More evidence for separate pauldrons

Post » Wed Sep 01, 2010 8:44 pm

I know this has been mentioned, but I'd like to make a thread dedicated for this for people who haven't noticed to see it.

The character on the wallpaper released yesterday had his pauldron on the right side, while the character fighting the dragon in the trailer has his pauldron on the left side. They're both wearing the same armor, except for the placement of the pauldron.

Also in the trailer, the female archer in the fall forest has a bare-back, which means she is not wearing a cuirass, but you can see she is wearing a pauldron on her right side.

Your thoughts?
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Skrapp Stephens
 
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Post » Wed Sep 01, 2010 2:48 pm

I know this has been mentioned, but I'd like to make a thread dedicated for this for people who haven't noticed to see it.

The character on the wallpaper released yesterday had his pauldron on the right side, while the character fighting the dragon in the trailer has his pauldron on the left side. They're both wearing the same armor, except for the placement of the pauldron.

Also in the trailer, the female archer in the fall forest has a bare-back, which means she is not wearing a cuirass, but you can see she is wearing a pauldron on her right side.

Your thoughts?


The archer in the fall forest is a male (bosmer?) btw. As for separate pauldrons, I'll say what I have before, it's most likely we do have separate pauldrons again.
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Michelle Serenity Boss
 
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Post » Wed Sep 01, 2010 4:31 pm

The archer in the fall forest is a male (bosmer?) btw. As for separate pauldrons, I'll say what I have before, it's most likely we do have separate pauldrons again.


How do you know it's a male? I think I see a boob.
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Lawrence Armijo
 
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Post » Wed Sep 01, 2010 11:17 pm

The archer in the fall forest is a male (bosmer?) btw. As for separate pauldrons, I'll say what I have before, it's most likely we do have separate pauldrons again.

You can see her bosom.
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Cathrin Hummel
 
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Post » Thu Sep 02, 2010 12:09 am

in the magazine there is a guy wearing nothing but a left pauldren, in the trailer I see a guy wearing nothing but a right pauldren and an odd sleeve thing. I don't think they'd be two separate chest pieces.

Also, there seems to be too many armors with no sleeves, and since the game takes place in Skyrim, I find that hard to believe. On top of that, I believe that wearing clothes under armor will appear again too.

I would be hoping for separate gloves too.
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no_excuse
 
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Post » Wed Sep 01, 2010 4:31 pm

I know this has been mentioned, but I'd like to make a thread dedicated for this for people who haven't noticed to see it.

The character on the wallpaper released yesterday had his pauldron on the right side, while the character fighting the dragon in the trailer has his pauldron on the left side. They're both wearing the same armor, except for the placement of the pauldron.

Also in the trailer, the female archer in the fall forest has a bare-back, which means she is not wearing a cuirass, but you can see she is wearing a pauldron on her right side.

Your thoughts?


I'd love it to be true, however, I'll be the sceptic. The wallpaper isn't an in-game shot. Could be a mistake.

Also, someone stated that the "Theif" leather set (that we see in the new trailer) has "Iron" like spaulders. Again, sceptical. Looking at still shots I'd say those are part of the cuirass. They hardly cover the arm, and would look totally out of place on anything other than a long sleeved cuirass.

Try this. Load the trailer up and pause at 1.45. Tell me what you think. Separate?
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Breanna Van Dijk
 
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Post » Wed Sep 01, 2010 10:47 pm

It does appear that we may have separate pauldrons. I sure hope we have more armor spots! Also, at 1:28 when the player is walking through a town and he has robes on, but it appears that he has some kind or armored sleeve coming out from under the robes. So hopefully we can wear robes over armor! ALSO, in that same scene the player has a bag hanging over his shoulder, and he clearly doesn't have a bag on him when he is running from the dragon. So we may be able to acquire baggage as well!
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Eileen Collinson
 
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Post » Wed Sep 01, 2010 11:42 pm


Try this. Load the trailer up and pause at 1.45. Tell me what you think. Separate?

The thing is, I've seen the same thing (Strap with a ring) of other chest pieces. Actually, there's a pic of it on someone with no shirt.

I really want to know, it would be great if someone from BETH could comment.
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Jimmie Allen
 
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Post » Thu Sep 02, 2010 12:57 am

You can see her bosom.


Topless with a manly body, attractive <_<
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casey macmillan
 
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Post » Wed Sep 01, 2010 11:58 pm

I hope so OB's armor system felt so limiting.
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Sammi Jones
 
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Post » Wed Sep 01, 2010 9:48 am

Edit: Nevermind, saw it wrong.
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Stephanie Valentine
 
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Post » Wed Sep 01, 2010 1:10 pm

Edit: Nevermind, saw it wrong.

Well, In a gameplay demo, that's being released by the company, that's gonna happen.

Edit: Nevermind.
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Jason King
 
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Post » Wed Sep 01, 2010 11:09 pm

I hope so OB's armor system felt so limiting.


It was 10 slots. It wasn't limiting at all, there were plenty of combinations to do. Just because it didn't have redundant layers like Morrowind which allowed you to enchant stack and break the game doesn't mean it was limiting. I want something in between Morrowind and Oblivion. Morrowind had too many but Oblivion could use a few more, like separate pauldrons for instance.
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Eduardo Rosas
 
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Post » Wed Sep 01, 2010 8:28 pm

It was 10 slots. It wasn't limiting at all, there were plenty of combinations to do. Just because it didn't have redundant layers like Morrowind which allowed you to enchant stack and break the game doesn't mean it was limiting. I want something in between Morrowind and Oblivion. Morrowind had too many but Oblivion could use a few more, like separate pauldrons for instance.

How was it redundant, it allowed for advanced customization, and furthermore how did it break the game?
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sam smith
 
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Post » Wed Sep 01, 2010 10:52 am

Also, there seems to be too many armors with no sleeves, and since the game takes place in Skyrim, I find that hard to believe. On top of that, I believe that wearing clothes under armor will appear again too.


Hohoho, you've never been to the north of england and britain then, especially Newcastle way.
Short skirts, shorts and bare t - shirts / vests are common in mid winter freezing temperatures, especially on party nights.
It shows how tough we are, and how good our nipbles look.

However I hope different pauldrons are in, as well as more versatlity.
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GPMG
 
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Post » Thu Sep 02, 2010 1:03 am

well since they are using a havok based model i have no idea. it seems nifs might be on the way out. i would like to have separate pauldrons and gloves, but we'll have to wait and see. speculations leads to disappointment after all.
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Jessica Lloyd
 
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Post » Wed Sep 01, 2010 6:45 pm

It was 10 slots. It wasn't limiting at all, there were plenty of combinations to do. Just because it didn't have redundant layers like Morrowind which allowed you to enchant stack and break the game doesn't mean it was limiting. I want something in between Morrowind and Oblivion. Morrowind had too many but Oblivion could use a few more, like separate pauldrons for instance.

Morrowind was perfect. The armour system allowed for the perfect amount of customization. How could there ever be too much customization? I'm sorry but your point makes no sense to me.
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Paula Rose
 
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Post » Wed Sep 01, 2010 10:43 pm

The armor in the trailer was more of a primitive kind, compared to the full leather armor suit or guard armor, which would be more likely to have matching pauldrons.

They could very well deal with the pauldrons of the more tribal armor like they did the (raider) armor in Fallout 3.

http://images2.wikia.nocookie.net/__cb20081117124048/fallout/images/b/b9/Armor_raider_painspike_mf.jpg
http://images2.wikia.nocookie.net/__cb20101214194220/fallout/images/thumb/2/27/Armored_Vault_suit.png/152px-Armored_Vault_suit.png
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Kevin S
 
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Post » Wed Sep 01, 2010 9:19 am

How do you know it's a male? I think I see a boob.


He could just be really fat...Seriously, plenty of guys have a bigger chest than me..


ok seriously, i really hope thats the case, i didn't understand why Oblivion took away so much stuff like separate gloves, pauldrons, clothes under the armor, spears, crossbows and what have you. Sure some people exploited the game and took advantage of a few things- but if they want to play the game like that..let them, i never did and yet i felt almost punished for it. I'm ecstatic that things like spears, and crossbows are being re added, please continue the trend and give us back small things that are very important to us!
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Rich O'Brien
 
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Post » Wed Sep 01, 2010 9:19 am

He could just be really fat...

Or it's Fleshbeard (An imaginary villian my friend and I created. His beard is just flesh) and you're seeing his beard.
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asako
 
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Post » Wed Sep 01, 2010 11:45 am

Morrowind was perfect. The armour system allowed for the perfect amount of customization. How could there ever be too much customization? I'm sorry but your point makes no sense to me.

Exactly. Nothing can be redundant if it adds to customization.

As for the Enchantment stuff, I don't fully understand the argument. You work to get enchantments, so you should be rewarded by being more powerful.
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Shirley BEltran
 
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Post » Wed Sep 01, 2010 2:01 pm

It was 10 slots. It wasn't limiting at all, there were plenty of combinations to do. Just because it didn't have redundant layers like Morrowind which allowed you to enchant stack and break the game doesn't mean it was limiting. I want something in between Morrowind and Oblivion. Morrowind had too many but Oblivion could use a few more, like separate pauldrons for instance.

There you go on about the enchantment again. :rolleyes:
It allows custimization, I could care less if clothes become enchantable. I just want to customize and look good and play the role of the character.

*Its a single player game, a scarytime when people worry about others character in a non multiplayer game.*

Just have it that only certain levels will allow for more things to be enchanted. Jewelery would be first(Because gems are easy to put souls in :shrug:), then armor, then clothing.
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Queen Bitch
 
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Post » Wed Sep 01, 2010 9:51 pm

There you go on about the enchantment again. :rolleyes:
It allows custimization, I could care less if clothes become enchantable. I just want to customize and look good and play the role of the character.

*Its a single player game, a scarytime when people worry about others character in a non multiplayer game.*

Just have it that only certain levels will allow for more things to be enchanted. Jewelery would be first(Because gems are easy to put souls in :shrug:), then armor, then clothing.


I said inbetween. Morrowind's customization went too far and yes there is too far. The point of the armor customization is to make more options of unique looks but when several of those slots are unseen because they are hidden under your armor, it defeats the purpose of that customization, thus those extra slots shouldn't exist because they would only be there for either enchant stacking or nothing at all, both of which are bad. So inbetween Morrowind and Oblivion is where that would be, not to mention we have decals and other extra customization on top of the armor slots. More, useless armor slots doesn't mean more customization, it means more wasted development time. There should only be armor slots you can actually see without a microscope.

As for the single player line, it doesn't matter how many players there can be in a game, game imbalances are unacceptable in any circumstance. Game imbalances ruin the very fabric of the game they are in because you can trivialize content that had been created. Trying to eliminate game imbalances isn't worrying about other peoples feelings, it's just something that any self respecting game developer doesn't want which is why BGS has been eliminating them when they find them.

Morrowind was perfect. The armour system allowed for the perfect amount of customization. How could there ever be too much customization? I'm sorry but your point makes no sense to me.


Far from perfect in fact. It allowed for extraneous "customization" that allowed you to become a god and trivialize gameplay. It makes plenty of sense when you actually look at the system for what it is instead of through nostalgia goggles, which it seems too many people won't take their off. There is a reason bethesda removed the armor system, it wasn't to laugh at your pain, it was because it was broken and had several slots that were useless or didn't make sense. Like I said, somewhere inbetween would be perfect.
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Dominic Vaughan
 
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Post » Wed Sep 01, 2010 3:59 pm


Far from perfect in fact. It allowed for extraneous "customization" that allowed you to become a god and trivialize gameplay. It makes plenty of sense when you actually look at the system for what it is instead of through nostalgia goggles, which it seems too many people won't take their off. There is a reason bethesda removed the armor system, it wasn't to laugh at your pain, it was because it was broken and had several slots that were useless or didn't make sense. Like I said, somewhere inbetween would be perfect.


That is a matter of opinion. Many people find Morrowind's system far more superior, and not because of your allegations of "Nostalgia Goggles". It's a single player game, things don't have to be balanced. Some people actually like these games, for they find it entertaining to strive for godly powers.

I'd like the ability to do everything and chose not to rather than have it restricted. No one is forcing you to enchant every piece of your equipment. The fact that your argument is that it will be unbalanced in a single player game, where the goal is to become as powerful as you want, shows you don't have a grasp of what the Elder Scrolls was about. Besides, how much did the Oblivion system actually change. It just restricted customization and made the game feel under developed.
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TWITTER.COM
 
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Post » Wed Sep 01, 2010 6:48 pm

I said inbetween. Morrowind's customization went too far and yes there is too far. The point of the armor customization is to make more options of unique looks but when several of those slots are unseen because they are hidden under your armor, it defeats the purpose of that customization, thus those extra slots shouldn't exist because they would only be there for either enchant stacking or nothing at all, both of which are bad. So inbetween Morrowind and Oblivion is where that would be, not to mention we have decals and other extra customization on top of the armor slots. More, useless armor slots doesn't mean more customization, it means more wasted development time. There should only be armor slots you can actually see without a microscope.

As for the single player line, it doesn't matter how many players there can be in a game, game imbalances are unacceptable in any circumstance. Game imbalances ruin the very fabric of the game they are in because you can trivialize content that had been created. Trying to eliminate game imbalances isn't worrying about other peoples feelings, it's just something that any self respecting game developer doesn't want which is why BGS has been eliminating them when they find them.



Far from perfect in fact. It allowed for extraneous "customization" that allowed you to become a god and trivialize gameplay. It makes plenty of sense when you actually look at the system for what it is instead of through nostalgia goggles, which it seems too many people won't take their off. There is a reason bethesda removed the armor system, it wasn't to laugh at your pain, it was because it was broken and had several slots that were useless or didn't make sense. Like I said, somewhere inbetween would be perfect.



I liked Daggerfall's armor system, along with Morrowinds. Heck, even Arena had it more down-pat than Oblivion. I'm sorry to say this, but it seems a vast majority of people prefer more armor capabilities tahn you, which doesn't break the game at all. That's why there were armor enchantment limits, so you couldn't just be god-like right then and there. I guess if I chose to wear a robe over armor, with 1 pauldron and 10 rings, that would be breaking the game; at least to you. If I did that in real life, I guess I would be breaking real life (joke)
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Angel Torres
 
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