So if your only argument against purportedly 'redundant' layers is the possibility for enchantment exploitation, wouldn't it make sense to just rebalance enchanting to take into account lots of options, rather than cutting customization options needlessly? So long as there are little to no negative consequences for customization, it's always a good thing to have more.
Well for those that keep saying "That's your opinion", fine I'll go with you and say it is my opinion but apparently it's BGS's opinion as well and is why they removed them, because of the enchantment abuse. That isn't speculation, that is a fact.
As for it being my only argument that they are redundant, I said that the fact of writing in extra slots into the game for items you won't see is a waste of development time if they aren't enchantable. You think it's cutting customization options needlessly when it isn't cutting customization options to remove clothes that go under the clothes or having separate bracers or legs (which the legs don't even make sense <_<). Why take the time to rework and entire system to fit a clothing system and THEN have to write in slots that won't be visible. That's not relevant customization, that's just adding slots in for the sake of nostalgia. People keep ignoring what I say and seem to think I keep saying leave it at Oblivion. Oblivion's armor system was fine, but as I said and people keep ignoring, it needs to be between Oblivion and Morrowind's because Morrowind's was ridiculous. The negative consequences as you mentioned, would be massively misplaced development time just so that you can have pants and a shirt under your armor, that's not a good use of development time when it can take away from the rest of the game. If they have extra time and can fit it in, go for it but not as it was in Morrowind where they are enchantable, which again comes around to why add them if you don't see them and they have no purpose.
where the goal is to become as powerful as you want, shows you don't have a grasp of what the Elder Scrolls was about
That's not what Elder Scrolls is about at all. You aren't supposed to become some unstoppable god. Elder Scrolls is about "Being who you want, the way you want." not "become an unstoppable juggernaut so the game has no challenge". Now I'm going to stop you now before you say that you just said "Being who you want,
the way you want." because that doesn't mean that they are supposed to leave broken features in the game, it means by the merit of the game, not keep in broken features, which BGS obviously agrees seeing as how they remove broke features when they become apparent.
I liked Daggerfall's armor system, along with Morrowinds. Heck, even Arena had it more down-pat than Oblivion. I'm sorry to say this, but it seems a vast majority of people prefer more armor capabilities tahn you, which doesn't break the game at all. That's why there were armor enchantment limits, so you couldn't just be god-like right then and there. I guess if I chose to wear a robe over armor, with 1 pauldron and 10 rings, that would be breaking the game; at least to you.
Once again, BGS removed them for the very reason they are broken, it's not my opinion, it's a fact.... Daggerfall and Arena would be between Morrowind and Oblivion yes, which is what I said Skyrim should be.
Boots , yeah, but separate gauntlets and Pauldrens are the way to go. Oblivion was the only TES game not to have it
That's not true btw. Separate pauldrons and gauntlets but when we start getting into bracelets and separate bracers and separate grieves (which makes no sense how you could have separate leg armor imo) it gets to be a little to unnecessary. There needs to be a limit at some point on what is needed or not.