I understand that Nords are supposed to be stronger, tougher and resistant to the cold; but I would like the option to adjust exactly how strong, endurant and frost resistant my Nord actually is. What I would like to see is a submenu during race selection that lets you tweak the racial attributes to your liking. If a standard Nord has +10 Strength, +10 Endurance and 30% Resistance to Frost each of these could have a slider to adjust them up or down but the total value of the racial bonus would have to be the same. In other words you couldn’t boost Endurance to +20 without dropping Strength or Frost Resistance. Think the Enchanting Menu from Morrowind, not the SPECIAL Menu from Fallout. (Because some people have an aneurysm when you mention anything that even sounds like it was in Fallout, What!?! You want swords, knives and a lock pick mini game??! This isn’t Fallout 3!!)
For many of the Birthsigns it would work the same way, but for some like The Serpent or The Atronarch you could have a direct correlation between the positive and negative effects. For example if The Atronarch grants +150 Magika and 50% Spell Absorption and Stunted Magika then some can adjust it to +275 Magika and 25% Spell Absorption or +25 Magika and 75% Spell Absorption. I personally would like the option to set it to -100 Magika and 100% Spell Absorption but someone else might like to get +25 Magika and 25% Spell Absorption in exchange for a less severe Womburn, like 10%-25% normal regen rate.
So what say you? Would this a boon to the character creation system already in place or more like the beginning to the complete destruction of The Elder Scrolls as we know it?