» Fri May 27, 2011 8:40 pm
I don't have many ideas yet, but I'll think of some on the way. To start with, I'd definitely like to see the level scaling with enemies eliminated. And, by the looks of it, I'd say the same is true for about 95% of the TES players who have played Oblivion. It was a dumb idea, and should never be brought forth again unless down in some insanely awesome way or to a minor degree. I liked the concept of different regions with more powerful monsters, and you couldn't go that tough region without some kind of uber conflict while low levels. Personally, I think that would be sick, but it has been done so get creative with it. If you must do leveling enemies with the player, only do it to a minor degree. Like with bandits and marauders. While it was for a while nice to pick up the latest gear from them, it was sad to see that eventually they ALL had the latest gear. I'd like to see some lowly bandit and marauder with low level equipment that I could easily deal with just because it's fun to watch them die with a few quick strokes.
Next, vary the types of the individual species and add quests involving raiding their lairs like that one in the eastern part of Cyrodiil involving the two tribes of goblins. First, as I mentioned, vary the types of monsters. Enjoyed the few types of goblings that were available, but really? One Ogre, one land dreugh, two minotaurs? Make it a little more interesting. And get rid of the minotaur. I honestly didn't like it that much. It was interesting when I first saw it, but after a while, the minotaur was really the first thing for me to hate when I reach level... what, was it 15, I think. I think I started to really get annoyed with them at level 16, only one level later. Level the variety of aquatic creatures, because honestly the slaughterfish concept was a half-baked idea, in my opinion. I LOVED that there were at least a few more varieties of aquatic life in Morrowind, and the water dreugh concepts was SUPERB! I loved it! Bring them back! But don't stop there, make more kinds of killer fish, actually put some interesting fish in the water, and apply AWESOME animations to them swimming around. In Morrowind, the water dreughs swam back and forth, and the fish looked at least a little busy, but in Oblivion, the slaughterfish idle in the water, and occasionally flip out out of the water. Did you know that in order for fish to breathe under water they actually have to move for the oxygen in the water to pass through their air bladders? Yep. Look it up! Which brings me to my next point.
DON'T JUST STOP THERE WITH THE ANIMATIONS!
I'd like to see animals walking about. The deer were a great addition to the forests. They actually moved about. But add more kinds of creatures mulling about the forests. Make the wolves roam in packs. They actually do that you know? And make them run faster and capable of chasing you for HOURS. Did you know that the wolf has an INCREDIBLE amount of stamina. They can chase an enemy up to sixty, I repeat SIXTY, that is 6 0, miles. I'd like to see them put up a chase for much longer than a half a mile while traveling from the Imperial City to Bruma. That would be SWEET! And I'd also like to see more death animations. I got tired pretty tired of watching enemies stiffen then fall over like a Raggedy Anne doll when you finally got their health down to 0%. Give them more of a variety like with area specific damage. Like if you stabbed them in the stomach, they'd grip their stomach. Or if you chopped of a leg (we know you can do it now, you've proven it with Fallout 3) then they reach down, topple over, and grab their leg. Then you could finish them off with a quick pierce to the torso or head. Though, this animation would have to be a finisher move or something, after you've depleted their health. I'd like to see finisher moves, maybe. It's just an idea. But you get what I'm saying. Make the wolves latch on to you, where you have to beat them off with your fist or stab them with your free hand and a knife or sword. Make the goblins attack with more than a leaping clawing move. Make fish swim! As for the quest part, make varying outcomes with completing the quest. Like that goblin one. Whichever one you wanted to attack, if they saw you or you let one live and it raised the alarm for more, then they'd either (A) attack a nearby town or settlement, or (B) hunt you down like the Double-D'd Shaman murdering dog that you are (why did they even give shaman's briasts in the first place? Sick basterds just wanted to see some filthy green gobby boob!).
Now, for the undead. Variety! I'd like to see much more of a variety with the undead. I was pretty pissed that I had to wait two years for a mod to come out with a zombie mod that put varied zombies in the game. And I don't mean the difference between a zombie and a Dread zombie. I mean zombies of different races. The mod put in Argonian, Dark Elf, Orc zombies. I think a few others, but you get the picture. I'd also like to see some different types of ghosts/ghouls. The ones in the game weren't bad, but I felt they were kind of cheesy. I liked the disappering trick the ghosts could do, though I would liked to have seen and heard them do some creepier things, like move furnitute or the shackles hanging from a wall, and moan more. I like to hear the b****es moan, heheh. Also, perhaps add in some demons or something. Not like as in a daedra demon, I mean a real demon. A scary one. One that might make me piss my pants the first time I encouter it just because it's that scary and gruesome. Though, it's not all about the gruesome aspect, it's more about the substance. I'd like to see a creature that becomes part of the shadows and the player would have to play smart in order to defeat it. To shine a little light on the subject, perhaps use light spells to dissolve the shadows. Fire would work to clear the shadows, but not the demon. Afterall, demons are birth from flames. Conventional weapons would not hurt them, but lightning might stall them, and light spells should kill them, or at least seriously damage them. And maybe a light-imbued sword would do the trick to finish it off. This would also be another example of one of those "avoid it" enemies. At least until you either (A) learn a light spell capable of damaging them, or (B) acquiring a sword imbued with light that could kill it. Stuff like this would be GREAT!
And last, but certainly not least (because I might have more later to add in) flying enemies. In my own personal opionion, I absolutely adored the concept of a flying enemy in Morrowind. Why flying creatures didn't make a debut in Oblivion compleletly leaves me at a loss for words. Ok, the cliff racer might have been a little annoying, especially seeing as how using a bow at low levels was like trying to take down the empire state building with a river pebble. It just wasn't happening. (Honestly, I usually cheated my archery skill up a few levels in order to make short work of them). Anyways, with the concept of archery having to deal with flying enemies, perhaps archery can be used to pierce the wings of flying enemies. I noticed that cliff racers didn't have any feet or claws, just wings, a beak, and a pointy tale. Maybe while they're trying to SWOOP you (actually make them swoop you instead of [censored] you with their tale while in hover mode) they can try and pierce you with their beak and tale while diving bombing you and you can turn around, or wait for them to pass while in some kind of cover and then pop out and aim for their wings. This should force them to fight on the ground, and they should hobble over to you and tear at your legs with their beak, or tail if you get close to their behind. Make them bigger, too. I thought they were kind of small. As they're on the ground, it should make easy work for a swordsman to hack off their head. But apply this concept to all flying creatures, not just cliff racers. Again, this brings up the notion of applying more animations to enemies. Imps are another hovering enemy/ slash one with wings. I think they should do more than fire off spells at you and karate kick you in mid-air when you get too close. Make them try and flank you and latch on to your back and start tearing at your throat. Perhaps a fire-body spell could help repell them from doing this. BE CREATIVE!
So, my main two things are Variety and Animation of those varied beings.
C'mon Bethesda. MAKE SOMETHING AWESOME!!!