As we await the release of the game, many of us also await the future of the Dark Brotherhood and Thieves Guild, which I believe developers have already hinted at that they are coming our way fast.
Do you guys think it would be fun if the Dark Brotherhood included a PvP element? Namely, one not centered on Cyrodill, but which can happen out in the world?
So that's what hit me. And I realized that it would be rather unsporting and not terribly fun for all participants if the Dark Brotherhood members were simply assigned to take out some random player who didn't know or sign up for it. And who in their right mind WOULD sign up to be targeted for assassination?
I also loved the Morag Tong, however shallow their quest line, in Morrowind. A semi-government sanctioned guild full of assassins. Out in the open, whereas the Dark Brotherhood skulks in the shadows.
It seems an interesting mechanic, then, to have two separate guilds. This would be an Either/Or choice. Players can take NPC contracts for low cash, or participate in a full-fledged guild feud.
If a player signs up for the upper echelon of each guild, they become open to be 'hunted', and can receive contracts to hunt other players. Cash payouts are significantly higher.
- Targets don't know who is hunting them until the hunter actually attacks ... no preemptive strikes.
- Players in the same group with said target can fight the hunter, so the hunter should pick his moment to strike.
- No other players can attack the hunter or the target, or heal the hunter or the target.
- Players in the group with the hunter do not get to attack or heal the hunter when he attacks.
- Hunters and targets can be in the same group when the hunter attacks.
- Once the target is dead, the contract for that target is complete and that target and his group mates cannot keep fighting the hunter.
What do you guys think? Kinda harkens back to Jedi versus Bounty Hunters, but signals out only the 'killers'. And it's important to note that, unless players sign up to take part in the war between these guilds, they can continue to be members of each guild without being hunted.