More evidence for separate pauldrons

Post » Wed Sep 01, 2010 11:59 pm


And thusly proves my point lol. So many opinions are based on people that started with Morrowind and are so entrenched in nostalgia that they don't feel the same awe and inspiration they did with Morrowind because they are too busy wanting a copy of morrowind with better graphics to see how good Oblivion is and how good Skyrim will be because they were too busy trying to compare the two games the whole time to actually experience Oblivion for what it truly was. People need to play games as themselves then after you play the game, judge. Not judge the whole time your playing the game and all you remember about the game was you judging so it wasn't as fun as the first game you played. If I did that with my games, I wouldn't have liked Daggerfall or any other TES game except for Arena or I wouldn't play any other FPS because I played Halo and so on. You have to play a game as if it was the first game of it's type you ever played, you get more enjoyment out of it that way and actually get to see the game for what it truly is. Same goes for those that played Oblivion first, many of them have the same issue of being utterly loyal to Oblivion so they won't like any other game and it will happen with Skyrim as well and so on.


Have your say, Sleign, but don't turn this into a popularity contest between two of the greatest games in history.
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Batricia Alele
 
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Post » Wed Sep 01, 2010 11:33 pm

I don't see what the big deal is, if people want to enchant clothing- let them! Personally i didn't enchant my exist shirt and pants until late game, but i ALWAYS had clothes on under my armor. Maybe it's against lore, i don't know- but as long as your not forced to enchant somthing i dont see the big deal..the more customization the better i say. I always enchanted my boots with a short levitation spell to help me get around rough terrain. If people want to make 100% chamberlain- let them! Personally i didn't do that, all my enchantments where more practical, such as restore stamina-constant effect, levitation, resist magic and other nifty things. I think the problem was that the game allowed to you level waaay to easily, and that armor and stuff had way too much enchantment points, and that enemies couldn't react to chamberlain well.
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..xX Vin Xx..
 
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Post » Wed Sep 01, 2010 10:27 am

Once again there is one person here that is really getting my goat (and everyone elses it seems) ((STOP YOU GOAT THIEVING SCUM!)) naming no names... though it might rhyme with Reign.... -.-


Anyways... I CAN see what He/She is saying (Don't want to guess wrongly :P) but i think He/She is also being quite blind...

I see what you are trying to say about "making the gameplay top priority" and stuff.. but the way you phrased it made me angry.... *nerd rage*
YES! gameplay is the most important factor to making a good game.. but aesthetics are also very high on list of priorities... (i shall copy you and use the MOST EXTREME EXAMPLE I CAN THINK OF BECAUSE IT MAKES ME SOUND RIGHT!) if aesthetics weren't important then they would just design ONE set of armor... and then just make multiple copies of it all with different stats... but make them all look identical... -_-

I personally LOVE customization of all varieties... and i can never EVER have enough customization. I would love for a morrowind-ESQE equipment system (and before you say i have nostalgia pants, i will say this..... morrowind had ALOT lacking and oblivion was for the most part an improvement, and no i have never played arena or daggerfall but i would never discount anything from them)

The thing you are saying about reduntant slots... i would have to disagree (which i am allowed to do... ) i think the ONLY "redundant" slot was probably the belt slot... And as for "non-visible clothing under armor"... well... where do i begin?! (tho i wont go into it unless u specifically ask me to) but i will state this.... I want to be able to where clothing under armor and robes over armor... not for the enchantability or anything like that... but purely for aesthetics... and i ALSO want to have seperate gauntlets/bracers and pauldrons.... I shall give you an example of why..... Armor reduces magic capability yes? but... armor increases defensive capability yes? now... to sit somewhere in the middle of magic/defense and offense... i would like to be able to do this.... Right hand sword... right arm is fully armored.... left had has spell equipped.... but no armor, so that it has more magic conductablity.... and YES i realise what i am stating would require more programming etc... but tbh i wouldnt even care if what i just said was in my head... and made no actuall effect on the game..... if i THINK it makes sense while i play, then i get better enjoyment... *rant rant rant, endless pointless tangent.... where the hell was i going with this?*

YES! it takes extra time to add those features... tho probably not as much as you would think. they still have to make the models and animate, texture them etc... but srsly... i've "dabbled" in modeling and creating parts etc... it doesnt take that long to cut it away from the main cuirass and save it under a new file and then assign it to a new slot... geez.... And altho i admit to knowing little to nothing about programming,i'm sure designating the number of slots isnt THAT hard... the hardest thing i guess would be to reduce the clipping... but then... all games have clipping... its nigh on impossible to have a completely clipless game... so if its gonna be there anyway then why not allow all those people that want shirts under armor to have it?




Also one last thing..... i am a perfectionist... so much so if i get to lvl 50 and then realise i've accidentally given my character a skin tone that doesnt make his eyes or hair.... i will likely delete him and start a new.... :)

END RANT! and... relax....
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Laura
 
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Post » Wed Sep 01, 2010 11:45 pm

Yep, you had more layers you could enchant in Morrowind, but it wasn't overpowered because, unlike Oblivion, almost no clothing or armor was constant effect. And, trust me, trying to go into combat and active two pauldrons, a helmet, a briastplate, two gauntlets, greaves, boots, rings, and amulets one after another would get you killed so fast.....
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Hilm Music
 
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Post » Wed Sep 01, 2010 10:51 am

Working for something doesn't justify god mode. It justifies becoming powerful but there should always be danger when fighting Almalexia or when your horribly outnumbered by Sotha Sil's robots yet all you had to do was gather together money, which wasn't hard in Morrowind and bam, god mode. You should become powerful, I'm not disputing that, but it should make you above any one single person in the world, not multiple powerful people to the point you just flick your finger and they all die. This was the balance they were trying to achieve with level scaling. In Morrowind, it was too easy, because if you just did the main quest then then side quests, you would just destroy everything and have no challenge. They tried to make it more challenging with Oblivion with level scaling to the max and it just made the game tedious when you got past lvl 25. Now with Skyrim, they are trying a balance to try to get it where you will always have a challenge in some form but still feel like your actually getting more powerful as you level.


I read this whole thread and honestly your higher than thou attitude is really irritating.
While I don't disagree with you, believe it or not, some people have different opinions. :ooo:
So rather than keep flaming people for having a different view and arguing needlessly why not just stop.
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Annick Charron
 
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Post » Wed Sep 01, 2010 10:49 am

Separate pauldrons would be immensly awesome for looks. Just having one shoulder just gives off a "badass" vibe imo.
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Kayleigh Mcneil
 
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Post » Wed Sep 01, 2010 9:02 pm

Separate pauldrons would be immensly awesome for looks. Just having one shoulder just gives off a "badass" vibe imo.

I agree. To be honest I would rather have the cuiriass of Oblivion (With no pauldrens) than be forced to have a set. Same with Gauntlets.

What does that mean. If I can't chose left and rights pauldrens and gauntlets I don't even think it's worth it, but I really want them back.
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Harry Hearing
 
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Post » Wed Sep 01, 2010 1:53 pm

It's just keep getting better and better!

I was so hoping for the return of both more armor parts (Morrowind=Amazingness) as well as separation of those existing. IMO it really helps you personalize your character, and adds to control you have over your equipment. Cause let's be honest guys: We all know that if you play fencer like character, wearing a single glove on your saber/sword hand brings it to another level. Same goes for single pauldrons for gladiator like guys/gals.

Add to that armor/weaponry customization, and visible effect of degradation and I'm in heaven.
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Vicki Blondie
 
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Post » Wed Sep 01, 2010 8:08 pm

Separate pauldrons would be immensly awesome for looks. Just having one shoulder just gives off a "badass" vibe imo.


I agree. I've always loved those "partial armors". It's like if the character is saying: "I don't need a full armor suit to kick your ass off".
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Sheila Esmailka
 
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Post » Wed Sep 01, 2010 12:08 pm

Yey, for Morrowind's srmor system!
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Rudi Carter
 
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Post » Wed Sep 01, 2010 8:40 pm

I do hope the pauldrons are seperate. If they are not there, it will be an "aw... ok then." moment more that a "WTH!!!!" moment.

the more features they add in, the more time we can spend and the more "in depth" the game will feel. i love the feeling of not being limited in these ways. Games will always have limits, but the farther they are, and the more you can do, the the more immersive the general experience feels. I loved the way MW did it, but I loved Oblivion just as much.

some of these shots seem to suggest that you get straps once you equip one pauldron, and the pauldron itself. when you add another, it gets attached to the other shoulder and the straps look like they are attaching that one too. it all depends on how the clothing engine works.

the best clothing engine i've seen is in the misfired title Final fantasy 14. check out the tech videos, with active clothing morphing. I can't find that video anymore unfortunately...
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Stryke Force
 
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Post » Wed Sep 01, 2010 6:05 pm

i hope there isnt a slot for pauldrons, let some armors have different pauldrons as a whole and let that be it

im against different gauntlets as it looks dumb, feels dumb, and i dont know how would the magical properties act if you only had 1 . . . different boots would be even more stupid
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Marcia Renton
 
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Post » Wed Sep 01, 2010 6:28 pm

Wait, what do you mean about highlighting it? Do you mean I shouldn't bring it up and show that it's broken?

Frankly, this is all we need:

Helm, left pauldron, right pauldron, bracers, left glove, right glove, amulet, chest, legs, boots, cloak, two rings and wear robes over armor. That's it. I don't see a reason to wear clothing under armor when most of the armor will make the clothing invisible. It's taking away development time from a feature that actually affects the game. What more do you need when you have the armor slots I listed above and decals and armor recoloring? That's trillions of combinations, how many more do you need? No two characters will look alike unless you try to make them look alike, is that not enough customization?

you can find out the exact number of combinations using the nPr function on your calculator...just saying...
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Joanne Crump
 
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Post » Wed Sep 01, 2010 10:52 am

If i could pick between seperate pauldrons or a fully redesigned horse system with a well thought out implementation of werewolves then pauldrons are meh. However, they would be nifty and if the devs have an appropriate amount of time i would love to see them.
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tegan fiamengo
 
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Post » Wed Sep 01, 2010 9:21 am

I know this has been mentioned, but I'd like to make a thread dedicated for this for people who haven't noticed to see it.

The character on the wallpaper released yesterday had his pauldron on the right side, while the character fighting the dragon in the trailer has his pauldron on the left side. They're both wearing the same armor, except for the placement of the pauldron.

Also in the trailer, the female archer in the fall forest has a bare-back, which means she is not wearing a cuirass, but you can see she is wearing a pauldron on her right side.

Your thoughts?

What wallpaper character ? Can you post comparison pictures?
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NeverStopThe
 
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Post » Wed Sep 01, 2010 7:40 pm

Speakin of armor, I dont think that ive seen any kind of heavy/plate armor in any of the screenshots or trailer. Have any of you notice this?
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Scotties Hottie
 
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Post » Wed Sep 01, 2010 10:31 pm

Speakin of armor, I dont think that ive seen any kind of heavy/plate armor in any of the screenshots or trailer. Have any of you notice this?

I seen the elf armour this seems to be quite a heavy one and it seems to be one single piece cloth I hope I am wrong couse this may mean that there is no multiple slots for amrours ...
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Devin Sluis
 
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Post » Wed Sep 01, 2010 11:39 pm

What wallpaper character ? Can you post comparison pictures?

http://mmomfg.com/wp-content/uploads/2011/02/194872-sky1.jpg

By the way, a couple people mentioned the wallpaper image is mirrored. How do you know that? And why would they mirror it?
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HARDHEAD
 
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Post » Wed Sep 01, 2010 8:27 pm

http://mmomfg.com/wp-content/uploads/2011/02/194872-sky1.jpg

By the way, a couple people mentioned the wallpaper image is mirrored. How do you know that? And why would they mirror it?

The only evidence I can find for that statement is the fact most TES characters are right handed, and a dagger probably wouldn't be in your main hand.
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Oscar Vazquez
 
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Post » Wed Sep 01, 2010 6:39 pm

Number of clothing and armor slots was reduced to make the armor and clothing look better. A problem in Morrowind was that the player looked as he was assembled from parts.

Sure that just wasn't the graphics engine?

More the character model, better bodies reduced this significantly in Morrowind.
However it's impossible to get away from the problem with cloth meshes under the armor.

Yes you can minimize it by making all shirts tight so you get no poke trough, but this would limit clothing design or you need a loose and a tight model. and switch then equipping.
However all of this require much work, shoulder armor should not be much problems but separate armor on the arms would more so if it don't cover all of the arm.
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Jack Bryan
 
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Post » Wed Sep 01, 2010 3:39 pm

you can find out the exact number of combinations using the nPr function on your calculator...just saying...


Why should I spend time calculating something when I was just illustrating a point, I don't want an exact number. A month ago I had to calculate combinations in Skyrim which was something like 50 septillion combinations or something along those lines.

The only evidence I can find for that statement is the fact most TES characters are right handed, and a dagger probably wouldn't be in your main hand.


well, they were right handed in previous games. With the new combat system, you can be right handed, left handed or ambidextrous if you want to, allowing for even more RP value than before.
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Lily Evans
 
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Post » Wed Sep 01, 2010 5:10 pm

i hope there isnt a slot for pauldrons, let some armors have different pauldrons as a whole and let that be it

im against different gauntlets as it looks dumb, feels dumb, and i dont know how would the magical properties act if you only had 1 . . . different boots would be even more stupid



What? Why would seperate gauntlets be dumb?

Having separate gauntlets (if they have separate pauldrons) is a must imo. Being able to give your guy that more "Gladiator" look, having one arm look more armoured and his sword him less armoured.
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Leanne Molloy
 
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Post » Wed Sep 01, 2010 8:36 pm

On the topic of armour I hope all armour is wearable unlike that bs where you weren't able to pick up white imperial armour in OB
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Mashystar
 
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Post » Wed Sep 01, 2010 3:02 pm

you can find out the exact number of combinations using the nPr function on your calculator...just saying...

Not quite...

Why should I spend time calculating something when I was just illustrating a point, I don't want an exact number. A month ago I had to calculate combinations in Skyrim which was something like 50 septillion combinations or something along those lines.

But numbers are important.

For 14 slots, assuming say 32 colors to choose from and 32 decals to choose from, the combinations are:
[sum from k=0 to 14: (14 nCr k)(33 nCr 1)^2] = 17,842,176, where the 33rd option represents choosing no colors or decals.

For 16 slots (shirt and pants) without color choice or decals, the combinations are:
[sum from k=0 to 16: (16 nCr k)] = 65,536.

However, for 16 slots with color choice and decals,
[sum from k=0 to 16: (16 nCr k)(33 nCr 1)^2] = 71,368,704.
So I guess, why not do both?

It's interesting that you say having shirts/pants under armor would be too strenuous to implement, yet you suggest decals/colors. If I were designing a data structure to account for the former, I'd use a map that maps the slot objects (the keys) to either a set or another map. And either the set or the 2nd map would contain both the clothing/armor object, as well as a boolean value for whether it is rendered or not, with a simple function to see if the slot covering it was mapped to anything to determine what to set that boolean as.

So, for example, my chest-armor slot is mapped to an iron cuirass, something that doesn't have holes to see any shirts through. The boolean value for this slot is set to true, as my robe slot is mapped to nothing. My shirt slot is mapped to a common shirt, and the boolean value for this slot is set to false, as my chest-armor slot is mapped to something.

Designing such a thing by itself would literally take around an hour.

Whereas compiling all the decal textures, dynamically altering the color of preset textures, those things seem a bit more complicated.
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Kathryn Medows
 
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Post » Wed Sep 01, 2010 2:30 pm

i hope there isnt a slot for pauldrons, let some armors have different pauldrons as a whole and let that be it

im against different gauntlets as it looks dumb, feels dumb, and i dont know how would the magical properties act if you only had 1 . . . different boots would be even more stupid


It all reduces to the same thing: If you don't want to wear two different pauldrons/gauntlets/whatever, then DON'T wear them. But respect the people who wants it, and their freedom to do so.
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Del Arte
 
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