True. I usually don't upgrade until I've at least decided if the game runs properly on my existing system. No point in upgrading in advance.
True. I usually don't upgrade until I've at least decided if the game runs properly on my existing system. No point in upgrading in advance.
Whoever put together the plan for Fallout 4's launch has been totally spot on so far. The fans are drooling for anything related to the game at the moment like a bunch of zombies dropped into an all-you-can-eat shopping mall... but then they find all the goodies are hidden behind security screens.
You just KNOW that come November, 95% of Twitch will be people playing Fallout 4 heh... Poor old Ass Creed Syndicate and Halo 5 will be thrown back in the box for a lot of people as the wasteland calls to us.
I love how the are rolling this out. A six month window from announcement to playing the game is just incredible; hats off to them for pulling that off. They are giving me just enough to wet my appetite but not spoiling my dinner.
The only way they kept the secret so long must have been a totally BRUTAL non-disclosure agreement.
Ahhh the ol' days of being in the dark...
As for waiting these next 3 months or so I got MGSV on the way.
maybe theyre doing the reverse of skyrims pr campaign about 3 months of near silence then suddenly a flood of exciting new info and screenshots. after all when water recedes from the shore a tsunami is sure to follow.
Its really nice how soon its coming out in comparison to how recently it was announced. I don't know if it's that big of a feat though, haven't they been developing this in secret for years?
I guess the feat is that they resisted the usual marketing plan for big games which is much much longer. Many people did expect it going into E3 because Skyrim's time from announcement to release was only 11 months which itself is pretty unusual. However 5-6 months is even crazier.
I wish more publishers would keep their announcements closer to launch. The interim is always way more satisfying, and there's less time to get burned out or over-hyped. It also means the product they show is that much closer to the product we get. And we get to see more of the product; a lot of early announcements just drop a cinematic trailer.
I don't feel like they need to release any more new tidbits for a few weeks, but people are already getting antsy on the forums. It would be nice to see the Quakecon/Gamescom footage, but I don't imagine they'd drop it so soon after Gamescom.
This would have been my plan based on the limited (relative) information I know about the game. I really do like that they went with the 6 month until release plan but I would have divided that time a little more spread out as detailed below so as to keep the excitement of the game relative to the fans.
June 3rd, official trailer
June 14th, E3 - official 1st demonstration of the game
July 1st- Release 1st S.P.E.C.I.A.L. video
July 15th - Release 2nd S.P.E.C.I.A.L. video
July 23rd - Quakecon closed door gameplay demo (2nd official demonstration of the game)
Aug 1st - Release 3rd S.P.E.C.I.A.L. video
Aug 5th - Gamescom closed door gameplay demo (2nd official demonstration of the game- shown again)
Aug 15th - Release 4th S.P.E.C.I.A.L. video
Sept 1st - Release additional gameplay demo to public (previously shown at Quakecon/Gamescom)
Sept 15th - Release 5th S.P.E.C.I.A.L. video
Oct 1st - Release 6th S.P.E.C.I.A.L. video
Oct 15th - Release 7th S.P.E.C.I.A.L. video
Nov 1st - Release Full S.P.E.C.I.A.L. Perk chart (interactive via offical Fallout 4 website)
Nov 10th - Official game release
As a fan, knowing that something new was coming roughly every 2 weeks would be been wonderful and a really nice way to pass the time.
of course there is no official press release from bethesda since E3
they are hyping thid game to the limit because mr Howard wants to win his fourth game of the year award
that is why only demo s to a eclusive group of gaming journalist n that why all the secrecy thy just overhyping a game , raising the peoples expectations to a point that most people will buy the game before it is offical released
Ha. And this is not a clever strategy?
Get millions playing Fallout Shelter.
Get tens of thousands fighting over the Pip Boy edition.
Genius.
Problem is, Fallout Shelter is not Fallout 4... and it seems like Bethesda thinks that it is... 'Oh, this Android release of Fallout Shelter along with a deathclaw and mr. handy will hold the Fallout 4 fans over' --- not really, sorry. I think if they treated them as two different games with 2 different marketing campaigns it would be fine... but they have both on the Fallout4.com page, and one is clearly not Fallout 4.
I remember that time as well, good sir. Thinking back, Metal Gear Solid is the first game I remember reading a huge amount of press for. And I don't just mean a bunch of articles all at once with the exact same info like you'd see with most games, even most Triple A games. I'm talking it was the first game where there were timed information releases leading up to the game coming out. Now, that's standard practice in order to build hype. But back then? Hoo boy. You'd be lucky to know even a sliver of a game's plot before it came out, much less what the level progression and game's world looked like.
And don't even get me started on the old Nintendo Power days. If we had as little information on games today as you got back then, no one would ever buy anything.
http://orcz.com/Fallout_4:_Perk_Chart
Probably about 75% of this chart is accurate, i will start to plan my build from here
Fallout Shelter was never meant to be Fallout 4, or even it's own separate entity. It's a free app, part of the marketing campaign. Just something to peak your interest while we wait.
I tried fallout shelter.. I didn't like it.. It got deleted..
Bethesda Game Studios is definitely going for a lower keyed marketing campaign this go round. At some point, probably not too far off, we will see a bit more gameplay, siimilar to whatever they used for quakecon, gamescom, paxprime etc. We also know about there being a 7 episode animated presentation concerning S.P.E.C.I.A.L forthcoming. As far as game content this is all I'd really want to know of the in game visuals prior to release.
However, I wouldn't mind some the lead dev info chapters being interspersed, particularly Mark Lambert's sound effects work, / Inon Zur's ambient compositions etc. It's possible to show how and what the thinking is behind their approach to these intrinsic game components, without showing too much of the game itself.... Same could be done with art design etc.....