I absolutely loved Oblivion. It was easily my favorite game of all time thanks to the limitless hours I've poured into that game. I've invested over 1000 hours into the world of Cyrodil and I still haven't seen and done everything yet. I know that's a controversial viewpoint as many people had some problems with Oblivion. I too had some problems with the game in hindsight, and regardless of how little they affected my overall love for the game, I still think these are things worth bringing up for Skyrim.
First of all, I love the fact that Oblivion let you do anything you wanted, when you wanted. This however, comes with a price. I can become the Champion of the Arena and the Fighters Guild will still think I'm a lowlife nobody when I first join the guild. I could become the listener of the Dark Brotherhood and the Mage's Guild won't even bat an eye at letting me join their guild. I could help Martin save the world, but If I didn't join the Thieves Guild before I finished the main quest line, I still have to prove myself worthy to join. Now, there are of course ways around this, such as "When I was asked to kill the defending Champion of the Arena in cold blood, I lost control. I violently murdered him in cold blood and I loved it... Thus the Dark Brotherhood came searching for me, even though I'd been a great person up until that point". Some however, cannot be remedied so easily.
That brings me to Skyrim. I don't know what Bethesda is planning, but I just hope they have put some thought into how people in the world will perceive you based on your previous affiliations and actions. I know they've said that Radiant Story will change the way people approach you based on how you've been leveling your character, but wouldn't it be amazing if they also recognized how moral your actions have been? Not just in a single city either. News travels of your deeds, and everyone will know that you are the Master of the Fighters guild. It would greatly add to the immersion factor.
This also goes both ways however. If I killed a person in their house, no one should no about it if no one saw me. If I was caught in someone's house with the owner dead, and that person runs and tells the guards, that should affect how people view me. However, If I also kill the person who found me before he gets a chance to tell anyone, then no one should be affected by my actions. I don't like how, no matter who saw you do something in Oblivion, you either gained fame or infamy. It simply isn't a very realistic system. Cause if I do the Thieves Guild and the Mages Guild, all the while gaining both fame and infamy... how are people going to react? Based on what you have more of? So they simply forget I stole their priceless valuables? Then again, if no one every saw me steal anything because I am such a great thief, then why should I mystically gain infamy? Same with assassinating people for the Dark Brotherhood.
I'm not saying that Skyrim needs to adopt Fallout's karma system, because even that is pretty ridiculous. If I steal something an no one notices, I shouldn't be punished. I should be rewarded with anonymity. I just wish that it didn't feel like I had to work the system if I wanted to do everything, and it was a bit more viable to come up with stories for yourself. Why did I join the Dark Brotherhood after working my way up the Mage's Guild latter? I want to be able to answer this without just using the Knights of the Nine to clear away my infamy.
I hope I'm getting my ideas across clearly and I don't sound like I'm rambling or asking for far too much. I don't expect every NPC to react to me based on every single thing I've done. I just want it to be a little more plausible in Skyrim. If I'm the Champion of the Arena, I want some respect from the Fighters Guild regardless of just joining them. Perhaps implement a reputation system. Example: "I am now the Champion of the Arena and I want to join the Fighters Guild. When I get there I am recognized as the Champion and told about how impressive my exploits are. Thus I'm rewarded by being initiated higher into the ranks than if I was never the Champion." A system where something changed based on what you've already done. Especially if the two things relate to each other. Another example: "I just became the leader of the Thieves Guild and I want to join the Dark Brotherhood. Well instead of having to go through a test to join the Brotherhood, they recognize me as a master thief and immediately let me start with the first assassination contract because my skills at being stealthy are recognized."
I don't want this to sound unfathomable, but just something along these lines would go so far towards making this game absolutely amazing. Even if it's just the dialogue that changes... anything is better than nothing.
Thank you for taking the time to read this and please, feel free to comment or add anything below!