Hello all!
I've been in and out of the scene for a bit here, but recently I got pulled back in harder than I have in quite a while.
After deciding that I wanted to start a new play through of Morrowind, I installed the game, then I started installing mods, then I remembered the ultimate vision I had for the hostile side of this world. I looked at my previous creature mods, and I realized how much of some of that I liked, and how much I hated. Because of this I decided to start mostly from scratch on this.
This time around I started thinking more about these creatures.
Where did they come from?
What scenarios does it make sense to see them?
Does it make sense that you can summon a bonelord?
Does it make even less sense that you can summon a bear or a wolf?
These are the questions I began to ask myself. I also through these questions started to notice things that I never had before. Summoning spells are extremely lopsided. All undead summon spells are relatively weak compared to their daedric counterparts. That made things difficult to plan out when I wanted to start working on various necromancer enemies.
As I dove into things deeper I basically scoured the entire UESP website. I looked at lore, other games, I even looked at ESO for inspiration on this. I made an excel sheet of what would ultimately be the summon spells that will be available in the game, and made sure that daedra and undead would be on equal footing. I'm currently at the point that I'm almost done with new creatures, and will be starting on fine tuning, and working on integrating everything in to the world in the appropriate places. Because of the fine tuning point I wanted to get some opinions here of what I have planned, and what I'll be working on. Also, in the near future I may be looking for testers to make sure the creatures all look right, move at appropriate speeds, etc.. while I'm working on integrating things into the world.
Here are my plans for summoning spells.
Removing spells:
Summon Fabricant
Summon Bear
Summon Wolf
Summon Shock Centurion
Daedra spells:
Lvl. 1 Summon Scamp
Lvl. 5 Summon Flame Atronach
Lvl. 9 Summon Hunger
Lvl. 10 Summon Frost Atronach
Lvl. 13 Summon Clannfear
Lvl. 15 Summon Storm Atronach
Lvl. 16 Summon Daedroth
Lvl. 20 Summon Dremora
Lvl. 22 Summon Winged Twilight
Lvl. 25 Summon Golden Saint
Undead spells:
Lvl. 1 Summon Ancestral Ghost (likely to change)
Lvl. 5 Summon Boneman
Lvl. 9 Summon Lesser Bonewalker
Lvl. 10 Summon Ancient Ghost (likely to change)
Lvl. 13 Summon Bonewalker
Lvl. 15 Summon Mistman
Lvl. 16 Summon Death Hound
Lvl. 20 Summon Greater Bonewalker
Lvl. 22 Summon Wrathman
Lvl. 25 Summon Keeper
As you can see a large number of undead summon spells will be changing, as well as the weird random spells that don't make a lot of logical sense have been converted to undead summons.
Thoughts? Concerns? I'd love to hear opinions.