More choices in end game armor

Post » Mon Nov 01, 2010 8:36 pm

Suire it is always fun to run around with the absolute best armor in game but for those of us who like the role play or look our characters class it seems a little odd when I ( I made my character a paladin) am running around in full daedric gear. You can imagine my response when Knights of the nine came out (never took that [censored] off) but the point I am trying to make is that by the endgame it would be nice if there were more choice in the armor we wore without having to take a hit to overall playability. I know it's sort of a difficult request (involving making more armor that would suit the general ideas of an RPG's classes.)

discuss
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Jennie Skeletons
 
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Post » Mon Nov 01, 2010 5:45 pm

More choices in end game, period.

but yeah, armor especially.
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nath
 
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Post » Mon Nov 01, 2010 3:39 pm

That was something that specifically bothered me in Oblivion. After completing the main quest, the custom armor you get for being a badass, was pathetic. Sure it looked nice, but it was no where near comparable to Daedric Armor, in fact I think it was worse than regular ebony armor.
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Roisan Sweeney
 
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Post » Mon Nov 01, 2010 5:56 pm

Powerful armor should be much more rare too, like it was in Morrowind, not Oblivion. And yes to more choices.
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phil walsh
 
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Post » Mon Nov 01, 2010 7:56 pm

yes, i think it was better how it was kinda rare to come upon daedric armour.
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Alister Scott
 
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Post » Mon Nov 01, 2010 8:38 am

Yes, I agree.
This is thing that bothered me in lots of other RPG's I've played.
You get only one kind of top tier weapon that will look holy or unholy most of the times and if you are not playing type of character that fits that weapon, you're screwed.
I personally don't have that problem since there were strong items that fitted my style of playing, but also do understand that not everyone is like that.
There should be several versions of armor of highest tier so players can find items of good quality that will fit their way of playing.
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Chloe Mayo
 
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Post » Mon Nov 01, 2010 12:39 pm

Eh, I never choose equipment based on stats. I just choose whatever fits a particular character the most.
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Emmi Coolahan
 
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Post » Mon Nov 01, 2010 6:58 pm

I'd sort of prefer an actual ending to the game. It does nothing for me when the grand champion after he saves the world gets to go get potatoes or fetch ceramic bowls for lazy cats. I don't expect much out of the gameplay after you beat the main quest because it feels like anything you could do would be beneath you. Clear endings also mean you have the ability to write good quality endings, instead of the quick petering out of interest they've called an ending recently.
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Marcia Renton
 
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Post » Mon Nov 01, 2010 10:56 pm

sure, the more content the better, the less we have to rely on mods and the happier console users will be.

I'd sort of prefer an actual ending to the game. It does nothing for me when the grand champion after he saves the world gets to go get potatoes or fetch ceramic bowls for lazy cats. I don't expect much out of the gameplay after you beat the main quest because it feels like anything you could do would be beneath you. Clear endings also mean you have the ability to write good quality endings, instead of the quick petering out of interest they've called an ending recently.


lol. too bad, not going to happen. TES is proud to have infinite gameplay.
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Melis Hristina
 
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Post » Mon Nov 01, 2010 11:29 am

sure, the more content the better, the less we have to rely on mods and the happier console users will be.



lol. too bad, not going to happen. TES is proud to have infinite gameplay.


To be fair, only half of the TES games have "infinite gameplay". Imagine how startled us Daggerfall fans were when we completed Morrowind. That being said, I enjoy infinite gameplay.

Also again I think this is a classic example of where Morrowind was superior to Oblivion, where loot was essentially static and not leveled. The level scaling of artifacts was especially irksome in Oblivion. In Morrowind you had so many armor combination options with the allowance of rare armor types and artifacts.
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Andrew
 
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Post » Mon Nov 01, 2010 1:17 pm

I'd sort of prefer an actual ending to the game. It does nothing for me when the grand champion after he saves the world gets to go get potatoes or fetch ceramic bowls for lazy cats. I don't expect much out of the gameplay after you beat the main quest because it feels like anything you could do would be beneath you. Clear endings also mean you have the ability to write good quality endings, instead of the quick petering out of interest they've called an ending recently.


Well if it were real life would you just randomly die at the end? No, you'd continue, and then you'd play the grizzled old master. Quit being such a spoilsport.
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Robyn Howlett
 
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Post » Mon Nov 01, 2010 3:19 pm

sure, the more content the better, the less we have to rely on mods and the happier console users will be.



lol. too bad, not going to happen. TES is proud to have infinite gameplay.
It's not too bad because nobody was expecting them to discontinue their practice. They know it would make for a better game, they just can't do it because of the whine.
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Michelle davies
 
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Post » Mon Nov 01, 2010 12:54 pm

It's not too bad because nobody was expecting them to discontinue their practice. They know it would make for a better game, they just can't do it because of the whine.



They know nothing of the sort, mostly because it's not true.You think it would make a better game, I don't. Who's right, who's wrong?

Neither of us. And I could say the exact same thing about the Fallout games, except reversed, does it make it true? No.
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Sudah mati ini Keparat
 
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Post » Mon Nov 01, 2010 9:39 am

I'd sort of prefer an actual ending to the game. It does nothing for me when the grand champion after he saves the world gets to go get potatoes or fetch ceramic bowls for lazy cats. I don't expect much out of the gameplay after you beat the main quest because it feels like anything you could do would be beneath you. Clear endings also mean you have the ability to write good quality endings, instead of the quick petering out of interest they've called an ending recently.



No, absolutely no. I am fully in favour of the game ending in FO3 (didn't like Broken Steel) and FONV, and in narrative RPGs such as The Witcher and Dragon Age Origins - the story is told, and the story has an ending, and I like that in those games.

But TES is the most open world RPG series in existence, it does things a different way, and if I play the MQ and the game ends afterwards I'm going to be inconsolable. Because TES is the only series doing a true open world, open ended game, and that is one of the things that sets it apart. Otherwise it may as well be a "chapter" RPG. Not that there's anything wrong with chapter RPGs, but I want a different experience from TES.
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Victoria Vasileva
 
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Post » Mon Nov 01, 2010 5:35 pm

I agree with Epona.

Think about it. TES is a game based around an OVERALL story, mostly about the whole world. It wouldn't fit to just end it at the end, because there's no good reason to.

In games like, say Final Fantasy, it's good that you get an ending, because 1) the story is mostly personnal and very emotionnal. 2) Your character is always pretty much able to kill anything by just looking at it when you're at this point of the game



Alright, so now, BACK ON THE REAL TOPIC:

I agree, Beth should really make more end-game armor. It doesn't need to have IDENTICAL stats, but to be in the same league at least. You know, I don't think anyone's gonna whine if the overall armor rating difference is 1 or 2. Because then it BARELY makes a difference
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Sabrina garzotto
 
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Post » Mon Nov 01, 2010 11:39 pm

I agree 100%, although I don't think there should always be a high level armor for every category. It would nice if they included a legit way to get any armor worn by NPCs. The white Imperial Watch armor would have been perfect for Paladins, but you can't get it.

But the big thing I think is balancing armor. It's fine if Daedric is the best armor in the game, but it should be heavy - so heavy that you can only really have the armor, a weapon, and a few other things. That would make steel much more attractive. Also, it should only be a few points higher in protection than steel -- it would just have a much higher "health" so that in sustained combat, steel will lose it's protective power quicker.
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kasia
 
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Post » Mon Nov 01, 2010 11:10 pm

I agree 100%, although I don't think there should always be a high level armor for every category. It would nice if they included a legit way to get any armor worn by NPCs. The white Imperial Watch armor would have been perfect for Paladins, but you can't get it.

But the big thing I think is balancing armor. It's fine if Daedric is the best armor in the game, but it should be heavy - so heavy that you can only really have the armor, a weapon, and a few other things. That would make steel much more attractive. Also, it should only be a few points higher in protection than steel -- it would just have a much higher "health" so that in sustained combat, steel will lose it's protective power quicker.


Man, I would have loved to get that Imperial Watch armor, it looks awesome. Anyways, the idea of balancing the armor has been thrown around alot and I believe it has it's good points and bad points.

It makes you think more intelligently about encounters. If your surrounded by bandits, your daedric armor will provide the support needed until you can land a few blows on your opponents. Perhaps your fighting a mage/archer and need more movement. Or your looting dungeons, again, need more movement get on your steel instead of your overwhelming Daedric. And Glass and Daedric would only be different in what's best for you relative to whichever perks you got for that armor. Got a perk that makes Heavy Armor weigh half as much? Put on your Daedric. Got a perk that gives your Light Armor 150% more armor? Put on your Glass.

What should happen, to get back on topic, is that whenever you reach a very high level and the top tier of armor starts to appear, is that there should be more choices to reflect different ranges of combinations of perks. Perhaps an armor made of the scales of Dragons? It could be light armor and it can absorb magic gives mages/spellswords that wear light armor something that's optimal. Maybe a rare metal that is 100-150% stronger than Daedric in armor, but causes you to move at 50-70% of normal movement speed. Perfect for those who wish to "tank" enemies, damaging them at a snails pace, but taking very little damage.

I could give more examples, but more armor would be nice. Different ranges of advantages/disadvantages that could prove more efficient in more capable hands. We'll have to see once more info is released, however.
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Mrs Pooh
 
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Post » Mon Nov 01, 2010 7:48 pm

Dragon Scale. Thats all I need :goodjob:
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Floor Punch
 
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Post » Mon Nov 01, 2010 8:51 am

I agree whole heartedly with more end game options. I always try to play a Paladin-esque character in RPG's. Unless the character is made specifically for evil, etc. And I hated daedric armor. I wore Ebony ALOT because of it.

Balancing Armor is a topic for a different time. Right now, I want the options, then tweak them with balance.
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Chris Johnston
 
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Post » Mon Nov 01, 2010 10:37 am

More choices in end game, period.



I can agree with this, more choices would be nice. At least in terms of weapons, you have choices between different weapon types, in armor, it's pretty much wear the best armor in your preferred weight class (Daedric for heavy, and glass for light.) wear artifacts (Which since artifact armors have always been just one piece in past games without any matching parts is likely to make you look like some sort of horrible fashion disaster.) or if those choices don't suit your character, sacrifice having good armor for getting something that looks appropriate for your character. I mean, I know Daedric armor is supposed to be the strongest armor in the game, but that doesn't mean there can't be other armors slightly weaker, but are still suited for the late game, perhaps with other advantages making up for their reduced defense, such as reduced weight or being able to hold stronger enchantments. Admitably, if Bethesda keeps the material progression scheme from Oblivion, lower level armors will already be lighter than higher level ones while being weaker, but I'm talking about something on the same "level" as Daedric and with the advantages and disadvantages balanced accordingly to give the player a legitimate reason to consider using it in place of Daedric.
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Wane Peters
 
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Post » Mon Nov 01, 2010 8:26 pm

On a random idea. Since smithing (?) is in, and we can create weapons and armor. Could it be acceptable to infuse the durability of one armor type into the looks of the armor you want? IE; Smithing the daedric armor into steel. Making the steel equivalent to daedric. Could put a D in parantheses at the end. Steel (D)
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Jordan Moreno
 
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Post » Mon Nov 01, 2010 8:36 am

Daedric was good armor, but i never used it because it looked so ugly imo.

My favourite armour was the mithril set, at least that looked like a real quit of armor.
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Tiffany Carter
 
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Post » Mon Nov 01, 2010 8:26 pm

Definitely want more choices. I'm also hoping for a high-end dragon scale armor. Remember that dragon scale shield from Morrowind? That was freakin' awesome!
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Ashley Campos
 
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Post » Mon Nov 01, 2010 9:34 am

Definitely want more choices. I'm also hoping for a high-end dragon scale armor.

Now, that would be sweet.
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Kat Stewart
 
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Post » Mon Nov 01, 2010 9:20 pm

Here's an idea - multiple types of Daedric armor.

The Daedric armor in Morrowind and Oblivion looked like Dremora/Mehrunes Dagon's style. Perhaps we can have Daedric armors from other Daedric realms, such as Sheogorath or Malacath.

Edit: Here are a few specific types, based on the armor-wearing Daedra types:

> Dremora Armor (i.e. the Daedric armor we already know)
> Golden Saint Armor
> Dark Seducer Armor
> Order Armor (a la Knights of Order)
> Flame Atronach Armor
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Matthew Aaron Evans
 
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