Money sinks

Post » Tue Jun 14, 2011 9:00 pm

since theres an in-game economy i think itd be cool if u could buy a shop and hire someone to sell your treasure and crafted stuff for you, with a private room for you in which the gold goesinto a treasure chest would be pretty cool, also an inn, or a stable would be pretty cool if they cost a rediculous amount of money, what would u want to be able to buy with all your ill-gotten, and recovered fortunes?
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flora
 
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Post » Wed Jun 15, 2011 3:30 am

Player-owned housing comes to mind.

Although if Oblivion is anything to go by, they will need some price buffs.
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Becky Cox
 
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Post » Tue Jun 14, 2011 8:12 pm

hopefully more properties not just houses, (i don't mean every house in the game like fable 2), and vendors should sell more items of rarity, that cost a lot
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Emzy Baby!
 
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Post » Wed Jun 15, 2011 1:16 am

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

.... and cookies :cookie:
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Farrah Barry
 
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Post » Tue Jun 14, 2011 11:15 pm

Its hard to say on a single player game. Most gold sinks are to show off on MMOs.

However I suppose similar ideas could be used. Very unique mounts, real estate, flashy equipment?

One idea that would fit TES well is one of a kind enchantments with effects that can only be gained on said item. Perhaps have hard to find individuals that would make these items.
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Katharine Newton
 
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Post » Tue Jun 14, 2011 9:20 pm

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

Ladies of lesuire :wub:

.... and cookies :cookie:


Only if there are gigolos too
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Steeeph
 
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Post » Wed Jun 15, 2011 9:03 am

yea i think it would be cool if every shop in the game got an item unique to that shop for every 10 player levels that u could only get there and for a rediculous sum of money
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leigh stewart
 
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Post » Wed Jun 15, 2011 9:29 am

-) holding feats after buying a castle
-) party at pink [censored] cat club
-) very expensive clothing
-) sponsoring local warlords
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Antonio Gigliotta
 
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Post » Wed Jun 15, 2011 3:47 am

Expensive clothes,

Interesting knick-knacks and ornaments to put in your house.
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Jah Allen
 
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Post » Tue Jun 14, 2011 11:15 pm

How about being a gladiator lanista(menager):
This will probably have to be moded but its still cool
-Buying prisoners
-Buy different armor and weapons for all your gladiators
-Send them into the arena to fights in pairs , 3v3 or 5v5 fights or send them vs Monsters

I think that is the best money sinker in a game, i mean even if you find some cool armor you won't sell it cuz you will wana give it to "Spartacus" so he can bash gladiators in the arena.
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Len swann
 
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Post » Wed Jun 15, 2011 12:32 am

what ab0out collectibles, like "snowglobes" or "bobbleheads" that can randomly appear in merchants lists because of other people finding them although a skyrim version "Dragon's Eggs" anyone?
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Alada Vaginah
 
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Post » Wed Jun 15, 2011 7:25 am

I don't care as I never seem to gather vast sums of gold.
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Dean Brown
 
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Post » Wed Jun 15, 2011 9:32 am

I think the idea of owning a shop (that played a part in the economy) would be an interesting distraction. I would prefer it not to stray down the path of fable, as in buying everything you can see and making an endless amount of money from it, but it could make for a bit of fun.
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Robert Devlin
 
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Post » Tue Jun 14, 2011 11:10 pm

A huge spear made of gold, but you can't use it.
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Nicole M
 
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Post » Wed Jun 15, 2011 8:19 am

Whoops, mis-read the OP.

I want Salmon steak.
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lauraa
 
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Post » Wed Jun 15, 2011 3:14 am

messing up the smiths equipment while trying to fix my stuff myself. i would assume youd have to pay for that. or pay with your blood.
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carla
 
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Post » Tue Jun 14, 2011 7:56 pm

When I read this, I thought of Assassins Creed Brotherhood
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Nichola Haynes
 
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Post » Wed Jun 15, 2011 7:06 am

Cake. Alot of cake.
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Ludivine Dupuy
 
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Post » Tue Jun 14, 2011 6:30 pm

Gonna spend all my gold on weightless carrots. Cant have too many weightless carrots, after all they ARE weightless.
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Destinyscharm
 
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Post » Wed Jun 15, 2011 6:05 am

One thing they could do which might be cool, is to add a sort-of Strategy Game mini-game in (obviously too late to do this for Skyrim, if they haven't already), where you become Lord of a City/Region, and have to develop and pay for an guard/militia to guard the city, perhaps an army to go conquer other strongholds. Sort of like Heroes of Might and Magic, maybe. You could also upgrade your castle/palace? Maybe you could build a "hospital" for your city, and other services?

I dunno. It's something I remember thinking in Oblivion, that I wished once I got really high level and rich there was more stuff to spend the money on (most of your gear ends up being looted and/or crafted, so you don't really need to buy much gear in Elder Scrolls games - at least the ones released so far).

Maybe some powerful/rare consumables which are very expensive - the tricky part is balancing the game with such powerful consumables being available. Not to mention that with Alchemy, you already have one system for acquiring powerful consumables that aren't that rare or expensive (since you craft them yourself from relatively common ingredients).

You know, it's be cool if there was more of a "Philanthropy" system in the game - once you are very rich, you could start helping to rebuild towns which have been attacked - even towns which you aren't the "Lord" of, just to help them out. You could give money to the Temple (or similar organization) to pay for potions/healing for the poor, help to renovate districts like the Waterfront in the Imperial City or Bravil. Pay for research which would help both your character, and perhaps the world-at-large. Would be kind of cool to make a name for yourself through philanthropy, and actually change the game world thereby.
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cutiecute
 
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Post » Tue Jun 14, 2011 10:49 pm

How about being a gladiator lanista(menager):
This will probably have to be moded but its still cool
-Buying prisoners
-Buy different armor and weapons for all your gladiators
-Send them into the arena to fights in pairs , 3v3 or 5v5 fights or send them vs Monsters

I think that is the best money sinker in a game, i mean even if you find some cool armor you won't sell it cuz you will wana give it to "Spartacus" so he can bash gladiators in the arena.


definitely this
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Lyd
 
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Post » Wed Jun 15, 2011 2:14 am

Drop gold on the ground in the middle of a city.
(In Skyrim, of course)
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[ becca ]
 
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Post » Tue Jun 14, 2011 8:00 pm

I would love more things to spend cash on.


Getting "supah rich and blingin my shiz [censored]es" was too easy.
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chloe hampson
 
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Post » Wed Jun 15, 2011 8:40 am

Rare collectors item such as a rare book
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ZANEY82
 
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Post » Tue Jun 14, 2011 11:51 pm

From an identical topic:
1. Eliminate infinite supply:
If every bandit has glass armor that magically appears in the world (no means of production, it just spawns cost free) then the player is bound to run into loads of wealth.

2. Balanced economy:
Flooding the market with glass should make glass worth less.

3.Decaying wealth:
Taxes can be dangerous: if based on level and current wealth (as opposed to incoming wealth) then what if you level faster than you make money? What if you get into a hole that you cant get out of?
A tax ladder could make a ceiling that wouldn't cripple you, but would be somewhat unbreakable:
if wealth is low, taxes are 0% and they scale with total wealth up to about 75%-100% of income.
Personally, I despise this idea. I do not want to pay taxes in this kind of game. Especially as a band-aid fix for what should be a functioning economy. If implemented there must be a way not to pay (even if it involves gaining criminal status)

4. Exponential money sinks:
My idea from earlier (from an identical thread): permanent attribute increase potions. Every 1 increases 1 attribute (or skill or whatever) +1 pt to a max of 200 (or whatever inhumanly high amount). but every potion's cost is (attribute)2 x (number of potions previously bought)2. Or thereabouts. the first potion (to get attribute to 101) would cost 10,000g. the 100th potion (to get 1 attribute to 200) would be 9.8 x 107g or 98,010,000g. Needs to be balanced out a bit, but there ya go.
You could also use this system to allow the player to purchase perks at exponentially increasing prices past the level 50 mark. (could ruin your character's uniqueness)

5. kingdom management:
If civil war, and IF you can choose sides:
Allow the player to purchase mercs and supplies for 1 side of the war. (be an arms dealer or royal adviser). As 1 side gets closer to winning, make prices higher. If the player stops helping financially, then let the war turn towards a tie. this would force players to either blow tons of money quickly or fight like hell to earn enough income to prevent losing progress.

6: DLC
If you love this game SOOO much that you spend so much time that you have enough money to buy the entire continent several times over, then Beth should gift you with some free DLC for showing your devotion. ( lol )

EDIT: best idea yet: Character death REAL.
If you die, you lose everything. Reroll a new character.

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Alada Vaginah
 
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