» Mon Nov 01, 2010 5:20 pm
Why not make it so that the difference between early- and late-game equipment is as extreme as it was in Oblivion? That way, you'd still be superior in Daedric, but you'd also survive (at a greater challenge) even in low-level armor, allowing you a greater practical range of gear.
But yeah, I generally think that the gear progression in the Elder Scrolls games were a bit lame. Not all people fancy the demonic looks of daedric armor. Furthermore, I felt it was rather nonsensical that every other NPCs just started to wear daedric at higher levels, as if it suddenly became ridiculously abundant. And please don't tell me that it was because of the Oblivion gates gradually introducing more and more daedric gear into the world, cause I don't buy that. Besides, what about low-level spawns like Imps and whatnot? They essentially seized to exist beyond a certain level. What - so the Gods brag to the imps about how powerful you are, so they suddenly just all die from their immense feeling of fear and awe?
Anyways, Bethesda please fix this and (1) make endgame gear more varied and (2) daedric gear A LOT less common.