[RELz] More Detailed Places

Post » Wed Mar 09, 2011 6:20 pm

hehe, when I first start working on a mod, it's non-stop working until it's done! :D (Unless it's really big though... :P )
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Michelle Smith
 
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Post » Thu Mar 10, 2011 12:25 am

Due to some requests, a compilation of all currently released MDP mods have been uploaded to http://tesnexus.com/downloads/file.php?id=30186 & http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8284. :)
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Sarah Knight
 
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Post » Wed Mar 09, 2011 3:06 pm

Excellent job on Sadrith Mora. I really like all that's been done there; I guess the best compliment I can give is that it's hard to tell what, specifically, was done. (Except for all the work done around Tel Naga; that is noticable only because there was absolutely nothing in the way of detail there and it stuck out like a sore thumb, but now it just looks natural) It just all looks much more detailed than before. Which is, well, the intent! ^_^ I've yet to go to Gnaar Mok yet, though I admit I've been looking for an excuse!

After some further review, I do agree with another poster here that the Caldera Mines would be a fantastic place to work on; because they really look --particularly-- awful now, compared to many other places.

But, keep up the good work, gentlemen!
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Ross Thomas
 
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Post » Wed Mar 09, 2011 7:02 pm

Due to some requests, a compilation of all currently released MDP mods have been uploaded to http://tesnexus.com/downloads/file.php?id=30186 & http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8284. :)

I'll grab that, plan on using them all anyways, so condensing ESP/M slots can't hurt. Keep up the good work, fantastic mods :thumbsup:
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Lakyn Ellery
 
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Post » Wed Mar 09, 2011 11:12 pm

Hello,

I really enjoyed the work done to the cities ;)

Concerning the places wich are the poorest in "linvig details", i would say the fort Pelagiad...



Thanks guys, I wish you good courage for the continuation :goodjob:

and sorry for my poor English :embarrass:
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Lloyd Muldowney
 
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Post » Wed Mar 09, 2011 10:54 pm

Thank you very much guys! :)

And Pelagiad is currently being worked on, and Caldera Mines are on the top of the list! :D
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Michelle davies
 
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Post » Wed Mar 09, 2011 9:48 pm

Awesome! Can't wait to see Pelagiad since Dagon Fel was so great!
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Zach Hunter
 
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Post » Wed Mar 09, 2011 3:11 pm

Some news about MDP guys...

Fort Buckmoth is going to be released asap (when tesnexus is working again :P).
However you can already take a look at a small preview http://www.abload.de/img/14kb2.jpg.

The work on Pelagiad was a bit slowed down by RL-related stuff, but shall now continue in MDP-like speed again.
So there will surely be something to show off for you guys really soon, too :)
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Heather Stewart
 
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Post » Wed Mar 09, 2011 11:23 pm

Nice to see some progress on this. :goodjob:
I'm using all the modules you'd released so far and i love them all (only Ebonheart docks could need some more touching up - imho they still look to lifeless e.g. compared to the much more atmospheric dock area of Khuul).

Looking forward to see some more of your great work. Keep it up.

Edit:
Oh, i almost forgot to mention: The Mar Gaan module contains a full set of 'evil' GMSTs. :evil: Maybe you could remove those nasty little critters in the next revision of that mod.
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Robert Jackson
 
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Post » Thu Mar 10, 2011 1:03 am

Good job. :) Thanks a lot!
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Amy Siebenhaar
 
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Post » Wed Mar 09, 2011 11:49 pm

Great work! Looking forward to seeing more :)
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Adrian Morales
 
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Post » Wed Mar 09, 2011 2:59 pm

Great work! Looking forward to seeing more :)

Thanks, I finally overcame my laziness and upped the newest (7th) part -> MDP - Fort Buckmoth :)

The work on Pelagiad is on hold right now, due to personal reasons (exams, etc...).
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D IV
 
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Post » Wed Mar 09, 2011 6:53 pm

Thanks, I finally overcame my laziness and upped the newest (7th) part -> MDP - Fort Buckmoth :)

The work on Pelagiad is on hold right now, due to personal reasons (exams, etc...).

Sheesh, if people don't stop updating all their landscape improvers I'll never stop regenerating distant land over and over. :P
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Jodie Bardgett
 
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Post » Wed Mar 09, 2011 2:11 pm

Nice, just discovered you'd done a compilation version... Excellent, I'm pushing 240 mods at the moment so thank you. Happy to use it, even minus Buckmoth, for the time being.

Cheers
-kwm
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Lalla Vu
 
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Post » Wed Mar 09, 2011 9:09 pm

The newest part is now also http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8366 and added to the first post.

Once I've finished my exams I should be able to get MDP - Pelagiad done pretty fast :)
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Jason White
 
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Post » Wed Mar 09, 2011 6:27 pm

Sorry for being slow with adding Fort Buckmoth to the compilation, but it's in now. :)
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Nicole M
 
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Post » Thu Mar 10, 2011 2:23 am

Downloaded the updated compilation, thanks! :icecream:
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Lil Miss
 
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Post » Wed Mar 09, 2011 11:37 pm

Sorry for being slow with adding Fort Buckmoth to the compilation, but it's in now. :)



No need for apologies - it's your mod and free time! Downloaded and thanks very much.


:)
-kwm
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Khamaji Taylor
 
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Post » Wed Mar 09, 2011 1:47 pm

We've been slacking a little on this project lately, but there will be more, I promise you :D

First, there will be an updated Compilation, with a few bugfixes, but will mostly fix compatibility issues.
There may also be some other changes made to it as well. (Such as more custom items; Trees, containers, clutter, etc)

And after that we will continue with more MDPs. :)
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luke trodden
 
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Post » Thu Mar 10, 2011 1:32 am

We've been slacking a little on this project lately, but there will be more, I promise you :D

First, there will be an updated Compilation, with a few bugfixes, but will mostly fix compatibility issues.
There may also be some other changes made to it as well. (Such as more custom items; Trees, containers, clutter, etc)

And after that we will continue with more MDPs. :)

Oh, cool! What do you mean by "custom items," though? :unsure:
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Tasha Clifford
 
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Post » Thu Mar 10, 2011 5:11 am

By custom items, I mean resources made by modders, and shared as a modders resource. :)
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marina
 
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Post » Wed Mar 09, 2011 8:02 pm

By custom items, I mean resources made by modders, and shared as a modders resource. :)

Ah, okay. What sorts of items? Props? New weapons? New architecture? New pots/dishes?

EDIT: I retextured some planters a while ago. They aren't up on an official download site, but http://www.mediafire.com/?lufzo4qzyjz.
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Trent Theriot
 
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Post » Wed Mar 09, 2011 6:25 pm

Thank you very much! I will try to make use of those. :D
And we will mostly add new props and architecture.
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Oceavision
 
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Post » Wed Mar 09, 2011 7:38 pm

Thank you very much! I will try to make use of those. :D

No problem. :) I have some ideas how to clean up some of the UV mapping. I'll try fiddling around with it over the weekend to improve the texturing on those planters.
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Dan Endacott
 
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Post » Thu Mar 10, 2011 3:18 am

Hla Oad has been added to the collection! :)

You can find the single files and the compilation http://tesnexus.com/downloads/file.php?id=30186. :)
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Nathan Maughan
 
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