More evidence for separate pauldrons

Post » Wed Sep 01, 2010 11:03 am

Actually, even in Oblivon, it wasn't that tough to get to 100% chameleon, shield, reflect or absorb.

So it didn't settle it at all.
I agree, having separate gauntlets and boots is a bit too much, but at least separate pauldrons would be nice.
It's not so much about me wanting to mix pauldron types, as me wanting to have only the left one
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sophie
 
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Post » Wed Sep 01, 2010 3:06 pm

Actually, even in Oblivon, it wasn't that tough to get to 100% chameleon, shield, reflect or absorb.

So it didn't settle it at all.
I agree, having separate gauntlets and boots is a bit too much, but at least separate pauldrons would be nice.
It's not so much about me wanting to mix pauldron types, as me wanting to have only the left one

Boots , yeah, but separate gauntlets and Pauldrens are the way to go. Oblivion was the only TES game not to have it. Besides, there are probably better ways to balance out enchanting.
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Adam
 
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Post » Wed Sep 01, 2010 11:42 am

He could just be really fat...Seriously, plenty of guys have a bigger chest than me..


ok seriously, i really hope thats the case, i didn't understand why Oblivion took away so much stuff like separate gloves, pauldrons, clothes under the armor, spears, crossbows and what have you. Sure some people exploited the game and took advantage of a few things- but if they want to play the game like that..let them, i never did and yet i felt almost punished for it. I'm ecstatic that things like spears, and crossbows are being re added, please continue the trend and give us back small things that are very important to us!


Ooooh..... about that...
I'm sorry but those things aren't back in; and going by Beth's trends, I seriously doubt we have pauldrons... let alone separate ones.
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Alexandra Louise Taylor
 
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Post » Wed Sep 01, 2010 11:15 pm

I love how Morrowind had separate pauldrons, and I've always wanted to see this return for Skyrim. Please let it be true! :turned:
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celebrity
 
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Post » Wed Sep 01, 2010 1:48 pm

Ooooh..... about that...
I'm sorry but those things aren't back in; and going by Beth's trends, I seriously doubt we have pauldrons... let alone separate ones.

Beth really doesn't have a trend, TBH
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Kayla Keizer
 
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Post » Wed Sep 01, 2010 10:25 pm

Ooooh..... about that...
I'm sorry but those things aren't back in; and going by Beth's trends, I seriously doubt we have pauldrons... let alone separate ones.

Not a strong argument. Just because Bethesda is streamlining the skills does not mean they won't have Morrowind's apparel slots again.

Also, more evidence of more apparel slots:
The French magazine made a contradictory statement about apparel slots, saying something similar to "Armor will be in two pieces, torso, and legs, as in Morrowind." But that makes no sense, because Morrowind did not have it that simple. The quote said, "as in Morrowind" so I'm thinking even though it was a misunderstanding, they still meant the apparel slots would be like Morrowind's.
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Abel Vazquez
 
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Post » Wed Sep 01, 2010 1:10 pm

I would love more customizable options when it comes to armor and clothing... and both together. However, I won't get my expectations set too high. I'm kind of thinking that the outfits will work much like they did in Fallout. They all look really unique, some with only one shoulder pad, but they are all one item. I would love for this not to be the case, but again I don't want to get my hopes up too high. At the very least, if this is how they are going to do it, I hope there are a ton of clothes to get.

Then again, this is the elder scrolls, and if enchanting is a skill again, then it would make sense for most clothing items to be separate for different enchants. NO! Must... not... hope... too... much... AHHHH! :drool:
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Mrs shelly Sugarplum
 
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Post » Thu Sep 02, 2010 1:06 am

The shot of the Dovahkiin in the wallpaper has been completely mirrored. His armour is an identical mirror-image of the Dovahkiin's armour in the trailer and he's wielding his main weapon in his left hand. If anything, I'd say this is proof against separate pauldrons, because the armour is so perfectly identical, right down to the shoulder pad(s).
Of course, it could just be that they designed the Dovahkiin in the wallpaper to look exactly like the one in the trailer. But if that was the case, why would they be using different weapon sets?
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Brian LeHury
 
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Post » Wed Sep 01, 2010 10:17 pm

Morrowind to oblivion to fallout... you don't see a trend??

Another thing I've noticed is bracers. For example, in the shot of killing the guy in front of the river and the nirnroot, the player is not wearing gloves or gauntlets on his hand but his forearms are protected by bracers. Either we have a new forearm armor slot, or they are part of a set armor suit. Going by beths trends, I'd say the latter... which leads me to believe pauldrons would be as well.
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Nathan Risch
 
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Post » Wed Sep 01, 2010 10:28 am

Morrowind to oblivion to fallout... you don't see a trend??

It was a two-piece apparel system for Fallout 3 because that's how the Fallout series is. Pete Hines stated on Twitter that what works for Fallout's apparel system doesn't work for The Elder Scrolls apparel system.
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Avril Louise
 
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Post » Wed Sep 01, 2010 8:21 pm

I think the character on the wallpaper is most likely inversed (sword in the left hand and dagger in the right hand), but I sure hope you can wear different pauldrons in Skyrim.
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Ally Chimienti
 
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Post » Thu Sep 02, 2010 12:21 am

It was 10 slots. It wasn't limiting at all, there were plenty of combinations to do. Just because it didn't have redundant layers like Morrowind which allowed you to enchant stack and break the game doesn't mean it was limiting. I want something in between Morrowind and Oblivion. Morrowind had too many but Oblivion could use a few more, like separate pauldrons for instance.

So if your only argument against purportedly 'redundant' layers is the possibility for enchantment exploitation, wouldn't it make sense to just rebalance enchanting to take into account lots of options, rather than cutting customization options needlessly? So long as there are little to no negative consequences for customization, it's always a good thing to have more.
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josh evans
 
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Post » Wed Sep 01, 2010 7:50 pm

Is http://img839.imageshack.us/img839/8014/swordfight.png the same armour as mentioned with pauldrons?
'Cause in this in-game pic, he isn't wearing any. :shrug:
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Gavin boyce
 
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Post » Wed Sep 01, 2010 12:34 pm

I know this has been mentioned, but I'd like to make a thread dedicated for this for people who haven't noticed to see it.

The character on the wallpaper released yesterday had his pauldron on the right side, while the character fighting the dragon in the trailer has his pauldron on the left side. They're both wearing the same armor, except for the placement of the pauldron.

Also in the trailer, the female archer in the fall forest has a bare-back, which means she is not wearing a cuirass, but you can see she is wearing a pauldron on her right side.

Your thoughts?
I know what you mean, but he totally isn't wearing a pauldron. It's a spaulder.
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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 4:36 pm

So if your only argument against purportedly 'redundant' layers is the possibility for enchantment exploitation, wouldn't it make sense to just rebalance enchanting to take into account lots of options, rather than cutting customization options needlessly? So long as there are little to no negative consequences for customization, it's always a good thing to have more.


Well for those that keep saying "That's your opinion", fine I'll go with you and say it is my opinion but apparently it's BGS's opinion as well and is why they removed them, because of the enchantment abuse. That isn't speculation, that is a fact.

As for it being my only argument that they are redundant, I said that the fact of writing in extra slots into the game for items you won't see is a waste of development time if they aren't enchantable. You think it's cutting customization options needlessly when it isn't cutting customization options to remove clothes that go under the clothes or having separate bracers or legs (which the legs don't even make sense <_<). Why take the time to rework and entire system to fit a clothing system and THEN have to write in slots that won't be visible. That's not relevant customization, that's just adding slots in for the sake of nostalgia. People keep ignoring what I say and seem to think I keep saying leave it at Oblivion. Oblivion's armor system was fine, but as I said and people keep ignoring, it needs to be between Oblivion and Morrowind's because Morrowind's was ridiculous. The negative consequences as you mentioned, would be massively misplaced development time just so that you can have pants and a shirt under your armor, that's not a good use of development time when it can take away from the rest of the game. If they have extra time and can fit it in, go for it but not as it was in Morrowind where they are enchantable, which again comes around to why add them if you don't see them and they have no purpose.

where the goal is to become as powerful as you want, shows you don't have a grasp of what the Elder Scrolls was about


That's not what Elder Scrolls is about at all. You aren't supposed to become some unstoppable god. Elder Scrolls is about "Being who you want, the way you want." not "become an unstoppable juggernaut so the game has no challenge". Now I'm going to stop you now before you say that you just said "Being who you want, the way you want." because that doesn't mean that they are supposed to leave broken features in the game, it means by the merit of the game, not keep in broken features, which BGS obviously agrees seeing as how they remove broke features when they become apparent.

I liked Daggerfall's armor system, along with Morrowinds. Heck, even Arena had it more down-pat than Oblivion. I'm sorry to say this, but it seems a vast majority of people prefer more armor capabilities tahn you, which doesn't break the game at all. That's why there were armor enchantment limits, so you couldn't just be god-like right then and there. I guess if I chose to wear a robe over armor, with 1 pauldron and 10 rings, that would be breaking the game; at least to you.


Once again, BGS removed them for the very reason they are broken, it's not my opinion, it's a fact.... Daggerfall and Arena would be between Morrowind and Oblivion yes, which is what I said Skyrim should be.

Boots , yeah, but separate gauntlets and Pauldrens are the way to go. Oblivion was the only TES game not to have it


That's not true btw. Separate pauldrons and gauntlets but when we start getting into bracelets and separate bracers and separate grieves (which makes no sense how you could have separate leg armor imo) it gets to be a little to unnecessary. There needs to be a limit at some point on what is needed or not.
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Kat Stewart
 
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Post » Wed Sep 01, 2010 8:59 pm

That's not what Elder Scrolls is about at all. You aren't supposed to become some unstoppable god. Elder Scrolls is about "Being who you want, the way you want." not "become an unstoppable juggernaut so the game has no challenge". Now I'm going to stop you now before you say that you just said "Being who you want, the way you want." because that doesn't mean that they are supposed to leave broken features in the game, it means by the merit of the game, not keep in broken features, which BGS obviously agrees seeing as how they remove broke features when they become apparent.

That's not true btw. Separate pauldrons and gauntlets but when we start getting into bracelets and separate bracers and separate grieves (which makes no sense how you could have separate leg armor imo) it gets to be a little to unnecessary. There needs to be a limit at some point on what is needed or not.

The majority of gamers don't see becoming extremely over powered in a game like TES "Unbalanced or broken". To me that's the option of most RPGs, to become as powerful as I can. If I chose to spend my time to achieve the status of a god, so be it. When it comes to balance in an RPG, there can only be so much until it starts to get boring and annoying, much like Oblivion after you pass level 25.

Okay, but what I, and many people, find necessary is what Morrowind had.
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Jeremy Kenney
 
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Post » Wed Sep 01, 2010 11:07 pm

I said inbetween. Morrowind's customization went too far and yes there is too far. The point of the armor customization is to make more options of unique looks but when several of those slots are unseen because they are hidden under your armor, it defeats the purpose of that customization, thus those extra slots shouldn't exist because they would only be there for either enchant stacking or nothing at all, both of which are bad. So inbetween Morrowind and Oblivion is where that would be, not to mention we have decals and other extra customization on top of the armor slots. More, useless armor slots doesn't mean more customization, it means more wasted development time. There should only be armor slots you can actually see without a microscope.

Which slots are you saying were useless (from either Morrowind or Oblivion)? I'm all with you about items that you can't see. I only ask for some separate pauldrons and gloves. I also like seeing a shirt under armor. Again, these are things you can see. Jewelry was done well in Oblivion.
Anything that adds (in this case, separate pauldrons, clothing under armor) customization is a fine use of development time. I like detailing a look. I never enchant, so I don't care if it's possible or not to enchant clothing.
If you're getting ganked by enchanters, just quest in a different zone. As someone has already said, I'd rather them adjust enchanting rather than reduce appearance options. I don't see why enchanting should affect it. Since we don't know how enchanting will work, I'll hope that it's adjusted and we've got more options again (rather than assume enchanting is still "OP" :violin: ).
It's still so weird to imagine someone who hates imbalance weep as they exploit the very feature that "breaks" the game. :shrug: I understand that the presence of such imbalance is disappointing, but don't highlight it, while shaking your head disapprovingly.
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Baby K(:
 
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Post » Wed Sep 01, 2010 12:05 pm

It is separate pauldrons and if it isn't does it really matter?

[img]http://img718.imageshack.us/i/separatepauldrons.jpg[/img]
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Kit Marsden
 
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Post » Wed Sep 01, 2010 6:35 pm

The majority of gamers don't see becoming extremely over powered in a game like TES "Unbalanced or broken". To me that's the option of most RPGs, to become as powerful as I can. If I chose to spend my time to achieve the status of a god, so be it. When it comes to balance in an RPG, there can only be so much until it starts to get boring and annoying, much like Oblivion after you pass level 25.

Okay, but what I, and many people, find necessary is what Morrowind had.


Really? How do you know what the majority of gamers feel towards unbalanced or balanced? The option in all RPGs is to become as powerful as you can but that doesn't mean make it available to become so powerful your unstoppable even by an army of dragons and so forth, there are limits. Once again, this seems to be limited to the forums and not the vast majority. I for one despised Morrowind. It's plot was the best of all the games but it's gameplay and mechanics were severely clunky and exploitable just by using them, you didn't even have to go out of your way to exploit them. I first played Arena and Daggerfall as birthday presents and I was looking forward to Morrowind. It was a good game play through once, but I haven't played it through again and probably never will be able to because the only thing that drove me through the reprehensible combat was finding out how the story ended and how the side quests unfolded. I enjoyed Daggerfall and Oblivion far more and I didn't feel any loss going from Morrowind's armor system to Oblivion's because I found trying to get all the armor to fill all the slots to be tedious in Morrowind, Daggerfall had it right though I could do without crystals and bracelets. As for the game becoming boring after you pass 25, 25 was the "level limit" where your character was meant to stop. Just like 20 was where Morrowind was supposed to stop. The point wasn't to grind your levels up in the games, the point is to level as you play, thus by the time you got to 25, you should've had the game pretty much finished and ready to make another character. Now there are those that like to stick to one character and complete it but it's kind've obvious the character is going to get boring if you keep playing it endlessly because there is finite things to do before you run out of game. Then all it is, is slaughtering everyone which gets old after an hour of making the Imperial City a ghost town or deciding all the villagers of Seyda Neen weren't worthy of living anymore.
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x_JeNnY_x
 
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Post » Wed Sep 01, 2010 3:01 pm

Really? How do you know what the majority of gamers feel towards unbalanced or balanced? The option in all RPGs is to become as powerful as you can but that doesn't mean make it available to become so powerful your unstoppable even by an army of dragons and so forth, there are limits. Once again, this seems to be limited to the forums and not the vast majority. I for one despised Morrowind. It's plot was the best of all the games but it's gameplay and mechanics were severely clunky and exploitable just by using them, you didn't even have to go out of your way to exploit them. I first played Arena and Daggerfall as birthday presents and I was looking forward to Morrowind. It was a good game play through once, but I haven't played it through again and probably never will be able to because the only thing that drove me through the reprehensible combat was finding out how the story ended and how the side quests unfolded. I enjoyed Daggerfall and Oblivion far more and I didn't feel any loss going from Morrowind's armor system to Oblivion's because I found trying to get all the armor to fill all the slots to be tedious in Morrowind, Daggerfall had it right though I could do without crystals and bracelets. As for the game becoming boring after you pass 25, 25 was the "level limit" where your character was meant to stop. Just like 20 was where Morrowind was supposed to stop. The point wasn't to grind your levels up in the games, the point is to level as you play, thus by the time you got to 25, you should've had the game pretty much finished and ready to make another character. Now there are those that like to stick to one character and complete it but it's kind've obvious the character is going to get boring if you keep playing it endlessly because there is finite things to do before you run out of game. Then all it is, is slaughtering everyone which gets old after an hour of making the Imperial City a ghost town or deciding all the villagers of Seyda Neen weren't worthy of living anymore.

Look around you. Everyone here feels the same. All of my friends feel the same. Some people I play gears with feel the same. You can't say that all of them are all part of a minority. Why does balance matter in a single player game anyway? I'm not going to feel bad for the rat I just killed if I don't deem it "fair". You really found that tedius? To me it just sound like you want simplicity. And Daggerfall had more customization than Morrowind, so I don't know what you're saying here. And from what you're saying about Oblivion you really don't know how a lot of RPGs should work.
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Darlene Delk
 
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Post » Wed Sep 01, 2010 3:28 pm

Which slots are you saying were useless (from either Morrowind or Oblivion)? I'm all with you about items that you can't see. I only ask for some separate pauldrons and gloves. I also like seeing a shirt under armor. Again, these are things you can see. Jewelry was done well in Oblivion.
Anything that adds (in this case, separate pauldrons, clothing under armor) customization is a fine use of development time. I like detailing a look. I never enchant, so I don't care if it's possible or not to enchant clothing.
If you're getting ganked by enchanters, just quest in a different zone. As someone has already said, I'd rather them adjust enchanting rather than reduce appearance options. I don't see why enchanting should affect it. Since we don't know how enchanting will work, I'll hope that it's adjusted and we've got more options again (rather than assume enchanting is still "OP" :violin: ).
It's still so weird to imagine someone who hates imbalance weep as they exploit the very feature that "breaks" the game. :shrug: I understand that the presence of such imbalance is disappointing, but don't highlight it, while shaking your head disapprovingly.


Wait, what do you mean about highlighting it? Do you mean I shouldn't bring it up and show that it's broken?

Frankly, this is all we need:

Helm, left pauldron, right pauldron, bracers, left glove, right glove, amulet, chest, legs, boots, cloak, two rings and wear robes over armor. That's it. I don't see a reason to wear clothing under armor when most of the armor will make the clothing invisible. It's taking away development time from a feature that actually affects the game. What more do you need when you have the armor slots I listed above and decals and armor recoloring? That's trillions of combinations, how many more do you need? No two characters will look alike unless you try to make them look alike, is that not enough customization?
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Trish
 
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Post » Wed Sep 01, 2010 8:59 am

[quote name='Sleign' timestamp='1298614163' post='17228750']
Wait, what do you mean about highlighting it? Do you mean I shouldn't bring it up and show that it's broken?

Frankly, this is all we need:

Helm, left pauldron, right pauldron, bracers, left glove, right glove, amulet, chest, legs, boots, cloak, two rings and wear robes over armor. That's it.

That's what everyone else was saying. The only thing I don't agree with is the shirt. I want the shirt under my armor, but just make it no enchantable.
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LijLuva
 
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Post » Wed Sep 01, 2010 9:37 am

Look around you. Everyone here feels the same. All of my friends feel the same. Some people I play gears with feel the same. You can't say that all of them are all part of a minority. Why does balance matter in a single player game anyway? I'm not going to feel bad for the rat I just killed if I don't deem it "fair". You really found that tedius? To me it just sound like you want simplicity. And Daggerfall had more customization than Morrowind, so I don't know what you're saying here. And from what you're saying about Oblivion you really don't know how a lot of RPGs should work.


These forums are not indicative of the majority in the least. As for balance in a singleplayer game, it's not about how it reflects to other people, it's about not overriding the content you created. Why spend months and months on content if your going to add in features where you just ignore the content basically? That's not good game design and BGS isn't going to do it and neither is anyone else. Morrowind had more customization than Daggerfall actually. Count the armor slots as you click them off on your character in Daggerfall, there is less because Morrowind had multilayered armor. As for not knowing how an RPG works, obviously you are thinking from the point of view of an MMORPG. Single player RPGs end eventually, that's a fact, so I don't see how I don't know how an rpg works....
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Charlotte Buckley
 
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Post » Wed Sep 01, 2010 11:07 pm

It is separate pauldrons and if it isn't does it really matter?

[img]http://img718.imageshack.us/i/separatepauldrons.jpg[/img]

Looking at that picture, I'm about 90% sure there's separate pauldrons.
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Helen Quill
 
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Post » Wed Sep 01, 2010 1:32 pm

I for one despised Morrowind.

Single player RPGs end eventually, that's a fact,


please leave.
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Georgine Lee
 
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