My Monthly Check-up

Post » Mon Dec 12, 2011 9:57 pm

Alright so as I continue my quest for the perfect load order and balance between performance and content I thought that a check-up was in order as I often find some random happenings in my game. So this is basically just my load order and any other relevant information.

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.3]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  Progress.esm  [Version 2.2]0B  CLS-Craftybits.esm0C  Toaster Says Share v3.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  All Natural.esp  [Version 1.3]16  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]17  Immersive Interiors.esp  [Version 0.8]18  Immersive Interiors - Lights Addon.esp  [Version 0.8]19  WindowLightingSystem.esp1A  Reznod_Mannequin.esp1B  Enhanced Economy.esp  [Version 5.2.2]1C  FormID Finder4.esp1D  ArmorOfTheWhiteFox.esp1E  ACCCGR SI.esp1F  ninjacowl.esp20  Cobl Glue.esp  [Version 1.73]21  Cobl Si.esp  [Version 1.63]22  Bob's Armory Oblivion.esp23  Cheat Bob's Armory Oblivion.esp24  FCOM_BobsArmory.esp  [Version 0.9.9]25  Oblivion WarCry EV.esp  [Version 1.09]26  FCOM_WarCry.esp  [Version 0.9.9MB5]27  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS_SI.esp  [Version 2.0]28  ArmamentariumArtifacts.esp  [Version 1.35]29  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]2D  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]2E  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2F  Ash's Odd Jobs.esp30  Kragenir's Death Quest.esp  [Version 2.1]31  KDQ - Rural Line Additions.esp32  Knights.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]33  xuldarkforest.esp  [Version 1.0.5]34  xulStendarrValley.esp  [Version 1.2.2]35  xulTheHeath.esp36  XulEntiusGorge.esp37  xulFallenleafEverglade.esp  [Version 1.3.1]38  xulColovianHighlands_EV.esp  [Version 1.2.1]39  xulChorrolHinterland.esp  [Version 1.2.2]3A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]3B  KragenirsDeathQuest-LostCoast patch.esp  [Version 1.1]3C  xulBravilBarrowfields.esp  [Version 1.3.2]3D  xulLushWoodlands.esp  [Version 1.3.1]3E  xulAncientYews.esp  [Version 1.4.3]3F  xulAncientRedwoods.esp  [Version 1.6]40  xulCloudtopMountains.esp  [Version 1.0.3]41  KragenirsDeathQuest-CloudtopMountains patch.esp  [Version 1.1]42  xulArriusCreek.esp  [Version 1.1.3]43  xulPatch_AY_AC.esp  [Version 1.1]44  xulRollingHills_EV.esp  [Version 1.3.3]45  KragenirsDeathQuest-RollingHills patch.esp  [Version 1.1]46  xulPantherRiver.esp47  xulRiverEthe.esp  [Version 1.0.2]48  xulBrenaRiverRavine.esp  [Version 1.1]49  xulImperialIsle.esp  [Version 1.6.6]4A  xulBlackwoodForest.esp  [Version 1.1.0]4B  xulCheydinhalFalls.esp  [Version 1.0.1]4C  xulAspenWood.esp  [Version 1.0.2]4D  xulSkingradOutskirts.esp  [Version 1.0.1]4E  xulSnowdale.esp  [Version 1.0.2]4F  OOO-Snowdale Patch.esp50  xulCliffsOfAnvil.esp51  OOOCliffsofAnvilPatch.esp  [Version 1.1]52  KragenirsDeathQuest-CliffsOfAnvil patch.esp  [Version 1.0]53  DecoratorAssistant with OBSE v1.1.esp54  SetsunaDummyTraining.esp55  CLS-Craftybits.esp  [Version 6]56  Alternative Beginnings.esp  [Version 1.1.3]57  MidasSpells.esp58  ProgressGSD.esp  [Version 2.0]59  ProgressMBSP.esp  [Version 2.0]5A  ProgressSBSP.esp  [Version 1.0]5B  ProgressRBSP.esp  [Version 1.0]5C  ProgressRacial.esp5D  ProgressArmorer.esp  [Version 1.0]**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp5E  Toaster Says Share Faction Recruitment.esp5F  bgBalancingEVCore.esp  [Version 10.52EV-D]60  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]61  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgMagicEVShader.esp  [Version 1.7EV]62  bgMagicLightningbolt.esp63  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]64  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]65  Bashed Patch, 0.esp66  WatersideHovel.esp67  Weye_Farmstead.esp68  Oblivion Graphics Extender Support.esp  [Version 0.3]


Im using the latest version of BOSS and version 291 of Wrye Bash.

Bashed Patch- Ive got

Merge Patches
Import Actors
Import Actors:AI Packages
Import Actors:Death items
Import Actors:Spells
Import Cells
Import Factions
Import Graphics
Import Inventory
Import NPC Faces
Import Names
Import Relations
Import Scripts
Import Stats
Cobl Catalogs
Leveled Lists and Race Records

All checked off

Also running the latest OBSE and Quarls Texture Pack,Brumbeks Improved Sky Textures and OSR

So basically just making sure all is well as I have noticed the occasional CTD,graphical oddities and occasional script errors appearing in the console.

If anyone thinks that this is a good idea please feel free to indicate so it would be nice to have 1 thread were people could check their load orders as well as links to the tools we utilize to optimize our load orders.

I do have 1 question related to Install Order within the BAIN portion of Wrye Bash, basically How does it effect my game and load order and how neccesary is it to configure.
User avatar
Patrick Gordon
 
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Joined: Thu May 31, 2007 5:38 am

Post » Mon Dec 12, 2011 6:31 pm

While this probably has nothing to do with your random happenings, make sure you're following the Bash suggestions outlined in the official FCOM thread, e.g. OOO's esp should not be checked under Import Factions.
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suniti
 
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Joined: Mon Sep 25, 2006 4:22 pm

Post » Mon Dec 12, 2011 2:23 pm

For the question on BAIN and Install Order, The install order of an Archive detemines what other Archives can overwrite the files before they end up in your Oblivion Data Folder. The highest numberd Archives will have less of thier meshes and textures overwritten.
I like to arrange my Install Order to match my BOSS Load Order. The install Order of espless replacers like QTP and others is determined by what they replace.
I think this is the install Order for a QTP install???
UOP
QTP
QTP UOP patch
USIP
UOMP
Bomrets?
Supplementals by Arthmoor.
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CYCO JO-NATE
 
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Post » Mon Dec 12, 2011 10:35 am

Beautiful thanks for the help regarding that. That may explain why it seems as if sky textures are missing at times. Ill try to snag some screenshots next time I notice something's amiss as to help out more.
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loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Mon Dec 12, 2011 3:36 pm

Actually, the FCOM thread states both import Relations and import Factions should be left unchecked for OOO. :nono:
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alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Mon Dec 12, 2011 11:11 am

I do have Factions unchecked for OOO, and I thought I had left Import Relations unchecked as well, mustve slipped in there while i was rebuilding it one of these times. Perhaps that'll fix some of the CTD's. Thanks for making me double-check there garx!
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e.Double
 
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Joined: Tue Jul 24, 2007 11:17 pm

Post » Mon Dec 12, 2011 9:38 pm

I do have Factions unchecked for OOO, and I thought I had left Import Relations unchecked as well, mustve slipped in there while i was rebuilding it one of these times. Perhaps that'll fix some of the CTD's. Thanks for making me double-check there garx!


Definitely check the FCOM thread - there are other considerations when building the patch as well. I didn't list them all in my post above since the FCOM advice has changed from time to time as new versions of Wrye Bash have enabled other things, so always check that thread for the latest advice.
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Hella Beast
 
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Joined: Mon Jul 16, 2007 2:50 am

Post » Mon Dec 12, 2011 7:45 pm

For a full build of your bashed patch and explanations of why I strongly suggest reading the very end of the opening post (patch option reference (by Warudder)) in the current Wrye Bash thread.
What we have advised in the FCOM thread is aimed specifically at a bash patch build for mods directly effected by the mod. It does not advise the full options when other mods are used as part of the patch.
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Marta Wolko
 
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Joined: Mon Aug 28, 2006 6:51 am

Post » Mon Dec 12, 2011 6:38 pm

Two questions, I used the Full OMOD Version of QTP so its not in the installers list and used the EXE versions of the UOP's. Should I go back and install all three using BAIN. Also my next question relates to that process, what precautions should i take when uninstalling QTP I didnt see anything about it in the read-me.
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Skrapp Stephens
 
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Post » Mon Dec 12, 2011 10:05 pm

Two questions, I used the Full OMOD Version of QTP so its not in the installers list and used the EXE versions of the UOP's. Should I go back and install all three using BAIN. Also my next question relates to that process, what precautions should i take when uninstalling QTP I didnt see anything about it in the read-me.

There's nothing special about installing or uninstalling those two. Only reinstall them through BAIN if you're installing everything else with BAIN and you are concerned about the install order of those with respect to other mods you use. QTP then UOP then FCOM. If you're installing all through BAIN, be sure that the QTP and UOP packages have a lower packag order than FCOM.


Happy gaming!
--Tomlong75210
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Taylor Tifany
 
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