in athletics
heavy armour tires the player much more than light or medium. the athletics and armour skill should come together to dictate how much heavy armour drains extra fatigue (most of this comes from the armour skill, but athletics is still important
medium armour should be only half as burdened, and light around a fifth.
in acrobatics....
if we still have acrobatics as a "how high can you jump" system, and you are wearing a full set of heavy armour, imagine every point of heavy armour that you DONT have chiping away at your acrobatics skill (if you had 50 heavy armour and 50 acrobatics, you cant jump, if you had 100 heavy armour and 50 acrobatics, you would still jump like you have 50 acrobatics,with extra weight) not to mention your weight having a negative effect on the hight of your jump. medium and light armour should also do this, but with multipliers (if you have 50 agility and 50 medium armour- then you would still be ok to jump due to medium only having 0.xx of the negative effect that medium has)
of course, this is providing you have the full suit of an armour
if bethesda lets you do more with acrobatics (vaulting, climbing ledges, running up walls, rolling etc) then heavier armour should also reflect this. whilst a journeyman may be able to run up a wall to attempt to grab a ledge- you realy have to have 90 heavy armour+ 90 acrobatics to do it with anything heavy.
in short (because i am not good at explaining things in detail via forums)
heavy armour should involk a massive penalty upon acrobatics
medium armour should invoke a penalty upon acrobatics, but still allowing acrobatics to be done
light armour should add a very slight penalty to acrobatics
marksman
heavy armour should effect bows, especialy arm armour (gauntlets, and pauldrons if we are lucky) crossbows (if we are lucky) should not have a massive accuracy decrease, but might be reloaded slower. throwing weapons should be significantly harder in heavy armour
also
heavier heavy armour should render a user imobile if they have very low skill in it.
heavy armour should often weigh more than 6 times that of their light equivalent
you may think i just want to bag heavy armour, but i don't
the best set of light armour may take 3 hits from the best weapon
the best set of medium armour may take 5
the best set should take 10
also, heavy armour should sometimes completely negate shortswords and other blades that use speed rather than strength (criticals should still pack a punch