More evidence for separate pauldrons

Post » Wed Sep 01, 2010 7:56 pm

Looking at that picture, I'm about 90% sure there's separate pauldrons.

IDK, I'm or separate pauldrens, but TBH it looks molded to the chest piece. then again, it's not really covering his whole shoulder, so maybe he's not wearing any.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Wed Sep 01, 2010 11:03 pm

That's what everyone else was saying. The only thing I don't agree with is the shirt. I want the shirt under my armor, but just make it no enchantable.


That's not what everyone else was saying. They just want Morrowind copy and paste which is over the top. Separate grieves, separate bracers, I mean really, come on, there comes a point of oversaturation. As for the shirt, why? There is only a handful of armor you will see the shirt under, why take the time to code in the situational armor slot?

please leave.


And thusly proves my point lol. So many opinions are based on people that started with Morrowind and are so entrenched in nostalgia that they don't feel the same awe and inspiration they did with Morrowind because they are too busy wanting a copy of morrowind with better graphics to see how good Oblivion is and how good Skyrim will be because they were too busy trying to compare the two games the whole time to actually experience Oblivion for what it truly was. People need to play games as themselves then after you play the game, judge. Not judge the whole time your playing the game and all you remember about the game was you judging so it wasn't as fun as the first game you played. If I did that with my games, I wouldn't have liked Daggerfall or any other TES game except for Arena or I wouldn't play any other FPS because I played Halo and so on. You have to play a game as if it was the first game of it's type you ever played, you get more enjoyment out of it that way and actually get to see the game for what it truly is. Same goes for those that played Oblivion first, many of them have the same issue of being utterly loyal to Oblivion so they won't like any other game and it will happen with Skyrim as well and so on.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Wed Sep 01, 2010 11:57 am

Wait, what do you mean about highlighting it? Do you mean I shouldn't bring it up and show that it's broken?

Frankly, this is all we need:

Helm, left pauldron, right pauldron, bracers, left glove, right glove, amulet, chest, legs, boots, cloak, two rings and wear robes over armor. That's it. I don't see a reason to wear clothing under armor when most of the armor will make the clothing invisible. It's taking away development time from a feature that actually affects the game. What more do you need when you have the armor slots I listed above and decals and armor recoloring? That's trillions of combinations, how many more do you need? No two characters will look alike unless you try to make them look alike, is that not enough customization?

By highlighting, I meant using it (to its full godly extent).
Those options you've listed would be great...but I still want that shirt to show through the armors openings. If that takes significant delevopment time, then forget it. Those options would do just fine.
Who said anything about separate greaves? That wasn't in Morrowind.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Wed Sep 01, 2010 5:20 pm

That's not what everyone else was saying. They just want Morrowind copy and paste which is over the top. Separate grieves, separate bracers, I mean really, come on, there comes a point of oversaturation. As for the shirt, why? There is only a handful of armor you will see the shirt under, why take the time to code in the situational armor slot?


Can you please just leave...
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Wed Sep 01, 2010 11:38 am

That's not what everyone else was saying. They just want Morrowind copy and paste which is over the top. Separate grieves, separate bracers, I mean really, come on, there comes a point of oversaturation. As for the shirt, why? There is only a handful of armor you will see the shirt under, why take the time to code in the situational armor slot?


The thing is, there weren't separate grieves in Morrowind. I want separate bracers, for I feel they should come along with separate Pauldrens. Because I enjoy customizing my character.

I think you're one of those people that thinks everythign needs to have a use. Because you don't need to have a shirt underneath armor doesn't mean it shouldn't be in the game. Just because you can enchant every piece of equipment doesn't mean you have to.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Sep 01, 2010 8:53 am

Wait, what do you mean about highlighting it? Do you mean I shouldn't bring it up and show that it's broken?

Frankly, this is all we need:

Helm, left pauldron, right pauldron, bracers, left glove, right glove, amulet, chest, legs, boots, cloak, two rings and wear robes over armor. That's it. I don't see a reason to wear clothing under armor when most of the armor will make the clothing invisible. It's taking away development time from a feature that actually affects the game. What more do you need when you have the armor slots I listed above and decals and armor recoloring? That's trillions of combinations, how many more do you need? No two characters will look alike unless you try to make them look alike, is that not enough customization?

I doubt it would be that complicated of a feature to develop. All they would have to do is allow clothes under the armor and robes over the armor, it would allow so much defensive enchantment combinations.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Wed Sep 01, 2010 2:50 pm

lol that was a pretty mean flame war over customization....

as far as the archer goes its definatly a woman... to much shapely side boob to be a man :hubbahubba:
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Wed Sep 01, 2010 10:12 am

By highlighting, I meant using it (to its full godly extent).
Those options you've listed would be great...but I still want that shirt to show through the armors openings. If that takes significant delevopment time, then forget it. Those options would do just fine.
Who said anything about separate greaves? That wasn't in Morrowind.


Sorry, still reeling about someone asking for separate greaves in another armor thread, if it was up to them they would customize their armor down to the last thread. I was just using it as an example of too far.

I doubt it would be that complicated of a feature to develop. All they would have to do is allow clothes under the armor and robes over the armor, it would allow so much defensive enchantment combinations.


It's more difficult than you think. First they have to code in the slot into the interface. Then they have to make sure the clothes don't clip the meshes of the armor. Then you move into the very reason they were removed. If they are to come back, there is no way in hell they should be enchantable, that is the VERY REASON they were removed in the first place <_<

I think you're one of those people that thinks everythign needs to have a use.


I'm one of those people? Of course everything should have a use when it comes to your character. What's the point of writing code and working your ass off to keep from mesh clipping if it is useless. People need to realize there is only so much development time. If you spend a ton of it on a feature that has no use other than looks, then you take away from the gameplay or other visual goodies that might actually be more apparent then a shirt under your armor. Sure, if they have extra time put it in but working on it up front and eating up dev time is not a good way to go about it. The only thing that should be using dev time is features that have a use, the rest is icing on the cake.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Wed Sep 01, 2010 5:23 pm

Topless with a manly body, attractive <_<


Have Bosmers ever been attractive?
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Wed Sep 01, 2010 5:07 pm

Actually, even in Oblivon, it wasn't that tough to get to 100% chameleon, shield, reflect or absorb.



Quite true. If reducing the amount of armor slots available was supposed tro make the game more balanced, it didn't work.

Why does balance matter in a single player game anyway?


Pretty simple if you ask me. Because if the game is porrly balanced, then some options can make the game incredibly easy, and many games tend to become boring when they're easy, single player or multiplayer has nothing to do with it. Not to mention poor balance makes some options just superior in every way than others, so of course players who aren't into intentionally crippling their own characters will choose those options, and what's the poiint of having options at all if there's no point in using some of them? The idea of options is that you're supposed to make players stop to consider which one they should choose, and in the end choose the one that best suits how they intend to play the game. Having some options be superior to others all the time defeats that asd it means players just need to choose whichever option is the best.

While certainly, balance is MORE important in single player than multiplayer, that doesn't mean it isn't desirable in single player. If you're going to say it doesn't matter in single player, then why not say the developers should add an item that activates godmode when you put it on while you're at it? Because defending poor balance pretty much amounts to that.

Still, that's no argument against having more armor slots. Because you can balance that, just have different items able to hold different levels of enchantment, and have items like pauldrons and gauntlets or gloves have less enchantment than other items, if you balance the enchantment value of different armor slots properly, there should be no problem.

Once again, BGS removed them for the very reason they are broken, it's not my opinion, it's a fact.... Daggerfall and Arena would be between Morrowind and Oblivion yes, which is what I said Skyrim should be.


I won't deny that Morrowind was poorly balanced, but I know there must be better ways to fix it than limiting players' armor customization.

I want to see seperate pauldrons return, and left and right gloves and pauntlets, but I'll remain skeptical about it until either Bethesda confirms it, or we see a screenshot of the inventory which shows shows both a left and right pauldron equipped on the player, with the screenshot giving us a clear view of their names, because until then, no matter how many characters we see without matching pauldrons, it isn't really definite proof.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Wed Sep 01, 2010 3:07 pm

Have Bosmers ever been attractive?

The females are okay. Here's hoping the males have improved. I would create one if they weren't such a hideous race. Also, I wish my Bosmer could be exceptionally tall. Not Nord tall, but maybe Breton or Imperial? I'd play one hands down.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Wed Sep 01, 2010 8:48 am

Have Bosmers ever been attractive?


Actually yes, in games before Morrowind. They were actually tall and slender people of the wood and then they became short stubby people of the annoying city.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Wed Sep 01, 2010 8:32 pm


While certainly, balance is MORE important in single player than multiplayer, that doesn't mean it isn't desirable in single player. If you're going to say it doesn't matter in single player, then why not say the developers should add an item that activates godmode when you put it on while you're at it? Because defending poor balance pretty much amounts to that.


It does not at all. I did word it word, but I meant you have to work to achieve it. I spend hundreds of hours in Morrowind farming souls and hunting down Daedric armor to be god like in power. It's not like the developers are just giving me an item that enables god mod, I'm working to become extremely powerful.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Wed Sep 01, 2010 2:24 pm

If we don't know about the outcome of this issue until the first fan interview, I am going to beg for the question of apparel slots to be included in it.

By the way, do you guys think the first fan interview will take place before E3? Is that how it was for Oblivion and Fallout 3?
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Wed Sep 01, 2010 12:48 pm

If we don't know about the outcome of this issue until the first fan interview, I am going to beg for the question of apparel slots to be included in it.

We should make a poll. We will make ourselves known...
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Wed Sep 01, 2010 1:07 pm

It does not at all. I did word it word, but I meant you have to work to achieve it. I spend hundreds of hours in Morrowind farming souls and hunting down Daedric armor to be god like in power. It's not like the developers are just giving me an item that enables god mod, I'm working to become extremely powerful.


Working for something doesn't justify god mode. It justifies becoming powerful but there should always be danger when fighting Almalexia or when your horribly outnumbered by Sotha Sil's robots yet all you had to do was gather together money, which wasn't hard in Morrowind and bam, god mode. You should become powerful, I'm not disputing that, but it should make you above any one single person in the world, not multiple powerful people to the point you just flick your finger and they all die. This was the balance they were trying to achieve with level scaling. In Morrowind, it was too easy, because if you just did the main quest then then side quests, you would just destroy everything and have no challenge. They tried to make it more challenging with Oblivion with level scaling to the max and it just made the game tedious when you got past lvl 25. Now with Skyrim, they are trying a balance to try to get it where you will always have a challenge in some form but still feel like your actually getting more powerful as you level.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed Sep 01, 2010 9:05 pm

I liked Daggerfall's armor system, along with Morrowinds. Heck, even Arena had it more down-pat than Oblivion. I'm sorry to say this, but it seems a vast majority of people prefer more armor capabilities tahn you, which doesn't break the game at all. That's why there were armor enchantment limits, so you couldn't just be god-like right then and there. I guess if I chose to wear a robe over armor, with 1 pauldron and 10 rings, that would be breaking the game; at least to you. If I did that in real life, I guess I would be breaking real life (joke)

Daggerfall don't really compare as it was a static 2D paper doll. the problem with

Morrowind's system was that it put a lot of restriction on how items looked. Armor had to cover the entire body part to hide the clothes under, granted Morrowind did not have the option to show skin under the armor either, but showing all sort of clothing would case problems as you has number of cuirass types x number of shirt types. yes many of the cuirasses would just hide the shirt but not iron or female chainmail.
separate pauldrons would magnify this problem.
You could easy have a long skirt over pants as it hide them but a short skirt would cause problems.
I love the armor system in Morrowind but don't see how they could implement it.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Wed Sep 01, 2010 5:25 pm

It is separate pauldrons and if it isn't does it really matter?

[img]http://img718.imageshack.us/i/separatepauldrons.jpg[/img]

Does not look separate for me. the pauldron looks to integrated with the armor because of the straps goes between the leather and iron part. Had the strap gone under I would said YES.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Thu Sep 02, 2010 12:33 am

In the trailer, when the player character faces ice wraiths and unsheathes his short sword, the right pauldron moves independently of the cuirass. It seems as if they'd be separate looking at that, because I think with Oblivion, the pauldron just had some sort of morphed movement with the cuirass. Although it could have changed in Skyrim, I don't know.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Wed Sep 01, 2010 11:10 pm

Quite true. If reducing the amount of armor slots available was supposed tro make the game more balanced, it didn't work.


Number of clothing and armor slots was reduced to make the armor and clothing look better. A problem in Morrowind was that the player looked as he was assembled from parts. The enchanting was nerfed to avoid some overpowered enchants like constant effect restore health. However you could put a better enchant on most items in Oblivion than Morrowind at least with sigil stones. More true as in Morrowind only the high quality items could take decent enchants, in Oblivion everything took the same enchant.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Wed Sep 01, 2010 7:01 pm

Number of clothing and armor slots was reduced to make the armor and clothing look better. A problem in Morrowind was that the player looked as he was assembled from parts.

Sure that just wasn't the graphics engine?
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed Sep 01, 2010 9:30 am

Also, this might be a dumb reason, but I think Pauldrens might have a chance at being in the game, only because some o the armors look like they'd allow for it.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Wed Sep 01, 2010 5:01 pm

Sure that just wasn't the graphics engine?


No, Oblivion runs on the same engine as Morrowind. Like I said, it was because of enchant stacking that it was scrapped and it was just quicker to leave the extra slots out at the time then try to balance them.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Sep 01, 2010 10:17 pm

i love the idea it gives more opportunity's for more enchantments
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Wed Sep 01, 2010 2:21 pm

Hey guess what, its a single player game, no ones gunna run into your game and rustle your jimmies. If you feel that multiple armor slots, under clothes slots ect... are over powered and game breaking, let me introduce you to a little thing i like to call self control, thats it, if you don't like it, don't do it, don't limit other people because they choose to unbalance their own character, its none of your business, you play your way, i play my way, don't limit other people because just the very thought of being able to unbalance the game in your favor wakes you up in a cold sweat int the middle of the night. kids these days...
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

PreviousNext

Return to V - Skyrim