Do More , Bigger wars (Quests)

Post » Fri May 27, 2011 4:18 am

*snip*

Oh my God! That was an amazing story! Very epic and very fun to read. Thanks, my good man! :goodjob:
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Bloomer
 
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Post » Fri May 27, 2011 7:26 am

yes truly a great story :)
the battle for bruma is a very very good battle which i enjoy alot .
just want to say thanks for all your opinions .
cheers .
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Courtney Foren
 
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Post » Fri May 27, 2011 6:35 am

The combat system will probably have to be better first because in oblivion hitting an ally in battle wasn't too hard.
Battle like Great gate and Kvatch were good, improve those a bit and I'm fine.
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Stacyia
 
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Post » Fri May 27, 2011 2:21 am

The combat system will probably have to be better first because in oblivion hitting an ally in battle wasn't too hard.
Battle like Great gate and Kvatch were good, improve those a bit and I'm fine.


i agree, i think beth should have battles but not massive battles only ones the size of the great gate quest but i put no cos i don't count the great gate wuest as a massive battle
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Emma Pennington
 
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Post » Thu May 26, 2011 8:53 pm

1: i like the idea
2: it would be way too hard on my xbox
3: id get sluaghtered... i get slaughtered by knights of order.... :toughninja:
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Kevin Jay
 
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Post » Fri May 27, 2011 2:33 am

made a mistake in poll ... sorry

You can change it...
EDIT: BTW yes i want big battles in a sence. Ive had expereinces with modding with too many npcs and its not fun :( all my companion scripts stop working and everyones running around in circles. I want more companion fights with you and your companions vs others like 4 vs 4 not 10 vs 10 :) plus you wouldnt be able to keep track of those lost.
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kennedy
 
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Post » Fri May 27, 2011 4:25 am

Yeah, there would be major issues when it comes down to what you'd actually be killing. Allies would probably get in your way frequently. Not to mention it would ravage your performance.

which is why we need actual armor, not thick cardboard that dampens the blow. Or make allies immune to your attacks, just use a modified script that they used for the kids in Fallout 3, except that they can get hurt by other things.
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Vicky Keeler
 
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Post » Thu May 26, 2011 11:01 pm

I think one BIG battle would be nice. The Battle of Bruma was dissapointing, even Bethesda themselves admitted that they would have liked the battle of bruma to be bigger, but due to technical details, they couldn't have many npc's on screen at the same time.

This led me to think of a way to do a BIG huge battle without having too many npcs on screen, (warning long read)
I thought about a caslte seige, basically the player is tasked with defending the castle and you have a few moments before the battle to set up some defenses which will help determine the outcome of the battle (of course the battle doesn't necessarily end in success, you could fail) When all is set up the player goes to the walls and sees in the distance 2 huge armies about to fight. Of course this isn't npcs, it's just some low poly soldiers with animations applied to them, anyway they start fighting and it looks cool, at least from a distance.
The player gives the order to fire catapults or whatever and sooner or later some soldier comes by and says that the enemy is trying to break down the gate. The player follows the soldier and just about right when they reach the gate a huge monster breaks down the gate (I can't help but imagine the mountain trolls from LOTR) The player is knocked on the ground. The gate and part of the wall is laid in ruins and you cannot get our through the gate anymore, however the enemy can climb the other side and get in.
After the player defeats the monster he get a little time to recover before waves of enemies come through the gate. The player has to fight a couple of waves and finally some kind of boss creature arrives, but the player is forced to retreat deeper into the castle where more enemies attack, this time we want to upgrade their attack a little, it has to feel intense and overwhelming to give the illusion that this really is a seige and the castle is surrounded by enemies. Again the boss creature appears and the player is forced to retreat deeper into the castle and ultimately into the main hall where he has to make a last stand and finally fight the boss creature, when said boss creature is defeated the remaining enemy forces will flee in terror as they're getting shot at with flaming arrows and fireballs :)
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Dan Stevens
 
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Post » Fri May 27, 2011 7:54 am

No, no, a thousand times no!

The thing is-- people seem to forget (or don't consider in the first place) that the resources invested in developing a game-- the time and money spent on it-- are necessarily limited.

Every single resource that's spent on large-scale battles, for instance, is a resource that's NOT spent on story or dialogue or characterization or dungeons or NPCs or factions or creatures or terrain or.....

I think it would be far better in the long run if those who want to play a game that involves large-scale battles go play one of the many games that involve large-scale battles. Trying to change TES into one of those games while trying to retain at least some vestige of its current identity would almost certainly result in it failing at both.
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BaNK.RoLL
 
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Post » Fri May 27, 2011 5:04 am

I don't want bigger battles. Perhaps a maximum of twenty people involved. However, more strategy on those battlefields, such as planning an ambush, ordering a charge, and even choosing whether or not to retreat, would be welcome. And, if Bethesda attempts something like the Battle of Bruma in the next game, probably necessary.
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Shannon Marie Jones
 
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Post » Fri May 27, 2011 6:23 am

No, no, a thousand times no!

The thing is-- people seem to forget (or don't consider in the first place) that the resources invested in developing a game-- the time and money spent on it-- are necessarily limited.

Every single resource that's spent on large-scale battles, for instance, is a resource that's NOT spent on story or dialogue or characterization or dungeons or NPCs or factions or creatures or terrain or.....

I think it would be far better in the long run if those who want to play a game that involves large-scale battles go play one of the many games that involve large-scale battles. Trying to change TES into one of those games while trying to retain at least some vestige of its current identity would almost certainly result in it failing at both.

It's not like adding a new race in complexity. It's simply:
1. Add "x" amount of NPC's on either side of the battlefield.
2. Set fight levels so that they attack eachother on sight.
3. Create lo-res animations, meshes, and textures to play in a(n) obstructed/distant view of the battle when the PC goes behind the lines.
4. Make a quest for the PC's crucial actions behind the scenes of the battle.

I don't see the complexity or extreme placement of resources. So they have to divert three guys from making a cave that some people may never stumble upon and add something else to the recording sessions, but if I am incorrect and there's a lot more things that need to be done, please explain them to me as I would like to know more about the effort that goes into these games.
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NEGRO
 
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Post » Fri May 27, 2011 10:37 am

My entire point is simply that adding battles would divert resources from more fundamental things-- gameplay, story, characterization, dungeons, creatures, factions, etc. I'm not particularly interested in debating (pointlessly, since neither of us is a Beth dev) over how many resources would need to be diverted or how much of an impact that would have. I think it's self-evident from Oblivion's shortcomings that the diversion of ANY resources from the creation and implementation of fundamental parts of the gameplay had and will have a negative impact on the game.

A delicious, perfectly-prepared three course meal is ALWAYS better than a bland, poorly-prepared seven course one.
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 6:40 am

Perhaps in that TES MMO it will happen. I dunno.

You could just get a bunch of the bountiful Oblivion modders and get them to make a TES-themed module on http://www.taleworlds.com/ game. As far as I know this game is just as moddable as Oblivion (if not moreso). It wouldn't be hard for the experienced ones.
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Setal Vara
 
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Post » Fri May 27, 2011 2:59 am

Would be fun, but when there?s a major battle, I always prioritize protecting important characters, and doing very little battle myself. So...no...
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Your Mum
 
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