[BETA/REL] More Better Clothes

Post » Sat May 28, 2011 12:06 pm

Imagine how good those BB bodies will look once Westly finishes his Head project. :)
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NeverStopThe
 
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Post » Sat May 28, 2011 6:00 pm

Thanks for the link, Westly! Those are impressive indeed... but I think yours are higher resolution, and I enjoy how each race has a separate set of undies so I'll stick with yours. They're more likely to match your heads, anyhow.
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Lyd
 
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Post » Sat May 28, 2011 1:18 pm

hahahahah oh you wonderful fellow.

I JUST got back to Morrowind today, thinking to myself "I really wish BC had finished with the higher tier clothes, maybe I should request an extravagant or exquisite shirt mesh"--and LO and behold. My wishes are answered!

My thanks could not be profuse enough. This is a great surprise and will help tide over the time until Westly's head pack is complete. :D

edit: there appears to be some slight clipping between the tails of the female extravagant_shirt_02 and the extravagant_pants_01.


Ah, thanks for catching that. I'll fix it!

edit2: Wait, YOU'RE the one that made that improved Almalexia mod? I've been using that for ages and have been suggesting it to everyone I know! You really *are* my hero!

By the by, I've heard that you've made some armor replacers as well? I've found a few of them... did you ever finish that? :)

My female cuirasses that are complete so far can be found http://www.gamesas.com/index.php?/topic/1105962-a-tiny-present-because-ive-figured-out-blender/. The overall project hasn't been finished but the downloads should still work.

edit3: Which skin textures are you using in this screenshot? http://planetelderscrolls.gamespy.com/fms/Image.php?id=85380 That doesn't look like default BB.

Gee, I'm full of questions today.

Someone else got this answer :)
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Elizabeth Lysons
 
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Post » Sat May 28, 2011 2:17 am

ACK! I just went in to take some screencaps before release and I noticed I missed six shirts! I hadn't realized BC didn't cover them. So uh, no real release yet... sorry guys!
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Marnesia Steele
 
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Post » Sat May 28, 2011 2:55 am

Thanks for answering my questions. :)

Also on the extravagant_shirt_02: I think that the texture mapping may need some adjustment around the neck area (at least on the female one, I don't know about the male one). But if you compare vanilla (http://www.uesp.net/wiki/File:MW_Clothing_ExtravagantShirtsF.jpg) to my screenshot here (http://img522.imageshack.us/img522/9092/mgescreenshot13.png) you'll see that the jacket doesn't act like it should. Here it wraps around the collar and doesn't match how wide it is below the... circle thing (whatever that is), but in vanilla, the jacket goes all the way around the collar the way you'd expect a tailcoat jacket to do.

That said, I do quite like how you modeled the collar and made it look like an actual collar instead of the blob we had in vanilla. :)

edit2: Also, this may be going beyond the scope of your mod, but since you're working on the clothes... nobody ever did a female version of the pants anyway, and certain parts of those pants looked scary on female characters. :P

The extravagant_pants_02 used to have awesome jodhpurs and exquisite_pants had a fine poofiness to them that no longer exists in the BC versions, which are just boring, straight pants. Sadly the vanilla version is disgustingly segmented, so there's really no winning. Would you mind terribly in making poofy versions of those where the pants have the fancy poofiness and/or jodhpurs to them, like in vanilla? (See: http://images.uesp.net//7/78/MW_Clothing_ExtravagantPants.jpg and http://images.uesp.net//3/3d/MW_Clothing_ExquisitePants.jpg).
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Haley Merkley
 
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Post » Sat May 28, 2011 6:29 pm

I really like what you've done so far, but I'll wait for the final release before adding it to my game. Would be nice to see some 'sharpened' textures as well à la Darknut, but right now I'll gladly forego those for better meshes.
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His Bella
 
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Post » Sat May 28, 2011 6:49 am

Well, I like the new stuff!

*pushes thread back to front page*

I'm adding these in-game now and I'll let you know if I notice any meshes that need some fixins.

Hooray for better clothes!
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Miss Hayley
 
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Post » Sat May 28, 2011 11:25 am

uuuuuuuuuurgh... something has happened to Blender, and now every time I import a BB mesh to try and skin this shirt I'm trying to skin it gives me a beast skeleton. This has never happened before. Wtf is going on? Can someone please link me to some skinning-for-Morrowind resources? I know I saw a .pdf tutorial for just that a long while back, but I dunno where it is anymore.

EDIT: Found tutorial. Fixed problem by unchecking "Import extra nodes."
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Mario Alcantar
 
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