Monsters you would like to see

Post » Fri Jul 24, 2009 2:36 am

1. Variations of standard robots. Mk1 Protecteron would have the equivalent of a laser pistol. Mk2 would have a laser rifle. A Mk3 would have a three beam laser. Each of the existing robots would have 3 or 4 variations. This would provide the variation to prevent boredom.

2. Burrowing- Mole rats, giant rats, radroaches, or other appropriate creatures could surprise attack through burrowing from the walls, celling, or ground. This could make these creatures have a very different encounter feeling.

3. Crawling on the ceiling and the walls could also make encounters very interesting. Just picture 20 radroaches coming down a hallway at you, crawling over everything, falling from the ceiling on you. That would be a very fun way to use low level monsters at high levels.

4 Giant monsters like Liberty Prime should be rare, but at high levels each player should have an experience with them.

5 Pack monsters like dogs, wolves, and deathclaws should use pack AI when in groups. When a pack animal hunt they stalk their prey and surround it. They don't bum rush it.

6 Bearmice- mouse the size of a bear

7 Giant spiders...really no giant spiders...we need giant spiders

8 So we have brahmin and bighorners, but what about horses, camels, bison, deer, or whatever else. These could be used as wild animals and pack animals.

9 Cyborgs- Now some people will say these don't quite fit, but with the tech developed by places like the Enclave and the Commonwealth Cyborgs should be a semi-rare opponent for high level opponents. They could be modeled after ghouls. There could insane cyborgs who are malfunctioning and lucid ones who could be centuries old or brand new.

10 Robots with missions. The majority of robots should actually be doing something besides roaming the waste attacking things. Good examples of this are the subway protecterons from FO3 or the Mr Handys at Repconn headquarters.

Thats my rant for now. All I want for Christmas is APA and a gauss rifle.
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Mashystar
 
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Post » Fri Jul 24, 2009 5:19 am

These are some great idea's, I really like the roaches climbing on walls and roof. But the problem I have with these idea's is that you wont be seeing them on an MMO. We just don't have fast enough servers to process even rudimentary amounts of AI per player. I can imagine most encounters will be triggered by proximity and if the enemies aren't just hanging about they will most likely be on a hand full of mapped out travel routes that will become as predictive as the title of the next Bungie game.

What I think this MMO needs is a whole new approach to everything. Old methods that others used, are just that, Old. People have stopped playing these biggest MMO's for a reason. They are bored of them, and the methods used. To copy the ones that have been successful really is just setting your self up for a fall "Jack of all trades, master of none" comes to mind. In my personal opinion, I feel like this is going to be a tough call and FOOL could go either way. Another generic MMO like all the rest, taking from everything else while not brining anything new to the genre. Or Something new to the MMO stage breathing a bit of air in to an over done genre that is on the verge of collapsing it's own lungs.

Of course, there is risks in the latter way. But then with out risks there are rarely ever gains. After all would you be playing FOOL any longer than 10 mins if it just turned out to be World Of Warcraft with guns rather than spells and arrows. "Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Steve Smith
 
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Post » Fri Jul 24, 2009 10:06 am

I suggest you have any from fallout 3 & new vegas and the karma system is a must have and rep ide love the game like that, I hope to see a graphicle update for deathclaws that needs some sick ass new graphics adding to it.
I'm guessing tho since its a mmo there's gonna be just a big place full of re spawning radroachs for new levels just a guess but I'm sure its not far from a spot on prediction :P
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SWagg KId
 
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Post » Fri Jul 24, 2009 8:05 am

@Enclaveofficer
I really like the ideas for monsters. I personally would like to see Super Mutant Behemoths and even some aliens (although I wouldnt like the alien encounters to be very common). And completely agree with having some Commonwealth androids, that would be pretty sweet.
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Bee Baby
 
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Post » Fri Jul 24, 2009 3:23 pm

You guys need to remember that gamesas can't use anything that Beth came up with, so Liberty Prime, Behemoths, anything from the Commonwealth, and even radroaches (although we might see them because they were in Tactics) almost definately won't be seen.

Now, that being said, we can probably expect a whole slew of critter around, maybe even a military base was used to test the FEV on everything from earthworms to elephants before they found that the Deathclaw was the best bet for a biological weapon (not sure how i'd feel about that though, its a bit too meh for FO).

However, if FOOL follows the trend from FO1+2, most of the high level challenges are going to come from NPCs and enemy factions; remnants of the masters army (Super Mutants), survivors of the enclave (which would be incredibly rare), raiders, BoS, NCR, the Shi, the Hubologists, and maybe a few others and some new ones.
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jessica robson
 
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Post » Fri Jul 24, 2009 6:31 am

Talking Death Claws!. That is all I ask. :) Join my Fallout Online Facebook page.

http://www.facebook.com/#!/group.php?gid=129704254139&ref=ts
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ANaIs GRelot
 
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Post » Fri Jul 24, 2009 2:17 pm

If the two survivors from f2 would repopulate the intelligent deathclaw population (2 males but if they mate with any deathclaw female they would spawn intelligent offspring) that would probably be possible (but im guessing they would be somewhat rare, depending on the timetable of the game). Image
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Cccurly
 
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Post » Fri Jul 24, 2009 1:10 pm



Says who?
(Literally and figuratively)

gamesas is working under license to the whole IP as far as I'm aware. The impression I got was that Bethseda not only hasn't excluded their developments, they're actually against a "Fallout 3 never existed" attitude [1]. It weakens and devalues the IP by muddling it for further games they might want to do (main legal reason) and is also a slap in the face for a work that sold volumes and received pretty good reviews. That's not saying that gamesas shouldn't be allowed to exclude/ignore things, but any spite or legal holdbacks seems counter-productive to both parties.


[1] They didn't like 1, 2 and Tactics being sold as the "Fallout trilogy" to the exclusion of 3.

To threadstarter


Few points
1) Giant spiders = overused, biomechanically and aerobically impossible (which negates active hunting spiders main weapon, their agility) The biomechanics and breathing problems extend to scorpions too, which while radscorpions are cool, making them a little larger and tougher *cough* albino*cough* is just stupid and smacks of laziness. Same goes for "feral ghoul reavers". Fast ghouls, that's cool. Ghouls with no sense of pain, that's also cool. Ghouls being pretty tough to surive all that shit, yeah that's cool. Ghouls with completely indestructible foreheads, not cool.

2) Ever seen a cockroach crawl up a wall? It's not a bad idea per se, it just has to be implemented well. Jumpy swarm enemies in games can be hated for 2 reasons, the difficultly on focusing on them because they're small, mobile and plentiful, which is a good hate, because that's their strength. They're also hated because of the slightly different "OH GOD STUPID FING INTERFACE/CONTRAST/camera angle" factor which is purely game originated, and that might be quite hard to avoid on an MMO. Burrowing also takes time, but coming out of predefined holes/burrowing out of a very thin layer where it makes sense would be fine.

3) Whilst the decision has been already been made to go the way of levelling and character importantance, overpowered T-rexes with claws and horns- sorry, deathclaws - for the sake of high level challenges just seems annoying to me. Plus they're chameleons, hardly intelligent pack animals, pre-mutation at least. But I may be flogging a dead horse there.

4) Matter of personal taste and opinion, but "each player should have the same experiance" is not why I want to play an MMO. To me that seems like single player speed running, with a co-op feature. Obviously it has worked for other MMO games, but I haven't paid for or played them for that reason among others. Why do games studios have to fight and die? War, war never changes : (

Image
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electro_fantics
 
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Post » Fri Jul 24, 2009 2:39 am



Yeah... no Behemoths and no giant robots or monsters. Just bring back the critters from the original games with maybe a few more added. They can't add Behemoths or giant robots anyway. It would probably win gamesas another lawsuit. By the way, the original games already have mice the size of bears. I forget what their called. Having giant roaches crawling up walls wouldn't be a bad idea though.
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CHANONE
 
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Post » Fri Jul 24, 2009 7:11 am



Molerats you mean?

And yes, behemoths and giant robots won't probably be in the game, however other giant stuff could be added, giant cockroach from tactics, but I'd rather see more normal units instead off adding bunch of gigantic units, but a few bosses could be nice. Image
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Rebekah Rebekah Nicole
 
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Post » Fri Jul 24, 2009 9:36 am

Thought of another one;

True Flying- If a monster flies don't make it have invisible legs and only go where people can walk and match the terrain. Have it swoop and soar. They should come at you as the crow flies-in a straight line.

Ok the liberty prime thing was meant to be an example. A spider or beetle bigger than a house or super vertibird that launches other vertibirds are examples of good max level content. Robotic hover tank that plays hit an run tactics with the player. It retreats and uses its gauss gun and then rushes in to use its plasma shot gun only to retreat while laying mines. These super monsters should have boss semi-unique feel to them. A Deathclaw Matriarch dipped in FEV would be good...maybe with Enclave Power armor...:P

FO1and 2 had giant rats, not bear mice. Giant rats were like a small dog. The bearmice would be bigger than you. The bearmice were actually a reference to a family guy episode where they get nuked. Who doesn't like the bear mice? I mean realy!

Yeah androids and cyborg zombies are a long shot, but I still want them. All I want for Christmas is APA and a gauss rifle.
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Racheal Robertson
 
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Post » Fri Jul 24, 2009 5:45 pm

about deathclaws



also:



So they have most likely already been modified by FEV from the beginning and the Master have probably done all sorts of experiments on them, so my guess is that the only ones who would be able to enhance them more would be BoS or the Enclave if they exist, think they are the only ones with resources. Image
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liz barnes
 
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Post » Fri Jul 24, 2009 2:22 pm



Molerats you mean?

And yes, behemoths and giant robots won't probably be in the game, however other giant stuff could be added, giant cockroach from tactics, but I'd rather see more normal units instead off adding bunch of gigantic units, but a few bosses could be nice.

Right, Molerats, that's what I was thinking of. And no giant Death Claws either. This is Fallout, not a Godzilla game. I would love bosses or mini bosses. Such as glowing Rad Scorpions.
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Solina971
 
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Post » Fri Jul 24, 2009 7:20 am

Would a snake be impossible? venom that eats armor comes to mind.
Bring back the plants that attack people maybe - (*kind of saw a re-introduction in FNV)
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YO MAma
 
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Post » Fri Jul 24, 2009 12:46 pm

I wouldn't mind snakes and I personally think they should bring back spore plants :P

Make them hard to see but when you are too close they will start to attack ^^ sneaky bastards Image
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Marie
 
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Post » Fri Jul 24, 2009 5:07 am

I'm hoping for some animals that are not hostile, like dear or brahmin, i always wanted an mmo where not everything in the know world is out to get you, it would be nice to be walking down an abandoned street scavenging and seeing a dog that wont try to tear you limb from limb if you walk within a 100 yard radius, and i dont want mobs, i hate seeing just a dozen of identical creatures all walking in different directions in some little area, doing nothing, waiting to be slaughtered. i want if you shoot toward a group of someting not for only the one you hit to attack you i want all of them to, or for the rest to run like hell, of maybe just the bulls to attack and the rest to hide behind them, like real pack animals.(that are not predators) i wanna see a bunch of horses (Or mutated equivalent) to be running in a giant plain, from something or too something, and i want taming, so the reason that the muto horses (or just horses) are running is cause Steve there has a lasso around one and is trying to put a saddle on it. and i want hunting, real hunting not just run up on some deer with a minigun and blow 'em to pieces, one where you sneak around looking for a buck with some kind of hunting gun (not a bazooka) and shoot it, skin it and take some meat... and not (meat x2 in some inventory screen) i want you to have to haul it over your shoulder, on a rope, or something...

and the purpose of this rant is that i want to see a game that isnt just some new sci-fi post-apocalyptic MMo with the standard grind, find, loot, grind, repeat gameplay... yes there should be quests and loot and some grinding all mmos should, but i want the ability to play the game without them, the ability to just go out in the game, go into some abandoned building and scavenge for some random stuff, come back to town sell it and not be a "Noob" for it.

I want the ability to set up a caravan with some your guild and protect it, but also be able to hire Npcs and even other People, and post it on a jobs board so if i was to be bored someday i could go to town and go to it and see jobs i could do for a person or guild, like protecting a caravan they set up, or being hired by them as a mercenary to attack another guild that has a competeing caravan, without that guild knowing it was the other one. And i want to be able to do whatever i want because that's what the Apocalypse is about, FREEDOM! freedom to do what you want when you want without being put in jail, or fined, just with the risk of being shot... :ugeek: Give me an axe and point me towards the caribou, dinners on me.
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Chantelle Walker
 
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Post » Fri Jul 24, 2009 5:16 pm

gamesas as part of the licensing agreement has the rights to use anything from Fallout 1, 2, Tactics and Brotherhood of steel. They do not have the rights to use anything from Fallout 3 and other new products.

Personally id love to see an area dominated by gigantic mutant ants (think 2 stories tall)
The old game IT CAME FROM THE DESERT comes to mind.
http://en.wikipedia.org/wiki/It_Came_from_the_Desert
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Talitha Kukk
 
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Post » Fri Jul 24, 2009 6:58 am

You know the Mantises? Re-name them, give them a different model, but have them small but a one hit kill, and make them swarm out of largely-fertilized areas. If this is done in FPS and not RTS view, it will be SO cash
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Jason King
 
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Post » Fri Jul 24, 2009 7:03 am

They should be able to use mantises without renaming them, they where in the original games (fo2 i think, not sure about f1). Image
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DAVId Bryant
 
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Post » Fri Jul 24, 2009 8:40 am

1. Any robots would be nice, Fallout1/2/T ones were good enough.

2. Don't forget about radscorpios.

3. Great idea, I can see myself turning around and firing trying to survive in a closed room full with radroaches.

4. Giant ones should be available to beat by a good team.

5. That's great idea too, but it might be hard to make.

6. No, it's kinda stupid.

7. Semi-giant would be ok. (1-2m wide)

8. I wonder too what happened to other farm animals. Imagine a black mustang horse running through the wasteland. Horses could be resistant to radiation - they are quite strong and healthy. But there would be a problem with riding them - it would be bad to see and fight a horse and have no possibility to ride it.

9. Cyborgs - some cyborgs would be good, but remember they're still prototypes in Fallout world and there should be not many of them.

10. Not necessary
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BEl J
 
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