More choices for Evil role-players.

Post » Sun Mar 06, 2011 7:45 am

If there was an ingame dynamic for allowing you to seize power, then it would be viable. For example, you could intimidate people with your power and if they called you on it with a few duels, and you didn't just win the battle, but if you crushed your opponent before their very eyes, then suddenly they would submit.

Submission would mean them paying you some racketeering monies on a weekly basis. And they would have to give you some cool things for you to either use, or sell. This would force many of the shops in the cities to close down if you're too greedy, as people would become destitute and penniless under your tyrannical rule. Your infamy grows, and now people begin to fear you on sight, having seen your posters everywhere.

About that time, the game would then need to "Radiant Story us up" some new "good guy" heroes to come and try to take you down. A bounty would be issued. Now there's a chance people will recognize you, not as the hero of dragonshout mountain, but as the fallen angel doomed a traitor's death. You would need inside men, inside contact, to trade with, an entire black culture, possibly a dark guild that would harbor such a fugitive as they (along with you) sought power for themselves, trying to vest it from the clutches of the current Empire. Perhaps these ones ally themselves WITH the dragons, and instead of killing dragons to gain shouts, the dragons merely come and tell you the power words directly for the price of a certain kind of rare element you now have to explore to find. This becomes your active main quest now, hunting the rare mineral that fuels the dragons with enormous power beyond their already-formidable talents, meaning now there is no longer anyone to stop them. You lead the dragons to a glorious victory over each city, and as each city falls, it bows to your reign. Armies form to come and dispatch you and your loyal evil followers, and they are tough indeed. But so is your Dragon Army and their fiery death spray. There is just as much quest material in the evil side as there was in the good side, only they're all very different from the quests you saw on the good side. You give tyrannical speeches to terrorize every city to submit without any force needed. If that does not work, you go around, bathing cities that do not bow to you in dragonfire. You raze them to the ground. You determine who is chained and who stays behind to serve you.

But now the main badguy of the game, whoever it is, perhaps some other evil force, also wants to stop you as you are muscling in on his territory and ambitions for the region. That main badguy temporarily forms a truce between himself and good guys in order to take you down. So now you set your sights on taking down the original bad guy as you would have if you played the evil side, so you can try to rule Skyrim totally unopposed. You can, if you are successful, become that tyrant and evil dictator of legend, with every citizen and every evil whim at your disposal. You can rob all their money if you like, and build shrines of you, and force them to worship you. You take the innocent maidens bethrothed to other men and force them to dance for you on the poles, and more. You can beat whomever you like, for sport. You are a dictator god.

OP, are you happy now?
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Lance Vannortwick
 
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Post » Sun Mar 06, 2011 2:17 am

I agree. It's hard to RP an evil char. Apart from DB quests, which evil-oriented quests there are? Close to none.

I play primarily as a good char, but I find it's a pity that I didn't had stuff to be evil when I was in the mood.
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Connor Wing
 
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Post » Sun Mar 06, 2011 7:51 am

I agree. It's hard to RP an evil char.


Not as hard as to try and RP a good char. Just try to go through Morrowind or Oblivion without harming anyone ...
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celebrity
 
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Post » Sun Mar 06, 2011 9:21 am

Not as hard as to try and RP a good char. Just try to go through Morrowind or Oblivion without harming anyone ...


That makes no sense. The only class that is technically restricted not to harm anyone are the Monks. All the others have all their right to harm any bastard in their way.

Anyway, I find pacifism just utterly irresponsible IMO :)
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Laura Cartwright
 
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Post » Sun Mar 06, 2011 12:01 am

That makes no sense. The only class that is technically restricted not to harm anyone are the Monks. All the others have all their right to harm any bastard in their way.

Anyway, I find pacifism just utterly irresponsible IMO :)


Responsibility wasn't the question here. Just a quick reminder that it's way easier to play some utter bastard based on Castro than a peaceful man based on Gandhi.
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Alexandra Louise Taylor
 
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Post » Sat Mar 05, 2011 10:04 pm

Yess... more innocents to brutally murder with whatever sharp, heavy or combustible object I have on hand. I want to slit the throats of women in the shadows watching the light fade from their eyes as they move no longer, their silent screams still on their lips, unheard by the people only yards away. I want to stand over the shaking forms of those unfortunate enough to look me in the eye. I want to walk across a river upon a bridge of bodies put there after I'm finished having my fun in the nearby town. I want to wash my hands in the pooling blood at my feet, I want my blade and my fingers to be forever red. I want to drag people from their homes thrashing and screaming while their neighbors watch helplessly, thanking their lucky stars it was not them. Then I will return home to my quiet house, where I hang bodies of the so called "heroes" who attempted to destroy me. Whenever a new one comes along I cut his intestines out, wrap them around his ankles and hang him from my roof while he's still alive, watching while sipping tea as he slowly bleeds to death. Then I head back inside and have a restful sleep to have more fun tomorrow.
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Wayland Neace
 
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Post » Sun Mar 06, 2011 1:25 pm

Most of the Deadric Quests also had you doing evil things but there wasnt really much choice to be made.Either you wanted to do the quest or not.If you choose to do the quest,then you are doing it the Deadric way,which is usually twisted and evil.
You are being forced to do evil things.Which is fine,since Deadric quests are usually pretty fun and have a different feel to them,but I too would like more evil quests that I choose to do myself as a character and not because I was told to by someone else. :frog:
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Suzy Santana
 
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Post » Sun Mar 06, 2011 2:16 pm

skystorm, love your idea :thumbsup:

wish there was rep in the forums...
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Tania Bunic
 
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Post » Sun Mar 06, 2011 10:32 am

Yes please. walk between bad-good and the grey is much more interesting, take a look at early FABLE games: i guess thats why MORAL CHOICE IS THE SELLING POINT of modern games-
who knows- In Elder Scrolls V you could be an Evil Dovakin, you will conquer the land of Skyrim as the next Nord King of the king. and rule under your iron strapped boot. (kinda FABLE 3 to me) :stare:
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Scott Clemmons
 
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Post » Sun Mar 06, 2011 3:46 am

I would love if you had the option to complete a series of quests that brought about Ultimate Doom to Skyrim.




Killing the quest-giver and getting what they would give you if you finished the quest, or stealing their reward should result in a "quest completed"

That being said, if a character is gonna give you an item for completing a quest it should always be on the character or in a nearby locked container beforehand. The item shouldn't just magically appear on the quest-giver after the quest is done. Daedric shrines giving you Daedric artifacts can still magically appear however, because that makes sense (in the world of TES).

^actually, in retrospect. I'm not sure about this. My evil characters might be able to complete lot's of the quests real easy. They'd have to make some tough locks, or make the quest-giver pretty formidable.


Or the quest-giver could just bury their artifact in a location near their house you probably won't find.


Yess... more innocents to brutally murder with whatever sharp, heavy or combustible object I have on hand. I want to slit the throats of women in the shadows watching the light fade from their eyes as they move no longer, their silent screams still on their lips, unheard by the people only yards away. I want to stand over the shaking forms of those unfortunate enough to look me in the eye. I want to walk across a river upon a bridge of bodies put there after I'm finished having my fun in the nearby town. I want to wash my hands in the pooling blood at my feet, I want my blade and my fingers to be forever red. I want to drag people from their homes thrashing and screaming while their neighbors watch helplessly, thanking their lucky stars it was not them. Then I will return home to my quiet house, where I hang bodies of the so called "heroes" who attempted to destroy me. Whenever a new one comes along I cut his intestines out, wrap them around his ankles and hang him from my roof while he's still alive, watching while sipping tea as he slowly bleeds to death. Then I head back inside and have a restful sleep to have more fun tomorrow.


You should have the option to be this twisted, but it should result in a small army of Imperial Guards invading your home on a regular basis.
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James Shaw
 
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Post » Sun Mar 06, 2011 3:52 am

I agree that Skyrim should have some serious moral choices in it. So tired of being forced to be the savior of the people when it'd be SO much more fun to kill/enslave the people. Playing the hero that happily signs up for fetch quests gets so damn old...
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April D. F
 
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Post » Sun Mar 06, 2011 12:24 pm

I agree that Skyrim should have some serious moral choices in it. So tired of being forced to be the savior of the people when it'd be SO much more fun to kill/enslave the people. Playing the hero that happily signs up for fetch quests gets so damn old...

Is it possible we will have alternate endings in Skyrim? that would be ideal IMO to have an evil, and maybe even a morally ambiguous ending (don't know how the neutral ending would work though).

The only problem i see would be that only one ending could happen in the lore, but I would be fine if they just picked either ending to be the "real" one.
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Arrogant SId
 
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Post » Sun Mar 06, 2011 5:56 am

Responsibility wasn't the question here. Just a quick reminder that it's way easier to play some utter bastard based on Castro than a peaceful man based on Gandhi.


That isn't the question either. We are talking about being righteous, not being pacifists. The problem is that you link both things, and things aren't as simple as that, neither in Real Life™, or Tamriel.
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Stat Wrecker
 
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Post » Sun Mar 06, 2011 2:41 am

Yes, we should have an option to add an evil laugh to the noiss your character makes during combat!
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Kerri Lee
 
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Post » Sun Mar 06, 2011 12:33 pm

Is it possible we will have alternate endings in Skyrim? that would be ideal IMO to have an evil, and maybe even a morally ambiguous ending (don't know how the neutral ending would work though).

The only problem i see would be that only one ending could happen in the lore, but I would be fine if they just picked either ending to be the "real" one.

I'd be all for that. They've done it in tons of games, though the "good" ending is almost always made canon over the others. Still, it'd be epic to make a choice that leads to you becoming hated/feared all throughout Skyrim.
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Amy Smith
 
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Post » Sun Mar 06, 2011 3:46 am

That isn't the question either. We are talking about being righteous, not being pacifists. The problem is that you link both things, and things aren't as simple as that, neither in Real Life™, or Tamriel.


Being righteous - or justified - isn't the same as being good, though. And being good in Tamriel - which includes, in my definition, not harming anyone or allowing anyone to come to harm if you have the choice - is hard, definitively harder than just not caring and slaughtering anyone who looks at you funny.
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Noely Ulloa
 
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Post » Sun Mar 06, 2011 2:54 am

Lol I remember my 1st Oblivion play through.. I felt so guilty when I at last murdered someone by accident and when Lucien came to invite me to the brotherhood i felt even more guilty lol... Second play through the 1st thing I did was join the brotherhood.
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Lady Shocka
 
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