More Enclave Action?

Post » Thu May 03, 2012 7:34 pm

ok yes i guess they have a bace in Alasla,Havaii and Shanghai so ... yes ok that can still be in game for some time...
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meg knight
 
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Post » Fri May 04, 2012 1:37 am

ok yes i guess they have a bace in Alasla,Havaii and Shanghai so ... yes ok that can still be in game for some time...
Why would the Enclave have a base in Shanghai? :blink:
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Rinceoir
 
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Post » Thu May 03, 2012 6:33 pm

The Enclave only having contact with those vaults was from Avellone. It was explanation why Enclave couldn't have way more access to a lot more stuff than they did in FO2.

Note that originally all the Vaults were supposed to have contact with one another as well, and that failed as well. Nuclear War. It svcks.

Dr Henry doesn't say much, other than the first hint of the experiments.
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Sheeva
 
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Post » Thu May 03, 2012 2:28 pm

The Enclave only having contact with those vaults was from Avellone. It was explanation why Enclave couldn't have way more access to a lot more stuff than they did in FO2.

Note that originally all the Vaults were supposed to have contact with one another as well, and that failed as well. Nuclear War. It svcks.

Dr Henry doesn't say much, other than the first hint of the experiments.
How convenient. More covering their own ass with feeble explainations. Vaults were never meant to contact each-other, not unless they were supposed too, Vault 8 only had the location of 15 on it. Henry confirms an entire research project around the Vault Experiments, guess it was only a small study then, two Vaults - and one was a Control Vault.
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Nicola
 
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Post » Thu May 03, 2012 8:13 pm

Why would the Enclave have a base in Shanghai? :blink:
Because the next Fallout game isn't in American and anyone who says otherwise is dead wrong.
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Rude Gurl
 
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Post » Thu May 03, 2012 3:16 pm

Note that originally all the Vaults were supposed to have contact with one another as well, and that failed as well. Nuclear War. It svcks.

I can't imagine that is the case. It would rather mess with the dynamics of self-contained social experiments in each vault.
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Nicole Elocin
 
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Post » Thu May 03, 2012 3:12 pm

Because the next Fallout game isn't in American and anyone who says otherwise is dead wrong.
Perfect impersonation! Congratulations!

But OT: Less Enclave action or NV style of not seeing them without putting effort on it.
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Andrea P
 
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Post » Thu May 03, 2012 10:01 pm


How convenient. More covering their own ass with feeble explainations. Vaults were never meant to contact each-other, not unless they were supposed too, Vault 8 only had the location of 15 on it. Henry confirms an entire research project around the Vault Experiments, guess it was only a small study then, two Vaults - and one was a Control Vault.

The Vault Experiment is a pre-war plan. It is called a loss of communication.

Knowing where another vault is has nothing to do with the ability to communicate with one another, which they were supposed to do. Nuclear war has a tendency of messing these plans up.
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Luis Longoria
 
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Post » Fri May 04, 2012 1:05 am

The Vault Experiment is a pre-war plan. It is called a loss of communication.

Knowing where another vault is has nothing to do with the ability to communicate with one another, which they were supposed to do. Nuclear war has a tendency of messing these plans up.
Andronicus actually came up with a pretty infalible reason why they weren't.
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chirsty aggas
 
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Post » Thu May 03, 2012 10:18 am



I can't imagine that is the case. It would rather mess with the dynamics of self-contained social experiments in each vault.

It was for the Overseers. Communications failed. Experiments were a secret, and they don't know, so it isn't like the Overseers would be asking each other how the experiment was going. When they originally made the vaults in FO1, there was no vault experiment. That one of the twists in FO2.

Plus, Vault 0 was also supposed to communicate with all. The comm systems failed.

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Sammie LM
 
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Post » Thu May 03, 2012 4:29 pm

Why would the Enclave have a base in Shanghai? :blink:

Shanghai is the most logic area landed wen enter China main land and was there 4-7 years .... so US government must have major installation's there, the main hub, the theater HQ and so on ....
Why not an office their?
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Dewayne Quattlebaum
 
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Post » Thu May 03, 2012 5:53 pm

Shanghai is the most logic area landed wen enter China main land and was there 4-7 years .... so US government must have major installation's there, the main hub, the theater HQ and so on ....
Why not an office their?

And that theatre HQ would be used by the Enclave because? Also given the rapid pace of the American invasion I doubt these installations would be anythign other than tent-cities like the ones in Operation: Anchorage.

It was for the Overseers. Communications failed. Experiments were a secret, and they don't know, so it isn't like the Overseers would be asking each other how the experiment was going. When they originally made the vaults in FO1, there was no vault experiment. That one of the twists in FO2.
Yes one of Tim Cain's many X-Files inspired "twists".
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priscillaaa
 
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Post » Thu May 03, 2012 11:36 pm

And that theatre HQ would be used by the Enclave because? Also given the rapid pace of the American invasion I doubt these installations would be anythign other than tent-cities like the ones in Operation: Anchorage.

if you think 4-7 years or up to 11 years is a rapid innovation! .... i don't know!?! 11 years is a llllllllllooooooooooooooooonnnnnnnnnnnnnngggggggggg war!

hmmmm did i say they was using the theater HQ? guess they was working together but they had certainly had their owen office next door ...

you know most organisation′s have their own office!
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no_excuse
 
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Post » Fri May 04, 2012 1:47 am

Experiments were a secret, and they don't know, so it isn't like the Overseers would be asking each other how the experiment was going.

Some overseers knew and some didn't. The overseer of Vault 101 clearly knew, as did the Overseer of Vault 87. In fact, just about every vault in Fallout 3 had an overseer who was in on it.
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Margarita Diaz
 
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Post » Fri May 04, 2012 1:07 am

The reason the Enclave don't play a big role in Fallout New Vegas is because the Enclave in Fallout 2 were dealt a very serious blow. They lost their main base along with their leadership. The only base they had left was Navarro. The people of Navarro split. Some went to DC under the command of Augustus Sir, following the orders of Eden, the only member of Richardson's administration to "survive" so he became president through the COG continuity of government. Navarro later fell to NCR. The remaining Enclave forces then tried to hide themselves in NCR society, but they end up being hunted by NCR and the Brotherhood of Steel. Some Enclave remnants just try to stay one step ahead of NCR by moving beyond its borders. The Enclave in Fallout New Vegas are such people, always trying to live outside of NCR, they don't have anywhere else to go.

So this explains why the Enclave were only remnants in New Vegas.

Anyways this is just a Fallout 4 suggestion topic and we have a topic for that ==> http://www.gamesas.com/topic/1364939-fallout-4-speculation-suggestions-and-ideas-thread-59/
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Veronica Martinez
 
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Post » Thu May 03, 2012 6:19 pm



Some overseers knew and some didn't. The overseer of Vault 101 clearly knew, as did the Overseer of Vault 87. In fact, just about every vault in Fallout 3 had an overseer who was in on it.

I always thought Overseers who had some kind of idea about "something" were also fed garbage. They knew about an experiment, but what they "knew" was still a part of the experiment. Otherwise when things turned ugly, why didn't they say hey wait, this is an experiment! Please don't kill me.
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Kitana Lucas
 
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Post » Thu May 03, 2012 9:51 am

I always thought Overseers who had some kind of idea about "something" were also fed garbage. They knew about an experiment, but what they "knew" was still a part of the experiment. Otherwise when things turned ugly, why didn't they say hey wait, this is an experiment! Please don't kill me.

Keep in mind not all the Vaults had obvious experiments that required the Overseer to be in on it. Some simpy had to many people, others had lights that were not bright enough, subtle things like that.

As for the Vaults like Vault 13 and 101 that did need the Overseer to be in on it ==> http://en.wikipedia.org/wiki/Stanford_prison_experiment ==> http://video.google.com/videoplay?docid=677084988379129606#

Some Vaults were just outright military style projects like Vault 87. These are the ones I hate the most cause they ruined the idea of Vaults IMO.
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cosmo valerga
 
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Post » Thu May 03, 2012 11:40 pm

personally I'm for the return of the enclave they are ruthless annoying and invaluable to the game. I cannot believe they had so few bases. if they really are the remnants of the us gov they must have dozens of bunkers. they must be very powerful but not numerous enough to retake such a big country.
they add flavour to the game exactly like the brotherhood does. we need them and more factions like them. why enclave would not have cities may be in Canada or Mexico?
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Tha King o Geekz
 
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Post » Thu May 03, 2012 11:33 am

The Enclave weren't the remnants of the United States Government in the sense that the Pre-War Government were all member of the Enclave. The Enclave weren't meant to be the cartoon villians of the Fallout Universe. People just need to svck it up and move on.

The Enclave were a small group of very powerful pre-war people. Powerful people of companies like Vault Tec and Poseidon Energy, Military and yes some Government Members. They formed a Cabal/Enclave and they worked in the Shadows for their own goals.

When the Great War happened those that were members of the government used the "Continuity of Government" to form the new administration. So they technically became the United States Government after the Great war, not before it.
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{Richies Mommy}
 
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Post » Thu May 03, 2012 5:47 pm



Keep in mind not all the Vaults had obvious experiments that required the Overseer to be in on it. Some simpy had to many people, others had lights that were not bright enough, subtle things like that.

As for the Vaults like Vault 13 and 101 that did need the Overseer to be in on it ==> http://en.wikipedia.org/wiki/Stanford_prison_experiment ==> http://video.google.com/videoplay?docid=677084988379129606#

Some Vaults were just outright military style projects like Vault 87. These are the ones I hate the most cause they ruined the idea of Vaults IMO.

But wasn't Vault 13 a control vault? Pretty sure that what Richardson says. So the water chip fail wasn't an experiment, and so, what would the overseer be in on?

I think there was some removed content from FO2 and V13 computers that said the overseer knew, and that was the real reason the VD was kicked out, but they removed that from the game.
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BRAD MONTGOMERY
 
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Post » Thu May 03, 2012 2:46 pm

The Enclave weren't the remnants of the United States Government in the sense that the Pre-War Government were all member of the Enclave. The Enclave weren't meant to be the cartoon villians of the Fallout Universe. People just need to svck it up and move on.

The Enclave were a small group of very powerful pre-war people. Powerful people of companies like Vault Tec and Poseidon Energy, Military and yes some Government Members. They formed a Cabal/Enclave and they worked in the Shadows for their own goals.

When the Great War happened those that were members of the government used the "Continuity of Government" to form the new administration. So they technically became the United States Government after the Great war, not before it.

In a sense you can say the Enclave had a coup, and the Great War was the catalyst.
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Isaiah Burdeau
 
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Post » Thu May 03, 2012 9:50 pm

But wasn't Vault 13 a control vault? Pretty sure that what Richardson says. So the water chip fail wasn't an experiment, and so, what would the overseer be in on?

I think there was some removed content from FO2 and V13 computers that said the overseer knew, and that was the real reason the VD was kicked out, but they removed that from the game.

In a sense it was a control Vault in that it was to stay closed for 200 years, but that in itself is an experiment to me, one of prolonged isolation. Keeping people in the Vault for as long as possible. If it wasn't for the Waterchip, the Overseer wouldn't have approved sending people out. Then when all is said and done he doesn't let you back in. This to me shows it was really an experiment, not a control Vault.

It is the same thing as Vault 101, just Vault 13 wasn't meant to open for 200 years and Vault 101 wasn't meant to open at all.

In a sense you can say the Enclave had a coup, and the Great War was the catalyst.

That's right internet evlbastrd and I agree on something lol :foodndrink:
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Minako
 
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Post » Thu May 03, 2012 11:55 pm

Well, don't get too nit picky with the vaults cuz then you can break it down that all of them were an experiment.

And the VD isn't the first to leave. There a skeleton in a vault suit right out the door.
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Lavender Brown
 
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Post » Thu May 03, 2012 11:22 pm

Well, don't get too nit picky with the vaults cuz then you can break it down that all of them were an experiment.

And the VD isn't the first to leave. There a skeleton in a vault suit right out the door.

I didn't say he was the only one sent out. I said he wouldn't have approved sending people out. There were at least two people before him. Cut content added a third person.

To me a control Vault would be a Vault build as advertised. Wait the ten or so years, door opens and you use the GECKS. Vault 13 clearly had some rule about sending people out, just like Vault 101. If it wasn't for the waterchip breaking the overseer wouldn't have sent people out looking for another. He also didn't let the Vault Dweller back into the Vault because he was afraid people would want to leave, which they did. A group left to join the Vault Dweller.

It is also interesting the mix up of the Waterchips. How Vault 13 was meant to get alot of waterchips, but they were sent to Vault 8 by mistake. Was it really a mistake? I guess we will never know. It could have been an honest shipping error.
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Rebekah Rebekah Nicole
 
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Post » Fri May 04, 2012 12:03 am

In a sense you can say the Enclave had a coup, and the Great War was the catalyst.
Not really, you could say that there was a global nuclear war and that these so-called "Shadow Governmenters" had legitimate positions in the United States which meant that they were legally in-charge - you know - how continuity of government works in real life? Shadow Government my [censored], a lingering - never utilitsed - plot point
from a man coming off an X-Files binge; you know how big the Shadow Government was in the X-Files? Less than 2-dozen old white-guys, mostly from the State Department, whom were assisting the soon-to-be alien invaders in-creating an Alien-Human hybrid slave race so that they personally could survive.

Now we have this, "Shadow Government" plot without the whole " We're abandonning the planet to go to space" point and people keep coming up with "They wanted to rule the U.S. Government proper, which as a pretty pathetic Shadow Government they apparently cannot do". Manipulate the entire Vault Project? Easy and pie. Derp, us high ranking officials apparently immoral enough to do anything not get voted into the Oval Office - that's a hard one! Mind you, not as hard as planning your evil long-term survival plan aboard an Oil Rig with only yourselves and your families.
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Ian White
 
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