More choices for Evil role-players.

Post » Sun Mar 06, 2011 12:25 pm

More choices for Evil role-players.

Elder Scrolls series stand out because of its fabulous game play, graphic, but most importantly in-depth roleplaying. Role playing doesn’t always means playing a good guy! Choice always must be made:

I made a quick video discussing the lack of role-playing choices for evil characters.

My video -> http://www.sessera.com/Gaming_blog_Ep4.html

Utube link to video -> http://www.youtube.com/watch?v=5pcCpWwinCo&feature=related

Thank you.
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Felix Walde
 
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Post » Sat Mar 05, 2011 11:07 pm

I agree, it was hard to be any sort of evil other then "stupid, kill random people, evil"
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Aman Bhattal
 
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Post » Sun Mar 06, 2011 12:59 pm

I agree, it was hard to be any sort of evil other then "stupid, kill random people, evil"


but i liked the stupid kill random people evil..... it was fun...

i always try to be an evil character, but no matter what I always seem to go back to being a good guy. It is really hard for me to be a jerk in a game for some reason haha! at least for my first play through... But I would like to see more "evil options," but if they aren't there I am not going to whine about it!
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Scotties Hottie
 
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Post » Sun Mar 06, 2011 1:56 pm

but i liked the stupid kill random people evil..... it was fun...

i always try to be an evil character, but no matter what I always seem to go back to being a good guy. It is really hard for me to be a jerk in a game for some reason haha! at least for my first play through... But I would like to see more "evil options," but if they aren't there I am not going to whine about it!

me too.

I once did a character, thats story was his transformation from evil to good
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james reed
 
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Post » Sun Mar 06, 2011 3:32 am

agreed. another thing though, we need "good" resolutions to the evil quests. Instead of having to kill someone you could say "the Dark Brotherhood is after you and if you stay here you will die. Get your family and leave town immediatly if you want to live. Here I'll just take your signet ring to "prove" I killed you"
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alyssa ALYSSA
 
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Post » Sun Mar 06, 2011 8:19 am

Apart from the dark brotherhood there were no really evil choices you could make. You need to be able to follow any questline and take an evil route.
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lexy
 
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Post » Sun Mar 06, 2011 1:13 pm

but i liked the stupid kill random people evil..... it was fun...

i always try to be an evil character, but no matter what I always seem to go back to being a good guy. It is really hard for me to be a jerk in a game for some reason haha! at least for my first play through... But I would like to see more "evil options," but if they aren't there I am not going to whine about it!


Heh. "Osric is morally compelled to help him. He can't knowingly allow him to continue suffering."

I get that. I find it impossible to play evil characters. I'm just not that kind of person.

The problem had more to do with there being no way of being "evil" while allowing following the main questline to still make sense. There's always more than one way to do things. So more evil options would be okay I guess. Quests and the like too.
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Rob
 
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Post » Sun Mar 06, 2011 11:26 am

Eh, I'm honestly not a big fan of hugely black-and-white moral choices like "blow up Megaton or save it", etc.

What Skyrim needs isn't more "evil" choices, but more shades of gray.
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Hope Greenhaw
 
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Post » Sun Mar 06, 2011 4:32 am

Krillin: How did you-
Goku: Muffin button.

Darker gray sounds a lot more fun than just black and white.
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Claire Vaux
 
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Post » Sun Mar 06, 2011 2:25 am

Eh, I'm honestly not a big fan of hugely black-and-white moral choices like "blow up Megaton or save it", etc.

What Skyrim needs isn't more "evil" choices, but more shades of gray.

Yes you should get the option to be more grey (like my character). but if a player wants to be a typical Jafar-esque evil sorcerer then he/she should have the option.

but yeah, like you I'm more concerned with the amount of moral ambiguity in this game.
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bonita mathews
 
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Post » Sun Mar 06, 2011 6:40 am

Kinda like Black and white in video games, makes you actually think if your good or evil. Shades of grey or w.e weird. I dont really like the meduim. Your good or bad seems better.
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Cat Haines
 
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Post » Sun Mar 06, 2011 10:28 am

I would rather they don't have clear-cut good or evil choices. Rather, I would prefer that they have a myriad of outcomes and they can be good or evil based on the character which you are roleplaying.
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Tai Scott
 
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Post » Sat Mar 05, 2011 10:46 pm

Eh, I'm honestly not a big fan of hugely black-and-white moral choices like "blow up Megaton or save it", etc.

What Skyrim needs isn't more "evil" choices, but more shades of gray.


I am gona say it needs both. Shades of gray were none existent! Still, I wish to see more pure black quests.
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Juan Suarez
 
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Post » Sat Mar 05, 2011 10:05 pm

agreed. another thing though, we need "good" resolutions to the evil quests. Instead of having to kill someone you could say "the Dark Brotherhood is after you and if you stay here you will die. Get your family and leave town immediatly if you want to live. Here I'll just take your signet ring to "prove" I killed you"


I like your proposition! This will be a great addition to Skyrim role play.
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Anna Kyselova
 
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Post » Sun Mar 06, 2011 10:00 am

We should have more morally neutral choices. I don't want quests and outcomes that are catered to "good" characters or to "evil" characters. I want quests and outcomes that have repercussions and are situational and there's no clear "good" or "evil" connotation linked to it.

Just let my character be. Don't label me, let me label myself.
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Miguel
 
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Post » Sun Mar 06, 2011 11:05 am

Well at least it wasn't as bad as Bioware games where either you help the old lady with her shopping bags or beat her over the head with them and kick her dog!
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Laura Tempel
 
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Post » Sun Mar 06, 2011 2:53 am

We should have more morally neutral choices. I don't want quests and outcomes that are catered to "good" characters or to "evil" characters. I want quests and outcomes that have repercussions and are situational and there's no clear "good" or "evil" connotation linked to it.

Just let my character be. Don't label me, let me label myself.

and if someone wants to label themselves as "unjustifiably evil" then they should be able to. Some people like to Roleplay Chaotic Evil Characters that just do evil things for the fun of it. Sure their character is cliche, but it can be kinda fun that way.

That being said, i never play such a character. I like my Character to be morally ambiguous
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Kira! :)))
 
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Post » Sun Mar 06, 2011 11:58 am

Well at least it wasn't as bad as Bioware games where either you help the old lady with her shopping bags or beat her over the head with them and kick her dog!


Sorry buddy, but if you've played any Bioware games since 2004, you'll know there are plenty of gray, off-white, charcoal, and otherwise non-standard choices you can make. I should know, I've played them all. :wink:

TES games have a huge variety of choices, you just can't make them during main, side, or other quests. :rofl: :P
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Kara Payne
 
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Post » Sun Mar 06, 2011 6:35 am

Well at least it wasn't as bad as Bioware games where either you help the old lady with her shopping bags or beat her over the head with them and kick her dog!

Well that's just plum as pickles not true. Many of gray options exist.

And at least options exist. I always found it odd that the Hero of Kavatch had time to slaughter people for the Night Mother lol.
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Ash
 
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Post » Sun Mar 06, 2011 1:15 pm

Sorry buddy, but if you've played any Bioware games since 2004, you'll know there are plenty of gray, off-white, charcoal, and otherwise non-standard choices you can make. I should know, I've played them all. :wink:

TES games have a huge variety of choices, you just can't make them during main, side, or other quests. :rofl: :P


Well that's just plum as pickles not true. Many of gray options exist.

aw, you guys beat me to it.
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Shelby McDonald
 
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Post » Sun Mar 06, 2011 12:15 am

I've played the two KOTORs and DA:O. I was exaggerating a bit I think but I remember a lot of situations like that, like the one in DA:O where you find that wounded guy near the beginning and one of the options is just to murder him. Why! Or the ones in KOTOR where you can give a beggar money or shove your lightsaber through his cranium.
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Brittany Abner
 
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Post » Sun Mar 06, 2011 10:46 am

I've played the two KOTORs and DA:O. I was exaggerating a bit I think but I remember a lot of situations like that, like the one in DA:O where you find that wounded guy near the beginning and one of the options is just to murder him. Why! Or the ones in KOTOR where you can give a beggar money or shove your lightsaber through his cranium.

Play Bladur's Gate 1 + 2. It's the best bioware game. I wish i never played it, just so i could play it again for the first time. (DA:O was supposed to be the "spiritual sequel" but i disagree with this assertion.)

Mass effect was pretty good at giving us "grey" choices as well.
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Gill Mackin
 
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Post » Sun Mar 06, 2011 1:03 pm

I agree, it was hard to be any sort of evil other then "stupid, kill random people, evil"


I agree. Other than the Dark Brotherhood... There were no other questionable questlines.

agreed. another thing though, we need "good" resolutions to the evil quests. Instead of having to kill someone you could say "the Dark Brotherhood is after you and if you stay here you will die. Get your family and leave town immediatly if you want to live. Here I'll just take your signet ring to "prove" I killed you"


I like that idea. Many more paths to choose from.

Eh, I'm honestly not a big fan of hugely black-and-white moral choices like "blow up Megaton or save it", etc.

What Skyrim needs isn't more "evil" choices, but more shades of gray.


Yes, more shades of grey. In fact, at least 2/3 of the characters and quests should be gray/questionable. People are not white or black in real life (good or bad).

I would rather they don't have clear-cut good or evil choices. Rather, I would prefer that they have a myriad of outcomes and they can be good or evil based on the character which you are roleplaying.


So all in all, more choices!
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trisha punch
 
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Post » Sun Mar 06, 2011 12:20 am

Maybe you should've tried Mass Effect. There's no situation in that where if you kill someone that it doesn't seem out of place for you to have that option. In fact I've preferred ME's dialogue system over TES/Fallout ever since I started playing Mass Effect (including the ability to coerce or intimidate people. It's also nice that the dialogue options are not a word-for-word account of what your character will say).
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Benjamin Holz
 
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Post » Sun Mar 06, 2011 7:30 am

I think bioware has done a good job at ensuring being a bastard makes sense. In oblivion, after I finished the main quest I was considered a hero to everyone regardless of my previous evilness. Plus there was no real reward for being evil outside of the dark brotherhood. I hope this is addressed in Skyrim. Being a bad guy should make sense. Also there should be more incentive for being bad, as a result it will be more fun.
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Lucy
 
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