more captivating details from the pc gamer hands-on and todd

Post » Sun Oct 02, 2011 5:12 am

i dont know if you guys are familiar with all this information. ive searched the pc gamer threads, but so far i have not seen the following information anywhere. enjoy :o)


1. leon from OPM playing tag with the riverwood children

2. leon and jon from OXM experiencing SIGNIFICANTLY different outcomes from the lovel letter quest.

3. the player approaches an unnamed NORD town, it's walled off, but the journalist, manages to enter through jumpiing up different rocks and boulders. ( adds hope to the notion of a true non-linear and explorable environment).

4.some type of abandoned subterranean torture chamber/prison is mentioned.

5.a lighting spell called "spark" which seems to of the flowing current kind. the journalist describes how empowering using the spell feels.

6.mentions how a part of the 3d map is obscured, because of mist. not a blizzard. but mist.( might have something to do with unexplored areas, but it could also allude to the weather engine producing a mist effect so thick, that it will actively affect our vision).

7. the player encounters a bloody trail and follows it, until he finds a dead horse and an upturned cart as well as a bunch of slaughtered travelers (this could be an example of non-quest radiant a.i in action).

8. the player describes the imperial camp like this : "imperial guardsmen are milling about". ( to me this means that all of the npcs have some sort of radiant a.i routine in the camp, just like npcs inhabiting larger settlements and cities).

9. the players says that the camp is attacked DURING the cooking interface/animation ( which tells me that the cooking/crafting etc. happens in real time)

10. the redguard woman attacking the imperial camp is killed with an arrow, shot by a an imperial guard, right before the player has a chance to strike her down
( a great example of the improved a.i, i also like that she attacks long-range from a rock on a hill, instead of running head-first kamikaze style into the heavily guarded camp.

11. you have the opportunity to join the imperial guard.

12. a half-naked man suddenly comes darting towards the player, the two engage in dialogue, the man wants the player to hold something for him BUT return it later, the player agrees to help out the man. a short time after a hunter comes running, asks the player if he has seen the thief, the players says no, but the hunter spots the thief running away and tries to kill him with an arrow ( another possible example of the read dead redemption type real-time instances /events that the combination of radiant a.i and radiant story might be able to produce).

13. the imperial guards change the player (who's on horseback) all the way to the main gate of Riften.

14. In Riften the player is apparently invited to try out for the thieves guild ( i dont know how to do spoiler-tags, but i will say that the quest in here,sounds a lot more interesting and complex (unique animations) than in Oblivion).

15. todd talks about the "ice" shout, which freezes the target without necessarily killing him, but encases him in a block of ice falling over. leaving the target momentarily defenseless,while taking damage at the same time.then the ice shatters and does additional damage.

16. todd says "literally hundreds of dungeons" ( this could mean the number is now higher than 150 , thus lending some credence to the 250 number stated by the xbox magazine).


17. todd confirms that the power of the editor is so powerful that modders can also tweek and twist the radiant story settings.
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Mizz.Jayy
 
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Post » Sun Oct 02, 2011 10:38 am




1. leon from OPM playing tag with the riverwood children



cool
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Chelsea Head
 
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Post » Sun Oct 02, 2011 12:48 pm

17. todd confirms that the power of the editor is so powerful that modders can also tweek and twist the radiant story settings.


Mods will now be even more mighty!
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Wayne W
 
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Post » Sun Oct 02, 2011 6:39 am

Cool! Thank You!
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Madeleine Rose Walsh
 
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Post » Sun Oct 02, 2011 5:22 am

**** YEAH.

Seems a bit unfair.
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CHANONE
 
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Post » Sun Oct 02, 2011 4:05 am

yeah, it really looks like this game is living up to the immense hype. all the hands on feedback, both professional and non-professional seems to support this hope.
i'm rarely this enthusiastic when it comes to upcoming games, but the potential freedom combined with the setting and lore is making me a true believer.
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lauraa
 
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Post » Sun Oct 02, 2011 3:11 pm

THis is good.....
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LijLuva
 
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Post » Sun Oct 02, 2011 5:59 am

and I shed a single tear of joy.
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Tamika Jett
 
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Post » Sun Oct 02, 2011 7:36 am

17. todd confirms that the power of the editor is so powerful that modders can also tweek and twist the radiant story settings.


We could too in FO3... if we wanted to edit a gigantic huge script.

In Morrowind, all the NPC behavior milling about was controlled by scripts. In Oblivion, these are all handled with "packages" instead; a system with the marketing name "Radiant AI". Though it was curbed considerably, the true evolution was the AI package system.

In FO3, the random encounter system was also handled by the game's script system; a huge long convoluted script (actually two such scripts, IIRC), which was big and unwieldy like the scripted AI system in MW. I think this is what prompted the Radiant Story system, which will provide such randomness in a more modular form/package system much like how AI was given a form/package system in Oblivion.
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Verity Hurding
 
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Post » Sun Oct 02, 2011 2:18 pm

THis is good.....

this is really great. it helps the journalist is a talented and effective writer.
he truly manages to pull you in and keep you interested.
its one of the most detailed hands-on experiences i have read so far. (honorable mention to the two resident oracle due sammu and sammi) :o)
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Sudah mati ini Keparat
 
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Post » Sun Oct 02, 2011 5:32 pm

:dead:
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lexy
 
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Post » Sun Oct 02, 2011 9:39 am

yeah, it really looks like this game is living up to the immense hype. all the hands on feedback, both professional and non-professional seems to support this hope.
i'm rarely this enthusiastic when it comes to upcoming games, but the potential freedom combined with the setting and lore is making me a true believer.



As a new member to this site, you sir, deserve a Fishy Stick.
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Russell Davies
 
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Post » Sun Oct 02, 2011 4:30 am

As a new member to this site, you sir, deserve a Fishy Stick.



http://www.uesp.net/wiki/General:Fishy_Stick. :D
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Minako
 
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Post » Sun Oct 02, 2011 9:01 am

As a new member to this site, you sir, deserve a Fishy Stick.


i guess that action warrants a...thank you
tho im not really familiar with the concept of exchanging fishy sticks :)
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ONLY ME!!!!
 
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Post » Sun Oct 02, 2011 1:46 am

5.a lighting spell called "spark" which seems to of the flowing current kind. the journalist describes how empowering using the spell feels.


What do you mean, Flowing Current Kind? As in Continuous?

EDIT: Also, John Lock N7 needs a defibulator Right Meow.
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Deon Knight
 
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Post » Sun Oct 02, 2011 5:10 am

i guess that action warrants a...thank you
tho im not really familiar with the concept of exchanging fishy sticks :o)


It's a ancient Bethesda forum tradition. Passed down from member, to member. Treasure it always.
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Bloomer
 
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Post » Sun Oct 02, 2011 9:25 am

OMG! thank you so much man. Awesome :foodndrink:
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FITTAS
 
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Post » Sun Oct 02, 2011 9:22 am

16. todd says "literally hundreds of dungeons" ( this could mean the number is now higher than 150 , thus lending some credence to the 250 number stated by the xbox magazine).

This must mean that there are more than 200 dungeons :twirl:
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Micah Judaeah
 
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Post » Sun Oct 02, 2011 11:40 am

What do you mean, Flowing Current Kind? As in Continuous?

EDIT: Also, John Lock N7 needs a defibulator Right Meow.

yes, similar to the flamethrower type firespell. i guess that's why he is also talking about how it can be difficult to tell the two streams of magic apart when you dual-blast. seems like it creates an immensely violent double-beam of destructive magic.
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Shelby Huffman
 
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Post » Sun Oct 02, 2011 7:38 am

This must mean that there are more than 200 dungeons :twirl:

it would seem so, yeah. i have mixed feelings about "hundreds" tho. i like 150. if its e.g. 356 i find extremely hard to keep the faith in the promise of dungeon uniqueness. not only when it comes to the visual flair and style of the dungeons, but also the variety of content inside of them. feel me ?
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Emma Parkinson
 
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Post » Sun Oct 02, 2011 9:32 am

This must mean that there are more than 200 dungeons :twirl:


Saying, "Hundreds" can mean between 100 and 999 but saying "Literally Hundreds" means exactly 357. :thumbsup:
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Laura Ellaby
 
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Post » Sun Oct 02, 2011 7:53 am

Never have I wished for a gaming-quality pc as I am right now. As it sits, I'm getting it for the 360, but I'm pumped by the detailed information both gleaned and inferred by the OP. (Well, aside from the Modmaking stuff...hence the wish for the pc..)
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Amy Gibson
 
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Post » Sun Oct 02, 2011 4:59 pm

Saying, "Hundreds" can mean between 100 and 999 but saying "Literally Hundreds" means exactly 357. :thumbsup:

hahahahah. im glad we got that sorted out lol
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Suzie Dalziel
 
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Post » Sun Oct 02, 2011 4:52 pm

a link?
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DarkGypsy
 
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Post » Sun Oct 02, 2011 2:07 pm

i guess that action warrants a...thank you
tho im not really familiar with the concept of exchanging fishy sticks :)


http://www.uesp.net/wiki/General:Fishy_Stick. :D


Read MadCat's linky. :icecream:
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Emma
 
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