled players, but eventually it became very easy to buy most, if not all of them. If level scaling works in generally the same as described above, other money sinks need to be added into the game.
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Tiffany Carter
 
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Post » Sat May 28, 2011 9:00 am

I found money in Oblivion a little hard to make at the beginning, especially saving up for my first little shack. Or it seemed hard cause I needed a secure place to store things. I side quest a lot, so maybe by mid MQ, I had purchased a home in each city. Also purchased many upgrades as well. I think they handled the money pretty good, and would like to see Skyrim handle it about the same.
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Lexy Corpsey
 
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