monster ideas #2

Post » Fri May 27, 2011 3:52 pm

Rancor? Haven't seen those movies for a long time
But maybe some little creatures that are harmless but can be fun to hunt (rabbit, frogs)

And possible even skeletal animals(they could be extremely hard to hit with arrows to like all undead should(skeletons anyway))

No, the Rancor was in Return of The Jedi. You should see them again. if you've forgotton that much, it would be like seeing them for the first time. I'm jealous.
There's got to be some form of fantasy logic behind these skeletal animals. Would a necromancer resurrect a couple bunnies, then set them free?
If these skeletal creatures are in numbers, where are they all coming from?
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Emmanuel Morales
 
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Post » Fri May 27, 2011 4:53 am

No, the Rancor was in Return of The Jedi. You should see them again. if you've forgotton that much, it would be like seeing them for the first time. I'm jealous.
There's got to be some form of fantasy logic behind these skeletal animals. Would a necromancer resurrect a couple bunnies, then set them free?
If these skeletal creatures are in numbers, where are they all coming from?


Mannimarco, resurrected from the dead!
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Kim Bradley
 
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Post » Fri May 27, 2011 4:33 pm

I think it'd be cool if only specific magical creatures existed in the game (like the various npc's) and that most of those creatures are intelligent (hags, vampires, liches, trolls,

It might also be fun however if there are very powerful monsters which need to be avoided rather than confronted (like sandworms in Dune), like a dragon-type creature.


Those are really good ideas, actually. Reminds me of when I read Beowulf years ago, and even in the movie, Grendal was a unique and powerful monster, like his magical hag mother. With the exception of goblins and other "race" enemies, in legends most of the monsters we kill in games were unique, ie. only one of them. The grogon, the siriens, the sphinx, the hydra, ect. Or even Dracula, but there were other vampires I guess. You could always argure that those heros only ever saw one and there were others, but usually they were cursed or something (especially Greek mythology) to be in that shape. If legends like Jason or Odysseus only kill one, how come we kill hundreds?

Making them unique and powerful would be a fantastic idea, running into a character like that would really leave a lasting impression on a player. Plus, you could finally rationalise to yourself why the player races aren't constantly overwhelmed by these monsters everyone seems to fear.

And I like the idea of avoiding certian unbeatable creatures too. Would make a lot of sense. The only place enormous monsters should be killed by a puny human is DnD and Anime (the dragon kill in Record of Lodoss anyone? That was the only time I ever could belive that simple mortals could kill something as awesome and deadly as a dragon).
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c.o.s.m.o
 
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Post » Fri May 27, 2011 11:06 am

I just want some unique monsters that only appear once or twice. I liked king karstaag and the underfrycte. the problem in oblivion is you never encounter something that you have never seen or thought of before. Sure, you will first encounter a leveled beast at one point but it quickly becomes common,boring, and annoying. Honestly in oblivion I just liked fighting npcs because everything else was so common it was rediculous.
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Chris Cross Cabaret Man
 
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Post » Fri May 27, 2011 6:01 pm

I just want them to NOT be leveled, whatever is put in there. That is so boring. I was never apprehensive about going through a dungeon or wandering into a new area in vanilla Oblivion. Not once. Those swinging blades in the Ayleid ruins were much more frightening than a monster that I knew would be my level. I much much much preferred Morrowind's way of doing things, where you had to work your way up to different areas, and of course it would be dumb at level 1 to go try to fight ash vampires!

I had some hope with Fallout, but it was still leveled, honestly. Sure there were some non leveled bits, but otherwise, meh.

So... zones. Different areas with differently leveled monsters. More variety. More high level stuff, as you know people are going to level higher than 20. More exotic beasties. Rats and wolves are all well and good, but what about wooly centipedes and walking fungal beasts, things that scream off in the distance and freak you out, things that materialize behind you when you pick up a gem like in Morrowind, stuff like that?

More variety in behavior. Not easy to do, I know, the more variables, the more complex the programming... but I like having varying movement speeds, monsters that charge you, and how about monsters that jump?

And fly... if we could bring back the levitate spell, and have beasties in the air, wouldn't that be cool?
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Steve Bates
 
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Post » Fri May 27, 2011 3:34 pm

I just want them to NOT be leveled, whatever is put in there. That is so boring. I was never apprehensive about going through a dungeon or wandering into a new area in vanilla Oblivion. Not once. Those swinging blades in the Ayleid ruins were much more frightening than a monster that I knew would be my level. I much much much preferred Morrowind's way of doing things, where you had to work your way up to different areas, and of course it would be dumb at level 1 to go try to fight ash vampires!

I had some hope with Fallout, but it was still leveled, honestly. Sure there were some non leveled bits, but otherwise, meh.

So... zones. Different areas with differently leveled monsters. More variety. More high level stuff, as you know people are going to level higher than 20. More exotic beasties. Rats and wolves are all well and good, but what about wooly centipedes and walking fungal beasts, things that scream off in the distance and freak you out, things that materialize behind you when you pick up a gem like in Morrowind, stuff like that?

More variety in behavior. Not easy to do, I know, the more variables, the more complex the programming... but I like having varying movement speeds, monsters that charge you, and how about monsters that jump?

And fly... if we could bring back the levitate spell, and have beasties in the air, wouldn't that be cool?

Totally down with this, no sarcasm.
I like the feel of a game when you know that specific areas are just way too difficult for you to run through at lower levels. This would prevent lower levels from easily running through a tough area, grabbing an uber item, and teleporting out. I'd like to see some creature that can easily slay a character in the level 1-15 range. And then I'd like to see a dungeon populated with tons of these baddies. At least that way, when you finally clear it out, you can admire your handiwork.
And if there's no convenient fast travel (or should I say "walking simulation") then you can actually feel vulnerable if you decide to walk off the beaten path, in a random direction.
Bravo, I agree 100% percent.
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Mistress trades Melissa
 
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Post » Fri May 27, 2011 2:03 pm

Mirelurks :D
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Amy Gibson
 
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Post » Fri May 27, 2011 3:31 pm

Mirelurks :D



Hmm wheres my nuke....?




But any way not enough radiation
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Stace
 
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Post » Fri May 27, 2011 2:39 pm

They should bring some kind of griffin or chimera into the game. As a secret quest of course ^.^ Or giant eagles that could be the equivalent of cliff racers.
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sw1ss
 
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Post » Fri May 27, 2011 1:51 pm

yeah id like to see some sort of bird life in the game. LOTS of birds living in those forests ya know.
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BRIANNA
 
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Post » Fri May 27, 2011 4:44 pm

Every one is thinking very much within the lore, well here's my thoughts:

Ents or Trent's (would make venturing into forest dangerous).

Giant spiders and other insects when you venture into caves (i was thinking that you could actually go in to there hives or nests like another type of cave).

Dire hounds like the ones in shivering isles but with more fur and gore.

Gargoyles, not the stone ones the nasty ones that fly off with children!

That's all i can think of off now but plz some of you try and make your ideas slightly original
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Etta Hargrave
 
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Post » Fri May 27, 2011 6:44 am

It should be more dangerous at night... certain animals which only appear when it's dark. Also, the cities shouldn't be totally safe. If you're walking around alone at night, someone might come up to you and try to mug you, and you could try to talk your way out of it, give them the money or fight them.
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Racheal Robertson
 
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Post » Fri May 27, 2011 8:24 am

I'd really like some Giants, like big fat Nords wielding a club or something ( only if its in Skyrim).
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Kelli Wolfe
 
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Post » Fri May 27, 2011 9:05 pm

Lots of more docile creatures. And Werewolves! :D
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Victoria Bartel
 
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Post » Fri May 27, 2011 6:22 am

It should be more dangerous at night... certain animals which only appear when it's dark. Also, the cities shouldn't be totally safe. If you're walking around alone at night, someone might come up to you and try to mug you, and you could try to talk your way out of it, give them the money or fight them.


Great idea. There should be nocturnal life for both animals and people.
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christelle047
 
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Post » Fri May 27, 2011 6:38 pm

Original crap. I don't want mythical horned ponies, I want Ald Skars!
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Bedford White
 
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Post » Fri May 27, 2011 10:11 am

Original crap. I don't want mythical horned ponies, I want Ald Skars!

Word.
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Michelle davies
 
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Post » Fri May 27, 2011 4:57 pm

Organized groups of goblins, that go "Tucker's Kobolds" on you.
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Natasha Callaghan
 
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Post » Fri May 27, 2011 6:22 am

http://www.imperial-library.info/obscure_text/aldudagga.shtml#3

'Nuff said.



Wow, I loved that story.

I vote for Snow-whales and Dirtbirds as well.

We may not be able to kill them (Dirtbirds should be the easire to kill if so), but they would add a neat element to TES... espicially if TES V takes place in the land of the Nords.
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Lilit Ager
 
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Post » Fri May 27, 2011 10:04 am

wow these ideas are really good keep up the good work guys and remember you don't need to stay super close to the lore.


earth splitter: while walking thru a field that villagers warned you not to go thru, then earth suddenly starts to shake as tho a massive earth quake was occurring, then suddenly about 50 feet away a giant 100ft long worm like creature with 7 rows or razor blade teeth and a thick hide shoots you with its acid, your armor is instantly melted on you and you are severely burned, you try to hobble away but before you can even get 20ft away the worm grabs you in its maw and swallows you whole.
this monster would be in a field that any one lvl 20 or lower would never want to go through, when you get at a higher lvl you would get asked by a villager to kill the giant beast.
i think there should be places like this where monsters of super massive strength and size dwell and wait for weaker players to stumble, i think there should be 5 places like this and these monsters could be ancients, monsters who slumbered deep withing the earth, in caves, or in deep lakes, it would be up to you to eventually kill the monsters.

this idea in my mind is just a beta idea there needs to be a story to these things.
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Daddy Cool!
 
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Post » Fri May 27, 2011 5:56 am

Wow, I loved that story.

I vote for Snow-whales and Dirtbirds as well.

We may not be able to kill them (Dirtbirds should be the easire to kill if so), but they would add a neat element to TES... espicially if TES V takes place in the land of the Nords.

I KNOW, RIGHT?! D'aww... It get's me every time.

It would be a pretty unique concept of creature (I don't know where else one would find a flying whale that swims through snow, save for MK's gray matter). If they're killable, they could fill the same non-hostile role as horkers in Bloodmoon; they're so bizzare, but you can't help but feel bad for slaying them because they're so defenseless.
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koumba
 
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Post » Fri May 27, 2011 6:08 am

I want three things: More docile creatures, more aquatic creatures, and more magnificent creatures. For example, bring back Horkers. Magnificence could be done with these snow-whales a bunch of guys are on about.

Or do all three! Perhaps a gigantic, non-violent squid or whale could patrol the coastline of the ESV area.
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Flesh Tunnel
 
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Post » Fri May 27, 2011 3:12 pm

We need some giant snakes. And some kind of sky monster.
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Horse gal smithe
 
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Post » Fri May 27, 2011 2:52 pm

wow these ideas are really good keep up the good work guys and remember you don't need to stay super close to the lore.


earth splitter: while walking thru a field that villagers warned you not to go thru, then earth suddenly starts to shake as tho a massive earth quake was occurring, then suddenly about 50 feet away a giant 100ft long worm like creature with 7 rows or razor blade teeth and a thick hide shoots you with its acid, your armor is instantly melted on you and you are severely burned, you try to hobble away but before you can even get 20ft away the worm grabs you in its maw and swallows you whole.
this monster would be in a field that any one lvl 20 or lower would never want to go through, when you get at a higher lvl you would get asked by a villager to kill the giant beast.
i think there should be places like this where monsters of super massive strength and size dwell and wait for weaker players to stumble, i think there should be 5 places like this and these monsters could be ancients, monsters who slumbered deep withing the earth, in caves, or in deep lakes, it would be up to you to eventually kill the monsters.

this idea in my mind is just a beta idea there needs to be a story to these things.

Sounds like a cross between Dune and Fable 2...

Anyways, I love the concept of night travel being very dangerous.
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Shae Munro
 
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Post » Fri May 27, 2011 6:37 am

There definently weren't enough monsters on this game. Lack of variety had me wishing that there were more in Oblivion, greatly affecting my thoughts towards replayability on Oblivion. The infamous 'Leveling Scaling' issue played a great part in this, example of this would be is if you were at levels 20+, it's more likely that you'll probably never see a Scamp or a normal Goblin in that characters life ever... Which definently has been ranted about for a good amount of time.

So I say remove the Level Scaling issue of course (and I am certain that's what Bethesda will do with TES: V as I'm sure they would've (or will) heard our plea by now... who wouldn't with all this complaining going on about it? :P Anyway, to further fix this issue, more variety of monsters and creatures are certainly welcome in my books! Can't get enough of anything now can we?

:jammasterjay:
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suzan
 
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