First off, I don't mind this, but for some reason doors will flash in and out of exsistence as I walk towards them, until I get pretty close. I don't care about this, it doesn't affect gameplay at all.
The second problem is pretty big though. Water randomly flashes white when I look down at it, or I look into a large body of water. It will flash rapidly. This really hurts my eyes and I can't see anything in the water, which is a problem, because I'm an argonian. One of my biggest advantages is water breathing, and it doesn't do me any good. The water also looks kinda like cement, but I figured this was because my computer isn't very great.
I also noticed NPCs were moving slideshow-like, very choppy, in the distance. Again, don't really care about this.
I can run the game on a relatively far draw distance, farther than I figured I would be able to anyways. Here is my video card, because this is probably the problem: Intel® 82915G/GV/910GL Express Chipset Family, DAC Type: Internal, Approx. Total Memory: 128 MB.
Not good, I know. But EVERYTHING else in the game except for water and doors look very good for my crappy video card. Is there a setting I can mess with to fix this?
Here is my list of Warnings too:
Failed to create shader Shaders\FauxEMBM_Displace.vso
Unable to load vertexshader file: FauxEMBM_Displace.vso
Texture "Textures\Tx_rock_WG_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
I don't know if that has anything to do with it though.
Thanks in advance.