More Advanced Technology?

Post » Thu Sep 09, 2010 2:47 am

again if magic is so uber useful why are bows still around? if you insist that combat is always done in melee why are there bows? That′s my point, magic is not a all around solvant of all problems and not every combat is solved in melee, so guns are just as logical as bows for the same reason, as a way to damage at range without magic before going over to melee.

Bows are cheaper and take less time and resource to train a soldier to fight. Much quicker if ya train a soldier to hit things with his hammer.

Magic is powerful, but it takes a LONG time (in years) to to attune to its essence. Also, not everyone is the PC or the fact they cannot just take in random people and expect them to have the magical ability to fire a flare on someone face.
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Annika Marziniak
 
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Post » Thu Sep 09, 2010 1:26 am

My two septims on the subject of guns:

TES series is one of the few survivors, perhaps even only single survivor, of the DnD fantasy age of the 80s/90s. It's being changed all the time, and I like change, but as that survivor, I feel guns would start to ruin the experience, all nonsensical real life comparisons and overly-discussed lore reasons aside. Bluntly put, I don't want guns in the series because I don't believe they belong. Bethesda got another open-ended series, and it's full of guns. Why try to blur the line between the two series even more by adding guns to TES, even if they are only primitive ones? If they are primitive ones, they still are guns, and primitive ones absolutely svcked. There would be no point in using them as a primary weapon in any Elder Scrolls game, and I would like this fantasy series retain its level of machinery with only a few exceptions and twists here and there(Dwemer, for example). It's a magic and sword series, and once Bethesda goes down the path of guns, people are going to want them to get better and more diverse. I see no reason for it. Everything needs to have multiplayer and/or guns in it today, and I believe TES series should remain resistant to that stuff.


ehhh...what? There nothing but DnD ish fantasy that spit out every year, if anything TES risk melting into blandsville.

The problem is if your proposing that the tech should advance that TES has guns it will continue to advance until TES has space ships and lasers.

As far as I would tolerate would be a secret Dwemer weapon, thats hard to find and fires pellets or something.

But if it is what you are proposing, we'll soon see the Impireal Legion dressed in Red coats and patroling in something like http://l.yimg.com/eb/ymv/us/img/hv/photo/movie_pix/columbia_pictures/the_patriot/patriot1.jpg.


sorry but now your just purposely overreacting, making a small time leap and add a few blackpowder guns isn′t gonna take it that far, now your just being flat out silly.



Bows are cheaper and take less time and resource to train a soldier to fight. Much quicker if ya train a soldier to hit things with his hammer.

Magic is powerful, but it takes a LONG time (in years) to to attune to its essence. Also, not everyone is the PC or the fact they cannot just take in random people and expect them to have the magical ability to fire a flare on someone face.


eh no it′s vice versa, that′s why bows faded out of armies, because commanders notice it took much less time teaching a peasant to aim and fire a rifle then teaching him to be as lethal with a bow.
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Paul Rice
 
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Post » Thu Sep 09, 2010 11:51 am

again if magic is so uber useful why are bows still around? if you insist that combat is always done in melee why are there bows? That′s my point, magic is not a all around solvant of all problems and not every combat is solved in melee, so guns are just as logical as bows for the same reason, as a way to damage at range without magic before going over to melee.

Not everyone is magically talented.

Bows are used for stealth. You can't hear somebody "fire a bow" unless they're close.
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Emily Jones
 
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Post » Thu Sep 09, 2010 2:53 pm

again if magic is so uber useful why are bows still around? if you insist that combat is always done in melee why are there bows? That′s my point, magic is not a all around solvant of all problems and not every combat is solved in melee, so guns are just as logical as bows for the same reason, as a way to damage at range without magic before going over to melee.

Seriously stop. You are entitled to your opinion, sure, but continuing this debate is pointless.
Guns will never be in TES. Bethesda made Fallout 3 for that.
Guns in a fantasy setting is okay, but Fallout 3 is pretty much that anyway.
Edit: You've been out spoken several times(not by me), and are now, actually, sounding desparate.
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Katharine Newton
 
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Post » Wed Sep 08, 2010 11:31 pm

ehhh...what? There nothing but DnD ish fantasy that spit out every year, if anything TES risk melting into blandsville.



sorry but now your just purposely overreacting, making a small time leap and add a few blackpowder guns isn′t gonna take it that far, now your just being flat out silly.

TES is the only one that's been around since that time, and it is actually quite unique in its open-world design and first-person view. We are now in the third decade of the series existence. Why not just improve on the series existing fantasy elements(more medieval style weapons and magical abilities) instead of adding guns? Where is all this other DnD-ish fantasy, Dragon Age? How long has that been around? Fable? Where are all the other dungeon diving games?
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SUck MYdIck
 
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Post » Thu Sep 09, 2010 1:09 pm

Here's the ThatOneGuy explanation of why there shouldn't be guns:

ON DWEMER AND “TECHNOLOGY:”
Assuming that the focus of the Dwemer was technology is incorrect. The Dwemer did not create or utilize technology for the sake of technology; nor were their goals technological. Their culmination of goals (specifically, the goals of Kagrenac) were to return to the first brush, to undo their lower subgradient state as compared to the et’ada. Their means to this goal was the creation of the Brass God. As such, their goal and their means to it were rooted in myth, magic, and metaphysics, not technology.

This also applies to the physical things we see within their ruins in Vvardenfell (and presumably Hammerfell). This mythically rooted concept can be reinforced by the idea of the Dwemer Animunculi. Their operation “combines two incompatible principles, thus denying both.” The core of the animunculi, then, relies on a metaphysical advancement, not a technological advancement. There are also reports that Vvardenfell animunculi deactivate when getting too far from the shores, indicating a possible link with the Heart of Lorkhan, which further implies their true nature deals with the magical, mythical, and metaphysical, not the technological. Any role technology would have played was the immaterial wrapping over the true nature, i.e. the magical, mythical, and metaphysical.

This disinterest in actually focusing on technology in and of itself can be seen in their implementation of weapons. This is a race that has the ability to divide by zero; it is conceivable that they had the ability to create some form of explosives-driven firearms. But they kept it simple, developing only what was necessary for defense; swords, axes, hammers, crossbows, and ballistae. If technological advancement was truly their focus, were something other than a basic means to and end that could be discarded if needed, why did they not spend more time developing deadlier, less-common weapons? One answer is, how does a gun or firearm hold up to mythically creating a new god? Which is a more worthy pursuit: going after a slight advantage with technology, or becoming level with the et’ada via the birth of a new deity with magic, myth, and metaphysics? If firearms were a plausible route of development that the Dwemer considered worth their time, why are there no such firearms in the Resdayn ruins residing in the Dwemer homeland?

Since the Dwemer focus and interest resides with the magical, mythical, and metaphysical, we can assume that most serious research journals will involve such things in detail, and they are far less likely to cover such menial things like physical technology, which is considered the crude, simplistic tool to the grand art. Examples: Divine Metaphysics and The Egg of Time deal with grandiose mythical concepts, not menial technological concepts.

ON TAMRIEL AND FIREARMS DEVELOPMENT:
We can likely agree that if any race possessed the ability to develop firearms, it would be the Dwemer. Since the discovery Hanging Gardens made Dwemer able to be roughly translated, it’s arguable that the language barrier is not a large issue. But how many Dwemer books or notes are there to study? The unearthing of Bamz-Amschend in Almalexia also unearthed a plethora of books, but not even Hanging Gardens could help with these. Each one is preempted with: “This book appears to be written in an unknown Dwemer language.” So all we really have are Divine Metaphysics and the Egg of Time (which are metaphysical and mythical treatises, not technological treatises). The only people who seem to be able to decipher these (even with the ability to read them) are Baladas Demnevani and Yagrum Bagarn, and their mental faculties and direct experience (respectively) cannot be compared to the average or even greatly-above-average citizen of Tamriel. The player only received a minimal “explanation-lite” to deliver to Trebonius, and who’s to say what Trebonius in all his idiocy did with such a report? Because of this knowledge-filtering, the odds of anyone actually understanding Dwemer methods well enough to recreate them are insanely close to zero.

Furthermore, we developed guns in the real world over a long-term realization that sharpened projectiles launched at significant speeds held advantage over face-to-face combat. But TES is a world founded in magic from its conception, from the time of Anu and Padhome and the IS-IS NOT. All that guns represent to us in the real world are met and overmatched by magic that has been there since the very beginning. A bow or a crossbow is a relatively simple nonmagical alternative, as opposed to magic which requires some skill to use. However, the idea of firearms coming up are slim to none; society and culture for the entire history of Nirn have known about, and broadened their understanding of, magic. Magic IS their concept of firearms. If someone wanted more firepower than what his bow could provide, he would know or be told via common sense and deeply-rooted-from-the-birth-of-the-world tradition and culture that he would need to join the Mages Guild. Or go attempt to get in with the Psijics on Arateum.

ON REAL-LIFE CHEMISTRY AND PHYSICS COMPARED TO TES:
Chemistry is not Alchemy. Chemistry is utilizing the natural properties of substances and rearranging said natural properties to form a new substance that still relies on the natural properties of its former components. Alchemy is harvesting supernatural and magical properties from natural properties to form a new substance that manifests supernatural properties and is separate from and not dependant upon the natural properties of its former components.

On the surface, it appears that real-world physics and TES physics are similar; at least, Nirn, the Deadlands, and the Shivering Isles aka Madhouse seem to adhere to real-world concepts of physics. However, there are stark holes in this idea that physics are the same or are even basically similar:
  • This is a world where the night sky is nothing more than a great illusion that mortal minds automatically create to account for the impossible sight of the sixteen equally infinite planes of the Daedra intermeshing with one another and the void.
  • This is a world where stars are not giant balls of helium gas; stars are literally the tears in the fabric of Oblivion caused by the et’ada who fled before Lorkhan tricked/convinced the Aedra to create the mortal world.
  • This is a world where you have documented cases of people traversing through the void and the different realms of Oblivion, which should be physically impossible, due to the fact that each realm (and likely the void itself) is infinite. How does one physically travel from one infinity to another?
  • This is a world whose entire universe is not a physical structure at all but a metaphysical structure aka the Wheel.
  • This is a world where Gods (!) can physically manifest themselves in the world, and they are by definition both the materialized aspect in Nirn and the infinite plane(t) in the void at the same time.

Can you imagine grafting technology (even basic technology) such as guns on a world such as this?

ON THE OUT-OF-GAME ARGUMENT:
Either way, it all comes back to this simple out-of-game-context statement:

Guns do not match the basic premises of The Elder Scrolls.

It doesn't matter if firearms were highly plausible within the context of in-game arguments. TES is a sword-and-magic high-fantasy RPG. That is its genre; that is what people expect and want out of TES titles. Adding firearms to the world changes that genre and clashes with those basic premises, even if they are significantly watered down and balanced. The past two polls, which I linked in my past post, show how the Forum community feels about guns.
They promptly fall under the category of "Do Not Want."

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Alyce Argabright
 
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Post » Thu Sep 09, 2010 11:26 am

eh no it′s vice versa, that′s why bows faded out of armies, because commanders notice it took much less time teaching a peasant to aim and fire a rifle then teaching him to be as lethal with a bow.

Ehh, no. This is assuming if "rifle" exist. Or if there even a mine, or even the concept of it, all in 200 years. As far as I know, there isn't any out there at all.

Resource wise, its much more costly to to make firearms, fine and mine gunpowder, trains peasants to not blown themselves up, and repair it. A handful of Battlemage nukers and a platoon of archer with a crap load of frontline warriors is already good enough as an army.

And again, this is Nirn, not Earth.
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QuinDINGDONGcey
 
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Post » Thu Sep 09, 2010 8:33 am

As a newcomer to TES, guns make absolutely no sense to me from a simple cultural congruity standpoint. When you can easily hire a mage who can shoot bolts of lightning, etc. why would anyone bother? On Earth, firearms evolved very slowly in Europe starting as siege weapons and gradually diminishing into handheld weapons. It took hundreds of years and this was under very different ecologial conditions than those which evidently prevail in Cyrodil if not all of Tamriel: namely, dense population in urban areas, no magic, lots of epidemic disease, extreme tribalism/nationalism based on rather profound linguistic if not cultural affinities.

We see nothing like that in Cyrodil, and as such I can see no realistic reason why any ruler or rich wanna-be ruler would ever expend the resources to explore such a possibility. Let alone the principle based on Earth history that, exploring it would simply be the first step in a several hundred year evolution of the technology that would involve hundreds of thousands fo iterations and many repeated trials and errors at real world practical application.

In hindisight the evolution of firearms makes good sense as a result of the history of Europe. However, no one ever had much foresight in that process apart from improving a little bit on lastyears model. That combined with the intrinsic material and cost limitations meant that this technological evolution was very slow and unlike modern telecomms or computer tech or even biomedical tech evolution, haphazard and fraught with periods of stasis. That is the way it happened in an historical context where the application of the destructive capacity of firearms is of obvious benefit. In a world where there are other comparably powerful if not more powerful and readily accessible means of destruction (namely magic), and in the absence of any comparable ecological forces to drive such an historical evolutionary process, I can see absolutely no reason why firearms would evolve.

For that matter, do we even know that gunpowder could be created in Nirn chemistry? Given it doesn't exist, I would say, no we do not know that it could be created. Given it is obvious that chemistry and physics operate ratther diferently on Tamriel than in the dimension of reality where Earth exists, I think it is reasonable to even question if firearms per se could ever evolve on Tamriel. Indeed, given that the same basic level of social order, military science, magic, etc., seems to have prevailed for many eons on Tamriel (e.g., the weapons which you get in the KOtN quests are, what? a thousand years old? and yet they are far from obsolete, likewise, stuff from Ayleid ruins which is even older seems to compete quite effectively in the 3rd Era), I would posit that culture does not evolve on Tamriel in any way comparable to the way it evolved on Earth.
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Schel[Anne]FTL
 
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Post » Thu Sep 09, 2010 10:12 am

Seriously stop. You are entitled to your opinion, sure, but continuing this debate is pointless.
Guns will never be in TES. Bethesda made Fallout 3 for that.
Guns in a fantasy setting is okay, but Fallout 3 is pretty much that anyway.
Edit: You've been out spoken several times(not by me), and are now, actually, sounding desparate.


I′m just so disappointed TES is another game series doomed to at it base look the same game from game, never becoming something new because the fan base are the same gray haired guys who wanna always feel the comfort of the familiar.
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Jade Muggeridge
 
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Post » Thu Sep 09, 2010 1:47 pm

I′m just so disappointed TES is another game series doomed to at it base look the same game from game, never becoming something new because the fan base are the same gray haired guys who wanna always feel the comfort of the familiar.

Have you played more than one Elder Scrolls game? Each one is vastly different from one another, but yes, common themes are needed to connect them all. Swords and magic are some of those themes.
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Robert Garcia
 
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Post » Thu Sep 09, 2010 8:17 am

Have you played more than one Elder Scrolls game? Each one is vastly different from one another.


but in the end there the same sword and magic
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LuCY sCoTT
 
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Post » Thu Sep 09, 2010 7:59 am

but in the end there the same sword and magic

See the edit in my post.
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I’m my own
 
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Post » Thu Sep 09, 2010 1:46 am

I like the science fantasy elements. Not tech, but mysticism. Yes.
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darnell waddington
 
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Post » Thu Sep 09, 2010 3:40 am

I′m just so disappointed TES is another game series doomed to at it base look the same game from game, never becoming something new because the fan base are the same gray haired guys who wanna always feel the comfort of the familiar.

Wasn't the same in each installment. Arena is basically DnD startout. Daggerfall would easily mistaken for Dungeon Crawler. Morrowind have atmosphere that doesn't scream Medieval. Oblivion is lot more action with some sprinkle of LotR and Sean Bean. Shivering Isle is an Asylum with a crazy trickster. They all use sword and magic as their meduim.

Its like saying DOOM is boring with all the gun fighting, so they should change it with using Magic instead.
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Schel[Anne]FTL
 
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Post » Thu Sep 09, 2010 2:46 am

I′m just so disappointed TES is another game series doomed to at it base look the same game from game, never becoming something new because the fan base are the same gray haired guys who wanna always feel the comfort of the familiar.

You have no idea what you're talking about, and you're judging an entire group of people and think that they all think alike and want the same things. I just turned 17, and I don't know about everybody else, but I'm not exactly somebody who wants to "always feel the comfort of the familiar. They blew up Vvardenfell, I'm fine with that. They made a giant floating city ravage Blackmarsh, I'm fine with that. The Empire's dissolved into practically nothing, once again, no discomfort. The Septim lineage is dead, no discomfort creeping in on me there.

There is always change in the TES universe, but the change makes sense.
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Heather Dawson
 
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Post » Thu Sep 09, 2010 1:17 pm

but in the end there the same sword and magic

I see there is no point in continuing. You are entitle to your opinion, but the debate is getting nowhere.
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John N
 
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Post » Thu Sep 09, 2010 7:24 am

See the edit in my post.


saw it, still saying swords and magic, after 4 games, if next up was like TES 3 I could see why sticking to sword and magic aint bad, but this is the 5 game coming up and there still droning the same theme, I don′t see how the whole TES series go to hell if one game showed some freshness and made a small leap forward in the setting to give us something new for it.

Just so sad that for every 1 steampunk or tech fantasy game is made, 20 generic sword and magic games are made.
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Claire Lynham
 
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Post » Thu Sep 09, 2010 3:57 pm

A return of crossbows would be fantastic. A return of throwing weapons would also be great. But firearms in TES? It just doesn't fit. Then again, the dwemer had robots, so I guess the tech in the TES universe is a little strange.
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lolli
 
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Post » Thu Sep 09, 2010 11:14 am

My two septims on the subject of guns:

TES series is one of the few survivors, perhaps even only single survivor, of the DnD fantasy age of the 80s/90s. It's being changed all the time, and I like change, but as that survivor, I feel guns would start to ruin the experience, all nonsensical real life comparisons and overly-discussed lore reasons aside. Bluntly put, I don't want guns in the series because I don't believe they belong. Bethesda got another open-ended series, and it's full of guns. Why try to blur the line between the two series even more by adding guns to TES, even if they are only primitive ones? If they are primitive ones, they still are guns, and primitive ones absolutely svcked. There would be no point in using them as a primary weapon in any Elder Scrolls game, and I would like this fantasy series retain its level of machinery with only a few exceptions and twists here and there(Dwemer, for example). It's a magic and sword series, and once Bethesda goes down the path of guns, people are going to want them to get better and more diverse. I see no reason for it. Everything needs to have multiplayer and/or guns in it today, and I believe TES series should remain resistant to that stuff.


Agreed.
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JD FROM HELL
 
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Post » Thu Sep 09, 2010 7:30 am

...

Again I'd be all for firearms,
if

they

made

sense



And I (and probably everyone else) don't appreciate you insulting everybody here, there's no need for that.

By the way, why are you mentioning steampunk and tech fantasy? I thought this was about adding guns, not making it steampunk.
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Jerry Cox
 
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Post » Thu Sep 09, 2010 10:19 am


if

they

made

sense






they make as much sense as bows, heck a gun be a easier platform to use magic on to make it better.
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Lady Shocka
 
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Post » Thu Sep 09, 2010 5:09 pm

bring back crossbows.

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Noely Ulloa
 
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Post » Thu Sep 09, 2010 5:04 pm

they make as much sense as bows, heck a gun be a easier platform to use magic on to make it better.

:rofl:

Now you are just starting to sound bad. :facepalm:
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Lyd
 
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Post » Thu Sep 09, 2010 7:23 am

:rofl:

Now you are just starting to sound bad. :facepalm:


if you compared a bows and why they still are around in a world of magic where people can fling fireballs, yeah makes as much sense as a bow.

plus I′m not saying guns need to be common place, I don′t mind a setting where there is one gun for every 100 normal bows, or heck make them as rare to find as a magic weapon is to find. Just saying some thinking outside the box would help TES get a breath of fresh air without ruining to much of the setting.
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Toby Green
 
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Post » Thu Sep 09, 2010 10:35 am

They already have crossbows.
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Mariana
 
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