More disclosure please.

Post » Mon Jun 15, 2009 5:00 am

The MMO market has come a long way sine the days of UO.
A certain development culture has arisen in response to certain issues in the past that needs to be reevaluated by any company that wants a succesfull title, beyond just focusing on good sales on day one.

Because an MMO is NOT a regular video game, its not day one sales that will actually determine the success of the franchise.

Failing to understand this has caused many MMO titles crash and burn, even after a very successfull launch.

Let me explain the issue im talking about.


During the development proccess of an MMO, more so then a regular game, the development company will be very strict on any disclosure about the game, or the development proccess, SPECIFICALLY when it comes to Game Mechanics!

Why is that? Why is it ok to sometimes leak concept art, maybe even renders of mobs or areas, or weaponry, but remains firmly tightlipped about game mechanics?

Well there are several reasons for that, and they all have to do with history.


1. The number one reason, is that everything is subject to change.
And while that is not a problem when it comes to concept designs or early models of the games NPCs, game mechanics have special rules, as if the playerbase was simply too moronic to understand that game mechanics needs to be reviewed and tweaked just like everything else.

This misconception comes from an episode in UO where a game developer, as a joke, mentioned changing some of the skills in the game in a specific way.

What happend was that the comment, meant in jest, was recorded and taken for absolute gospel.
Even to the extent of having some players reroll new characters and start to develop them specifically to take advantage of, what they thought, was upcoming changes.

When the mistake was clarified this vocal minority made enough noise to create this idea in the head of future developers that we the players simply cant handle the truth.
Nevermind that this only came from a moronic minority, and forget the fact that MMO players are a thousands times more tech savvy about MMOs today then ever before.


2. The second and equally important reason is using lack of information for marketing puroses.

The idea is psychological, and works basically like this.

The less u tell the players about game mechanics, the more they will imagine how its going to be.
In the proccess of imagining the player will ALWAYS assume what he wants and hopes for, unless faced with the clear reason not to.

So it goes to reason that the more u tell, the more potential players u will lose as the game stops living up to their idea of the perfect game.

But this is a huge mistake.

Because we as MMO players have come too far in this day and age to be lead around by the nose.

Not knowing what the game is like simply means the great majority will not buy it at launch, they will wait and see how the game turns out instead.

But worse then that, once the players start to ACTUALLY play the game they will quickly find out that the game does not meet the ideal standard they have now created in their own mind, and they will start to quit.


What many development companies will do at this point is to try to tempt the player with upcoming patches.
This is pretty much the same tactic over again.
As the devs remain equally tightlipped about their upcoming patch ,players will once again allow their imagination to run wild, and subsequtially gets closer and closer to quitting for every time the upcoming changes failed to meet their ideal version.

The MMO world is RIFE with examples of exactly this problem destroying any market potential for almost all released in the past 5 years.


So dont be like that, be open, be honest, let us know what we are getting and we will learn to love it.
And if something u wanted to do simply didnt make it in, explain urself honestly and the majority of us will not care.
And remember that even those crazy few that DO scream and rant, are not going anywhere.
U dont quit an MMO because u care too much about it, u quit an MMO because u are bored with it.

-Exo
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Davorah Katz
 
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Post » Mon Jun 15, 2009 7:36 am

in short FAIL.
suggested activities marketing/PR 101.
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Celestine Stardust
 
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Post » Mon Jun 15, 2009 6:16 am



Yeah that was my point.

Well cant say I didnt try to warn em.


-Exo
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Steph
 
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Post » Mon Jun 15, 2009 12:59 pm

Blizzard do a pretty good job of writing blue posts the length of essays for every class and mechanics etc. But they have to be incredbly careful in how they say what. Despite this, there are still hordes of players who take small quotes out of context, misinterpret them and then shout them back at the Devs as an accusation that they are not doing their job right. I think the average MMO player is still very dumb :)

But yes I think there is a point that MMOs are becoming a community, not just a game. Developing that community before even the launch of Fallout can only be a strength and it will be something that helps hold the game together in the early days.
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Kira! :)))
 
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Post » Mon Jun 15, 2009 2:42 pm

Understood.

I've sat here for 10 minutes trying to write a nice, reasonable plea for patience but everything is coming out blah.

OP makes some good points. The first reason is a good one. We're still tweaking systems and until all systems are in and functioning, the likelihood of change is high. We do not want to over-promise and under-deliver. We don't like saying one thing and then turning around having having to say "whoops, sorry!" I mean we're good at our jobs, but we're not perfect and virtually every single system we work on will be tweaked to some degree or another.

Oh, and *beep* marketing. (*beep* could be "f-them" or it could be huggles. It really depends on my mood.)

But the point is understood.
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Stacey Mason
 
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Post » Mon Jun 15, 2009 6:45 am

Think the new Star Wars MMO is doing a pretty good job marketing the game while keeping intended features quiet till they've actually been created, tested, and confirmed to be in.

So far, I'm impressed there hasn't been some massive page of 'intended content' written up for FO. I've seen so many MMO write these up in early development and fail to deliver on half of them.

Just let us know what's in once it's tried, tested, and true.
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Angus Poole
 
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Post » Mon Jun 15, 2009 9:27 am

Whether they disclose more information or not, I trust that gamesas will deliver a good game. I have faith in them and hopefully we'll get what we're hoping for. I say we just chill out a bit and deal with what we get. That way we can just sit around the fireplace with our business suits and pipes just discussing what we know and what we hope for, instead of getting our peasant outfits on and begging at the feet of the developers. That's what they want.

Besides, if they don't give us what we're hoping for, it isn't all that hard to find out where someone lives... :twisted:
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leigh stewart
 
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Post » Mon Jun 15, 2009 6:08 pm

good to know that you won't give out any promises that you won't hold... or was this one of those!
**looks suspiciously around** >,>


naah, im just kidding... <,< Image
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Bones47
 
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Post » Mon Jun 15, 2009 3:03 am



Yeah that was my point.

Well cant say I didnt try to warn em.
actually my intention was to say that your post was a fail and you should get some marketing/PR 101...



yes great comparison multi million SW production trying to revive the IP and make it more attractive to younger audiance (e.g. the anim tv show, the PC game etc)
i bet their business plan has bigger subscriber target by much just as their pockets, thus all those beautiful cinematic trailers that they payed few millions for each ...


jees guys they gut another 2 years ahead, so try to exercise some patience.
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Melis Hristina
 
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Post » Mon Jun 15, 2009 9:35 am



the thing with mmo's and some other games is that this will happen anyways. as long as the people know whats going on they'll feel as a part of the game even more and even (and yes this actually happens sometimes) give good input :p In gaming terms... Life's a die, then you bich.
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Nomee
 
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Post » Mon Jun 15, 2009 7:59 am

I guess I'm an anomaly but I've never really felt that I needed to know what the dev team was working on ahead of time in MMOs. As long as there's a sufficient opportunity to test the new stuff and give feedback, then I don't really feel compelled to know the theory before seeing the implementation. It's probably just the way that I think -- I find it really hard to conceptualise a lot of the ideas that devs mention without having the chance to do hands on stuff and see how it all interacts and ties together.

Me, I'm just hungry to get a client running and start sussing out some theory and mechanics myself :) Maybe you'll sit and sigh, wishing that I were near
Then maybe you'll ask me to come back again
And maybe I'll say "Maybe"
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Bad News Rogers
 
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Post » Mon Jun 15, 2009 10:16 am

I heard a rumor from a solid source that the devs are gonna put in sparkling vampires and hairless werewolves and a young effeminate soldier who fights with his awesome voice instead of guns and his name is Bustin Jibier. MMO's... MMO's never change...
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Dean Ashcroft
 
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Post » Mon Jun 15, 2009 3:24 am



a.k.a the new Master :shock: Image
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michael flanigan
 
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Post » Mon Jun 15, 2009 4:02 pm



And I thought the Overseer was a jerk in 3.
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Kayla Bee
 
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Post » Mon Jun 15, 2009 6:29 pm



a.k.a the new Master :shock:


That's the only way to make sense of it... A completely evil entity bent on world control using telepathic thought manipulation... MMO's... MMO's never change...
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Allison Sizemore
 
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Post » Mon Jun 15, 2009 6:02 am


and anyone said they wont? its obvious that they will keep the news letters or do some kind of dev diaries or QA or whatever they'll do...

and its perfectly normal for someone to be excited and ask for more information a.k.a. the title and with some little patience you'll get what you wish for but replacing request with the rise and fall is overdoing it a.k.a. the OP.
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Marie
 
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