More blunt weapon variety

Post » Tue Apr 12, 2011 12:12 am

In OB there was only maces and giant war hamers. Actually the variety of weapons in OB wasn't good at all compared to MW, but the blunt weapons where clearly the least varied in IMO. I would really like them to have more variety of blunt weapons in Skyrim. Something like a crow beck hammer, which looks like this http://www.google.com/imgres?imgurl=http://www.medievalwarfare.info/pics/warhammer.jpg&imgrefurl=http://www.medievalwarfare.info/weapons.htm&usg=__2X5zHFZ_ZED9tyMfDuMoyhb6pn8=&h=428&w=300&sz=17&hl=en&start=0&zoom=1&tbnid=uHjq-y0kb2kRzM:&tbnh=133&tbnw=93&ei=dMSoTcnQHOXu0gHgwM35CA&prev=/search%3Fq%3Dcrow%27s%2Bbeak%2Bhammer%26um%3D1%26hl%3Den%26safe%3Dactive%26biw%3D1920%26bih%3D979%26tbm%3Disch0%2C500&um=1&itbs=1&iact=hc&vpx=1065&vpy=259&dur=1711&hovh=268&hovw=188&tx=109&ty=129&oei=dMSoTcnQHOXu0gHgwM35CA&page=1&ndsp=69&ved=1t:429,r:30,s:0&biw=1920&bih=979. Flails would also be good, and maces that aren't all 14 century style.

Also I'm wondering, since there going to have pole arms if their going to have a poleaxe in the game, because those are my most favorite weapons of all time. It looks like this. http://www.google.com/imgres?imgurl=http://www.casiberia.com/img/prod/XB0099.jpg&imgrefurl=http://www.casiberia.com/prod_Detail.aspx%3Fid%3DXB0099&usg=__KfDtnkmqyU4_iZsanH-GwbDd_Ik=&h=309&w=650&sz=15&hl=en&start=35&zoom=1&tbnid=JiI4c9mlRVmDrM:&tbnh=65&tbnw=137&ei=RcOoTdy3IMn00gHv6rT5CA&prev=/images%3Fq%3Dpoleaxe%26um%3D1%26hl%3Den%26safe%3Dactive%26sa%3DX%26biw%3D1920%26bih%3D979%26tbm%3Disch&um=1&itbs=1 Its a ax, a hammer, a spear, and a beat stick all in one. It would make me very happy if theres one in the game.
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NAkeshIa BENNETT
 
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Post » Tue Apr 12, 2011 2:10 am

In OB there was only maces and giant war hamers. Actually the variety of weapons in OB wasn't good at all compared to MW, but the blunt weapons where clearly the least varied in IMO. I would really like them to have more variety of blunt weapons in Skyrim. Something like a crow beck hammer, which looks like this http://www.google.com/imgres?imgurl=http://www.medievalwarfare.info/pics/warhammer.jpg&imgrefurl=http://www.medievalwarfare.info/weapons.htm&usg=__2X5zHFZ_ZED9tyMfDuMoyhb6pn8=&h=428&w=300&sz=17&hl=en&start=0&zoom=1&tbnid=uHjq-y0kb2kRzM:&tbnh=133&tbnw=93&ei=dMSoTcnQHOXu0gHgwM35CA&prev=/search%3Fq%3Dcrow%27s%2Bbeak%2Bhammer%26um%3D1%26hl%3Den%26safe%3Dactive%26biw%3D1920%26bih%3D979%26tbm%3Disch0%2C500&um=1&itbs=1&iact=hc&vpx=1065&vpy=259&dur=1711&hovh=268&hovw=188&tx=109&ty=129&oei=dMSoTcnQHOXu0gHgwM35CA&page=1&ndsp=69&ved=1t:429,r:30,s:0&biw=1920&bih=979. Flails would also be good, and maces that aren't all 14 century style.

Also I'm wondering, since there going to have pole arms if their going to have a poleaxe in the game, because those are my most favorite weapons of all time. It looks like this. http://www.google.com/imgres?imgurl=http://www.casiberia.com/img/prod/XB0099.jpg&imgrefurl=http://www.casiberia.com/prod_Detail.aspx%3Fid%3DXB0099&usg=__KfDtnkmqyU4_iZsanH-GwbDd_Ik=&h=309&w=650&sz=15&hl=en&start=35&zoom=1&tbnid=JiI4c9mlRVmDrM:&tbnh=65&tbnw=137&ei=RcOoTdy3IMn00gHv6rT5CA&prev=/images%3Fq%3Dpoleaxe%26um%3D1%26hl%3Den%26safe%3Dactive%26sa%3DX%26biw%3D1920%26bih%3D979%26tbm%3Disch&um=1&itbs=1 Its a ax, a hammer, a spear, and a beat stick all in one. It would make me very happy if theres one in the game.


Polearms aren't confirmed in the least bit. There are some enemies that may have them, but they could also be big axes as they are half hidden.
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TOYA toys
 
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Post » Tue Apr 12, 2011 12:35 am

Polearms aren't confirmed in the least bit. There are some enemies that may have them, but they could also be big axes as they are half hidden.



No, polearms are confirmed, just not spears. http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-One-in-Each-Hand.jpg
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Marta Wolko
 
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Post » Mon Apr 11, 2011 9:00 pm

There was a fairly even variety of axes as there were swords, however I have to say that blunt weapons did look more varied amongst themselves.

This may be beside the point, but they're splitting weapons into two-handed and one-handed as apposed to blade and blunt.
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Spaceman
 
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Post » Tue Apr 12, 2011 1:20 am

There isn't a blunt weapon skill anymore, it's 1 and 2 handed. Besides, how many varieties of bladed weapons are there? I mean yes, there are katanas, claymores, wakizashis, tantos, ninjatos, etc etc, but they are the same concept. And maces are much more varied than blade types, flanged, spiked, ball-and-chain. Blades are either straight or serrated. I think the blunt weapons are fine the way they are.
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CHANONE
 
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Post » Mon Apr 11, 2011 10:29 pm

Yeah, polearms are gonna be in. Idk why people don't get that.....I guess nobody wants to get their hopes up until they've seen it in-game or something.

Anyway, I'll be happy with the polearm design like what is shown in the concept art. Aside from things similar to that, I don't really care.
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Neliel Kudoh
 
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Post » Mon Apr 11, 2011 10:19 pm

No, polearms are confirmed, just not spears. http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-One-in-Each-Hand.jpg
That chart has been confirmed to not be accurate.
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Dan Wright
 
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Post » Tue Apr 12, 2011 2:26 am

Polearms...that means I get a Halberd?!
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natalie mccormick
 
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Post » Tue Apr 12, 2011 4:02 am

There isn't a blunt weapon skill anymore, it's 1 and 2 handed. Besides, how many varieties of bladed weapons are there? I mean yes, there are katanas, claymores, wakizashis, tantos, ninjatos, etc etc, but they are the same concept. And maces are much more varied than blade types, flanged, spiked, ball-and-chain. Blades are either straight or serrated. I think the blunt weapons are fine the way they are.



I know there isn't a blunt weapon skill anymore. That's doesn't mean the blunt weapons should be any less varied. Yes there are more varied of blunt weapons in the world, but not in the game. In OB there were only maces and large warhammers. I don't consider weapons made of different materials more variety. In OB there were daggers, short swords, long swords, claymores, katanas, and more. That's way more variety in my opinion. All the weapons types should have the same level of variety it just makes sense.
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Shae Munro
 
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Post » Tue Apr 12, 2011 4:41 am

Polearms...that means I get a Halberd?!



There's one in the concept art.
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Eilidh Brian
 
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Post » Mon Apr 11, 2011 9:38 pm

Polearms...that means I get a Halberd?!
Don't get your hopes up, the only info we have on polearms is that they'll be in, but not in the traditional sense.
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Oceavision
 
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Post » Tue Apr 12, 2011 1:05 am

The only mace type that wasn't in Oblivion was a ball-and-chain mace. The Steel (and fine steel, possibly a few more, it's been a while) were spiked, most of the others were flanged. The Elven Mace even looked sorta like both, like 4 spike type blades and flanged. Although I agree, there should be spiked and flanged varieties of most of em. But katanas are considered longswords, they shouldn't be in the list of different varieties of swords. And honestly, how many other kinds of blunt weapons are there? Blunt weapons are harder to make useful, because the same force required to crush something would slice through it much easier if it were bladed. Basically, there are hammers, maces, and clubs. 1 handed hammers would be kinda nice though. I agree though, non-bladed weapons should be more varied, I just don't really know how they would do that much more than they already have.
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Sunny Under
 
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Post » Tue Apr 12, 2011 8:17 am

I know there isn't a blunt weapon skill anymore. That's doesn't mean the blunt weapons should be any less varied. Yes there are more varied of blunt weapons in the world, but not in the game. In OB there were only maces and large warhammers. I don't consider weapons made of different materials more variety. In OB there were daggers, short swords, long swords, claymores, katanas, and more. That's way more variety in my opinion. All the weapons types should have the same level of variety it just makes sense.

There were also axes and war axes. There were 4 types of blade and 4 types of blunt. It was pretty even, other than 2 or 3 special swords thrown in.
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Jason Rice
 
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Post » Tue Apr 12, 2011 4:08 am

The only mace type that wasn't in Oblivion was a ball-and-chain mace. The Steel (and fine steel, possibly a few more, it's been a while) were spiked, most of the others were flanged. The Elven Mace even looked sorta like both, like 4 spike type blades and flanged. Although I agree, there should be spiked and flanged varieties of most of em. But katanas are considered longswords, they shouldn't be in the list of different varieties of swords. And honestly, how many other kinds of blunt weapons are there? Blunt weapons are harder to make useful, because the same force required to crush something would slice through it much easier if it were bladed. Basically, there are hammers, maces, and clubs. 1 handed hammers would be kinda nice though. I agree though, non-bladed weapons should be more varied, I just don't really know how they would do that much more than they already have.



Hammers are actually better vs. armor then swords, because blunt force travels through armor and hurts the wearer almost as bad as if they weren't wearing it. Thats why they got really popular in the late middle ages. Also there it's a crows beak which is one of the most commonly used hammers ever made. It would make sense to add one to the game.
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Damned_Queen
 
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Post » Mon Apr 11, 2011 10:30 pm

Don't get your hopes up, the only info we have on polearms is that they'll be in, but not in the traditional sense.



What do you mean "not in the traditional sense". Polearms are in as totally usable weapons. They kind of have to be in. Now that theres a two handed weapon skill there needs to be more then just claymores, war hammers, and battle axes.
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Jeff Turner
 
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Post » Tue Apr 12, 2011 9:39 am

Like a pick hammer? I thought piercing type weapons were better against armor though.
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JD bernal
 
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Post » Mon Apr 11, 2011 9:26 pm

There were also axes and war axes. There were 4 types of blade and 4 types of blunt. It was pretty even, other than 2 or 3 special swords thrown in.



See there's the problem. First off it makes no sense to put axes with blunt weapons because they actually have more piercing power then blades and therefore aren't blunt. Second, combining weapon types doesn't justify having less variety for each weapon type. I think they combined ax and blunt together in the first place because they were lazy and didn't what to make as many weapons. Just as their too lazy to add spears because they don't want to make a thrusting animation.
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Monika
 
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Post » Mon Apr 11, 2011 8:48 pm

What do you mean "not in the traditional sense". Polearms are in as totally usable weapons. They kind of have to be in. Now that theres a two handed weapon skill there needs to be more then just claymores, war hammers, and battle axes.
I apologize, the actual wording of the only info we have on polearms is ""There are not spears in the classic spear sense. I am sorry. There currently are not." This is from Todd Howard responding to a question asking if spears were in game. If you have valid info you should share it.

And no, they do not have to be in. That is your opinion.

A dev said(I can't remember where) said that that chart should not have said polearms. Gstaff said unequivocally that dual wielding of shields is not in, and that chart doesn't allow for two-handed swords or hammers. The chart is useless as a reference.
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Ash
 
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Post » Tue Apr 12, 2011 12:56 am

Like a pick hammer? I thought piercing type weapons were better against armor though.



Piercing is why the pick is there in the first place. Yes piercing does more damage to the wearers body, but piercing is extremely hard to do to the late models of armor. So they starting using blunt weapons a lot because it can hurt people without getting through the armor.
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Samantha Jane Adams
 
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Post » Mon Apr 11, 2011 6:45 pm

See there's the problem. First off it makes no sense to put axes with blunt weapons because they actually have more piercing power then blades and therefore aren't blunt. Second, combining weapon types doesn't justify having less variety for each weapon type. I think they combined ax and blunt together in the first place because they were lazy and didn't what to make as many weapons. Just as their too lazy to add spears because they don't want to make a thrusting animation.


They are hand creating an eight square mile world with full voice acting. What in the hell gives anyone the right to call them lazy?
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Quick draw II
 
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Post » Tue Apr 12, 2011 4:49 am

I apologize, the actual wording of the only info we have on polearms is ""There are not spears in the classic spear sense. I am sorry. There currently are not." This is from Todd Howard responding to a question asking if spears were in game. If you have valid info you should share it.

And no, they do not have to be in. That is your opinion.

A dev said(I can't remember where) said that that chart should not have said polearms. Gstaff said unequivocally that dual wielding of shields is not in, and that chart doesn't allow for two-handed swords or hammers. The chart is useless as a reference.



Poloarms are in! It's not an opinion. Polearms are different then spears, some of them my have spear points at the end, but thats just to add more versatility. There intend for chopping and smashing.
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Penny Courture
 
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Post » Mon Apr 11, 2011 11:22 pm

Poloarms are in! It's not an opinion. Polearms are different then spears, some of them my have spear points at the end, but thats just to add more versatility. There intend for chopping and smashing.


If a dev said that chart shouldn't have said polearms, then maybe they aren't in? What other proof is there?
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vanuza
 
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Post » Tue Apr 12, 2011 4:56 am

Poloarms are in! It's not an opinion. Polearms are different then spears, some of them my have spear points at the end, but thats just to add more versatility. There intend for chopping and smashing.
How about you share your source. Saying that spears are not in in the classic sense is not confirmation that polearms are in. I would like them to be in, but I have seen nothing that states that they are definitely in.
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Talitha Kukk
 
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Post » Tue Apr 12, 2011 6:26 am

We need http://www.dunkelart.de/dunkelblog/uploads/LARP/rabenschnabel_rs_1a.jpg.
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FoReVeR_Me_N
 
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Post » Mon Apr 11, 2011 9:06 pm

They are hand creating an eight square mile world with full voice acting. What in the hell gives anyone the right to call them lazy?



Corner cutting would be a better word. Out of everything they do, making weapon models is one of the easiest. When every single weapon has the exact same swinging animation, I'm inclined to think they either ran out of time or just didn't bother putting in more, and not bothering is a form of laziness. I think they focus on making the environments a lot, which is why FO3 only had like 20 weapons between six weapon categories.
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Ross Zombie
 
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