Morals in Skyrim

Post » Mon Mar 14, 2011 6:58 pm

I hope that they make you feel worse for being bad in Skyrim. In Oblivion, I didn't get attached to any of the characters, and killing friendly people didn't even make me feel like a bad guy really. This is one thing I think Bioware does really well. The characters grow on you. In oblivion, everyone sounded the same and everyone was unattractive, and most people weren't even very friendly to you.
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FoReVeR_Me_N
 
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Post » Mon Mar 14, 2011 3:24 pm

I think it would help if just about everyone and every creature wasn't out to kill you, and also if the NPCs weren't so annoying that you had to kill them.
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Miguel
 
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Post » Mon Mar 14, 2011 3:51 pm

Yeah I want to feel scared of committing such crimes. Maybe being sent to a prison without the ability to fast forward time lol. Of course they should add the possibility of escape, or using charisma/speech-craft to have your sentence reduced.

Maybe for more serious crimes you are executed.
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Yvonne
 
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Post » Tue Mar 15, 2011 2:02 am

Also I want to be a bad-ass if I want to. Bribing the guards/witnesses, shaking down people for money..
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Sweets Sweets
 
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Post » Tue Mar 15, 2011 2:40 am

yes, It did.
Because the guards always catched you.
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Jessica Phoenix
 
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Post » Mon Mar 14, 2011 11:30 pm

I will feel no remorse...I will kill my best friends In Skyrim if it means more power!

:mohawk:
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Clea Jamerson
 
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Post » Mon Mar 14, 2011 1:55 pm

yes, It did.
Because the guards always catched you.

No, I wasn't talking about punishments. I'm talking about morals not like, "Oh crap now I have to go to jail." I meant, "Oh crap.. I feel bad for killing that poor guy.."
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Lauren Denman
 
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Post » Mon Mar 14, 2011 8:20 pm

I'd love to see a game become more realistic like this. Stranger walks through town, full of himself and itching for a fight. A man bumps into him by mistake and is cut down, From a building a few doors down, a little girl cries out, "Daddy!" Yes. This would please me. Not that I would do such a thing, just that there would be that kind of AI.
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Svenja Hedrich
 
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Post » Mon Mar 14, 2011 11:27 pm

With the advances in speech and NPC interaction, i'm sure that NPCs won't be as bland as the ones in Oblivion, especially now with the way that they've reworked idling animations (its hard to get attached to something that stares forward half the time)
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darnell waddington
 
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Post » Tue Mar 15, 2011 5:00 am

I always felt like that in other games.
Killing innocent people never felt bad.
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Laura-Lee Gerwing
 
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Post » Mon Mar 14, 2011 5:44 pm

I want to hear http://www.youtube.com/watch?v=Ys-661oLevE every time I kill someone. Then I might feel remorse :P
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Guinevere Wood
 
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Post » Tue Mar 15, 2011 4:41 am

With the advances in speech and NPC interaction, i'm sure that NPCs won't be as bland as the ones in Oblivion, especially now with the way that they've reworked idling animations (its hard to get attached to something that stares forward half the time)

Yeah the ones in Oblivion made me not feel bad for them, but in Morrowind I felt for them more cause they weren't trying so hard to act like real people.
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Budgie
 
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Post » Tue Mar 15, 2011 1:56 am

My issue of Gameinformer just arrived and from reading it people look and act more realistic. Also more than 5 voiceactors!
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Mimi BC
 
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Post » Mon Mar 14, 2011 3:13 pm

My issue of Gameinformer just arrived and from reading it people look and act more realistic. Also more than 5 voiceactors!

5 voice actors for each race?
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Bird
 
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Post » Tue Mar 15, 2011 3:15 am

Eh.

I'd still kill everything that moved in Skyrim with at least two or three characters...


By the way, Blood for the Blood god.
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Isabel Ruiz
 
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Post » Mon Mar 14, 2011 5:46 pm

I think part of the problem was that NPCs didn't really "emote". If you attacked them, they either attacked you or fled. There wasn't any fear of death or mourning for the fallen. The actors in the game didn't care anymore than the player did if someone died. Now if you killed someone, and then had to watch their friends and family mourn them, then the whole morality aspect would quickly come back. But honestly players won't care about the NPCs if even the NPCs don't care if their relative die.
But, judging from some of the information we've been fed, this might be alleviated a little bit.

By the way, Blood for the Blood god.


Skulls for the skull throne!
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Marie
 
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Post » Mon Mar 14, 2011 5:30 pm

I don’t want a “karma” system, but I think there should be realistic outcomes and reactions for your actions.

(If youre caught, that is :whistling: )
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Pixie
 
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Post » Mon Mar 14, 2011 3:30 pm

5 voice actors for each race?


I was just pointing out the fact that it seemed almost everyone had suspiciously similar voices to others of the same race and gender, also characters like Lucien LaChance would suddenly have a diff. voice and be worried about priests when asked "heard any news lately?"
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Miranda Taylor
 
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Post » Tue Mar 15, 2011 1:51 am

well, the guards were always pc%level+10
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yermom
 
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Post » Mon Mar 14, 2011 8:55 pm

i dunno, i grew attached to pretty much everyone... dar-ma from chorrol, and her mother seed neeus, the knights you gather in the KotN add-on, i felt bad for letting a couple of them die... i hung up my crusader relics after i failed those people.

since i grew attached to people in morrowind, oblivion, and fallout 3, i dont doubt for a second that i'll start throwing myself infront of a dragon to protect others in skyrim.
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Amy Siebenhaar
 
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Post » Mon Mar 14, 2011 2:47 pm

The only people I ever missed were those from the Dark Brotherhood, and that was because they at least sort of had personality. They were different from everyone else, and when you had to kill them and they got replaced by generic, lowly recruits, I pretty much determined to stay low on the DB totem pole on my next play through. If Skyrim could bring the uniqueness to every NPC, I would certainly have a bigger moral dilemma in killing them.
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Alexander Horton
 
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Post » Mon Mar 14, 2011 1:11 pm

I hope that they make you feel worse for being bad in Skyrim. In Oblivion, I didn't get attached to any of the characters, and killing friendly people didn't even make me feel like a bad guy really. This is one thing I think Bioware does really well. The characters grow on you. In oblivion, everyone sounded the same and everyone was unattractive, and most people weren't even very friendly to you.

I disagree, but only slightly. Bioware, in my opinion, made it feel like you were removing someone useful. I want to feel GUILTY for killing a person, because I, you know, killed a person. Not because I have taken away from society.
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NAtIVe GOddess
 
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Post » Mon Mar 14, 2011 1:30 pm

The only people I ever missed were those from the Dark Brotherhood, and that was because they at least sort of had personality. They were different from everyone else, and when you had to kill them and they got replaced by generic, lowly recruits, I pretty much determined to stay low on the DB totem pole on my next play through. If Skyrim could bring the uniqueness to every NPC, I would certainly have a bigger moral dilemma in killing them.




i completely disagree- dark brotherhood was moronic in oblivion.



HAIL SITHIS!!!!!!!!!!!! SITHIS SITHIS SITHIS!!!!!!!!!!!!

^stupidity
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jodie
 
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Post » Mon Mar 14, 2011 9:28 pm

This could be remedied if characters showed emotion. In Oblivion, everyone talked in an even tone (Cue the Nostalgia Critic "I AM ACTING" line). Couple that with 7 voices spread across thousands of characters, and you have a recipe for apathy. In Fallout 3, hearing a child cry after I killed her father made me feel horrible. We need more emotion. Visible tears, funerals, tragic-looking beggars, etc.
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Phillip Hamilton
 
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Post » Mon Mar 14, 2011 5:49 pm

i completely disagree- dark brotherhood was moronic in oblivion.



HAIL SITHIS!!!!!!!!!!!! SITHIS SITHIS SITHIS!!!!!!!!!!!!

^stupidity


Oh, yeah, they were beyond corny and ridiculous. There's no debate about that. I just liked them because as ridiculous as they were, I felt like they were some of the most unique NPCs. They had background stories, anecdotes, and they didn't give me the same boring [censored] over and over and over. While they were by no means ideal, they were better than most other characters, IMO.
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Stacy Hope
 
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