Actually, even in Oblivon, it wasn't that tough to get to 100% chameleon, shield, reflect or absorb.
Quite true. If reducing the amount of armor slots available was supposed tro make the game more balanced, it didn't work.
Why does balance matter in a single player game anyway?
Pretty simple if you ask me. Because if the game is porrly balanced, then some options can make the game incredibly easy, and many games tend to become boring when they're easy, single player or multiplayer has nothing to do with it. Not to mention poor balance makes some options just superior in every way than others, so of course players who aren't into intentionally crippling their own characters will choose those options, and what's the poiint of having options at all if there's no point in using some of them? The idea of options is that you're supposed to make players stop to consider which one they should choose, and in the end choose the one that best suits how they intend to play the game. Having some options be superior to others all the time defeats that asd it means players just need to choose whichever option is the best.
While certainly, balance is MORE important in single player than multiplayer, that doesn't mean it isn't desirable in single player. If you're going to say it doesn't matter in single player, then why not say the developers should add an item that activates godmode when you put it on while you're at it? Because defending poor balance pretty much amounts to that.
Still, that's no argument against having more armor slots. Because you can balance that, just have different items able to hold different levels of enchantment, and have items like pauldrons and gauntlets or gloves have less enchantment than other items, if you balance the enchantment value of different armor slots properly, there should be no problem.
Once again, BGS removed them for the very reason they are broken, it's not my opinion, it's a fact.... Daggerfall and Arena would be between Morrowind and Oblivion yes, which is what I said Skyrim should be.
I won't deny that Morrowind was poorly balanced, but I know there must be better ways to fix it than limiting players' armor customization.
I want to see seperate pauldrons return, and left and right gloves and pauntlets, but I'll remain skeptical about it until either Bethesda confirms it, or we see a screenshot of the inventory which shows shows both a left and right pauldron equipped on the player, with the screenshot giving us a clear view of their names, because until then, no matter how many characters we see without matching pauldrons, it isn't really definite proof.