With vendors or NPC's that repair armour for a price, one can, as far as I know, pick-pocket the money transaction after such transaction (of paying to repair the armour).
With this principal, a player could repair their armour for free, in a sense, and also do the following: bring loot (weapons and armour, only) for repairs, retrieve the spent money, and then sell the loot as one usually would, except in near or maximum condition (much more money obtained).