» Mon Mar 14, 2011 10:40 pm
Seeing the human consequences of your actions would be cool. Bioware do it well with regards to characters in your party, I would like to see it done well for all thinking NPCs. Even bandits. Maybe you could find notes lying around bandit camps describing their motivation. Not so that you necessarily feel bad about anything you kill, just that everyone has a reason to be doing what they are doing.
And yeah, there should definitely be some mechanisms in place to make you feel bad about just randomly killing somebody. That would also make it more satisfying to play an evil character, seeing the things that SHOULD make you feel bad and ignoring them... muahahaha.