1 more Fallout: New Vegas DLC?

Post » Wed May 09, 2012 2:17 pm

.FO3 was way more popular and a way better game
No.
Need I repeat everything that everyone said about your 'facts'?
Theres a whole two pages of it.
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Jodie Bardgett
 
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Post » Wed May 09, 2012 6:04 pm

FO3 had bad writing ? you must be smoking something...FO3 was way more popular and a way better game...hands down...FO3 had it all. suspsense, drama, action....the enclave taking over the purifier, getting kidnapped by the enclave, having to escape raven rock, the enclave showing up after the waters of life quest, taking the purifier back...those were all epic dramatic moments in the story... new vegas didn't have any of that...so you're high if you think its story was better...and besides...the story is just one element of a game...in new vegas nothing respawns really...the map is empty...nothing to really explore except small shacks and tiny little caves that took like 10 seconds to explore...new vegas was 20 dollars less than 2 months after it came out, thats a reflection on game sales...the only reason it sold a lot of copies initially was because of the success of FO3.

So what if it was more popular?

Fallout 3 had plot holes left and right and whether there is a ton of things to fight or nothing to fight has nothing to do with the damn writing! So the last half of your post makes no sense to what I said.
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Kieren Thomson
 
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Post » Wed May 09, 2012 9:02 am

Yeah, all of those other enclave/BoS oddities aside, this one thing truly ruined the game for me, with Broken Steel. Going into the sewers or into super mutant zones was no longer any fun, as you knew it would always quickly turn into a crazed, insane frenzy of melting down your gunbarrels and using up 2/3 of your ammo and all of your explosives just to kill a couple of overpowered bullet-sponge sons of beaches.... and then after healing up and going another 100 feet, do a full repeat... and so on. Totally stupid. And out in the open, it was scads of albino giant scorpians. You basically couldn't go anywhere anymore, without always running into these dumb-arsed creatures that were astoundingly unfun to deal with. Great work, that.
Or you could send Fawkes, who is inexplicably made nigh-invincible by downloading BS. I'm fairly certain that I spent more time trying to find ways to kill him than I did on the main quest. (I failed to kill him in case anyone was wondering)
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Tiffany Carter
 
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Post » Wed May 09, 2012 1:42 pm

FO3 had bad writing ? you must be smoking something...FO3 was way more popular and a way better game...hands down...FO3 had it all. suspsense, drama, action....the enclave taking over the purifier, getting kidnapped by the enclave, having to escape raven rock, the enclave showing up after the waters of life quest, taking the purifier back...those were all epic dramatic moments in the story... new vegas didn't have any of that...so you're high if you think its story was better...and besides...the story is just one element of a game...in new vegas nothing respawns really...the map is empty...nothing to really explore except small shacks and tiny little caves that took like 10 seconds to explore...new vegas was 20 dollars less than 2 months after it came out, thats a reflection on game sales...the only reason it sold a lot of copies initially was because of the success of FO3.

First of all, those are all scripted QTEs (Quick Time Events). And epic dramatic moments in the story? If you say so. Fallout isn't about having things go kablooey every three seconds. And what's with your weird infatuation with the Enclave? If the Enclave does anything, does that make for an "epic dramatic moment in the story?"

New Vegas didn't have any impressive set pieces? How about when you get to activate the Archimedes? Or the ghouls flying into space?

Complaining about New Vegas' map being empty? What do you expect? It's a goddamned wasteland. Wastelands shouldn't be teeming with life and have all sorts of crap in every nook and cranny.

Popularity means nothing. Twilight is highly popular, must mean it's good right? Or Justin Bieber? And a better game? Only to casuals who are used to playing games the likes of Call of Duty, or people who have never played a Fallout game in their life (98% of F3 fans).

Also Sebor was referring to the horrible writing in F3. As in, the dialogue. The dialogue in F3 could make a fourth grader cringe, let alone veteran fans of the series who are well into their 20s.
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Bloomer
 
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Post » Wed May 09, 2012 11:05 am

Disregard this. Accidentally posted twice.
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Peter P Canning
 
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Post » Wed May 09, 2012 9:42 pm

FO3 had bad writing ? you must be smoking something...FO3 was way more popular and a way better game...hands down...FO3 had it all. suspsense, drama, action....the enclave taking over the purifier, getting kidnapped by the enclave, having to escape raven rock, the enclave showing up after the waters of life quest, taking the purifier back...those were all epic dramatic moments in the story... new vegas didn't have any of that...so you're high if you think its story was better...and besides...the story is just one element of a game...in new vegas nothing respawns really...the map is empty...nothing to really explore except small shacks and tiny little caves that took like 10 seconds to explore...new vegas was 20 dollars less than 2 months after it came out, thats a reflection on game sales...the only reason it sold a lot of copies initially was because of the success of FO3.
Why are you still on this side of the forums? Go back to Skyrim, move on with your life.
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xx_Jess_xx
 
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Post » Wed May 09, 2012 10:24 pm

Since we're talking about DLC's, I heard a rumor that the Fallout Divide is in the future Death valley. Is that in any way possible?
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Sammie LM
 
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Post » Wed May 09, 2012 8:29 am

Since we're talking about DLC's, I heard a rumor that the Fallout Divide is in the future Death valley. Is that in any way possible?

Death Valley is awful. It's a huge sink in the desert that is hotter and drier than the rest of the Mojave. There is nothing there but a few dessicated cacti and some parched lizards... and they fart dust. The Divide was a major city... Lonesome Road clearly depicts skyscraqers and lots of tall buildings, freeways, a metropolis and military industrial complex. What is the likelihood of that existing in Death Valley? Even fantasy game writers couldn't pull that one off without everyone laughing.

Which kinda makes me wonder what 'The Divide' city in Lonesome Road is supposed to be representative of, in real life? There is no such city between Vegas and Reno, and nothing in the Sierra Mtn. range between Nevada and California... not until you completely cross the mountains and drop down into Sacramento or Fresno/Bakersfield. All other towns in that entire space are just smallvilles and hicktowns- definitely nothing close to what The Divide is in Lonesome Road. The city of The Divide can only be a totally imaginary place that has no origin in a real, existing city- unlike all the rest of the large cities depicted in the FO games, which are based on existing places in real life.
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biiibi
 
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Post » Wed May 09, 2012 6:09 pm

Death Valley is awful. It's a huge sink in the desert that is hotter and drier than the rest of the Mojave. There is nothing there but a few dessicated cacti and some parched lizards... and they fart dust. The Divide was a major city... Lonesome Road clearly depicts skyscraqers and lots of tall buildings, freeways, a metropolis and military industrial complex. What is the likelihood of that existing in Death Valley? Even fantasy game writers couldn't pull that one off without everyone laughing.

Which kinda makes me wonder what 'The Divide' city in Lonesome Road is supposed to be representative of, in real life? There is no such city between Vegas and Reno, and nothing in the Sierra Mtn. range between Nevada and California... not until you completely cross the mountains and drop down into Sacramento or Fresno/Bakersfield. All other towns in that entire space are just smallvilles and hicktowns- definitely nothing close to what The Divide is in Lonesome Road. The city of The Divide can only be a totally imaginary place that has no origin in a real, existing city- unlike all the rest of the large cities depicted in the FO games, which are based on existing places in real life.

The Divide was in Hopevile, California...

FO3 had bad writing ? you must be smoking something...FO3 was way more popular and a way better game...hands down...FO3 had it all. suspsense, drama, action....the enclave taking over the purifier, getting kidnapped by the enclave, having to escape raven rock, the enclave showing up after the waters of life quest, taking the purifier back...those were all epic dramatic moments in the story... new vegas didn't have any of that...so you're high if you think its story was better...and besides...the story is just one element of a game...in new vegas nothing respawns really...the map is empty...nothing to really explore except small shacks and tiny little caves that took like 10 seconds to explore...new vegas was 20 dollars less than 2 months after it came out, thats a reflection on game sales...the only reason it sold a lot of copies initially was because of the success of FO3.

Okay, tell me when I could join the Enclave. I'll tell you when, NEVER. The game had terrible writing for an RPG. The main quest was so linear it would make water stop flowing. I pretty sure that's the problem that everyone has with Fallout 3 main quest. As for the dialouge, well, Sebor has that arguement won.
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Jeneene Hunte
 
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Post » Wed May 09, 2012 6:56 am

Since we're talking about DLC's, I heard a rumor that the Fallout Divide is in the future Death valley. Is that in any way possible?

I believe the Divide is in California, so no.
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Far'ed K.G.h.m
 
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Post » Wed May 09, 2012 9:31 am

The Divide was in Hopevile, California...

There is no Hopeville, California. Unless both google world maps and mapquest somehow managed to omit any record of it from their voluminous databases, which I just searched. As I thought, it is a made-up town.

But, there is a Hopeville Arkansas, and another in Nova Scotia... close enough?
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Chloe Lou
 
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Post » Wed May 09, 2012 10:04 pm

I believe the Divide is in California, so no.

Death Valley is in California.

The only Hopeville California I could find is apart of LA so, it can't be the Divide.
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Rachel Tyson
 
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Post » Wed May 09, 2012 7:34 am

I think its just a made up location, I don't know of any large city in that area along the California-Nevada border.

There was 120 years of time since the divergence, there could be some new cities that sprung up.
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GabiiE Liiziiouz
 
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Post » Wed May 09, 2012 6:29 pm

I think its just a made up location, I don't know of any large city in that area along the California-Nevada border.

There was 120 years of time since the divergence, there could be some new cities that sprung up.

Yes, that would have to be the explanation for it, as your first sentence is entirely correct. Not to mention the fact that there are no easily utilized mountain passes to enable the existence of such a city, or freeways accessing it, all the way between Tahoe (which exits out into Reno) and the southern end of the Sierra Nevada range. Not only is The Divide/Hopeville based on a city that doesn't exist, it is also based on a mountain pass from the west that doesn't exist, either.
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Emily Jeffs
 
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Post » Wed May 09, 2012 12:34 pm

Yes, that would have to be the explanation for it, as your first sentence is entirely correct. Not to mention the fact that there are no easily utilized mountain passes to enable the existence of such a city, or freeways accessing it, all the way between Tahoe (which exits out into Reno) and the southern end of the Sierra Nevada range. Not only is The Divide/Hopeville based on a city that doesn't exist, it is also based on a mountain pass from the west that doesn't exist, either.
Well after going through an underground nuclear apocolypse, a few rocks may be out of place.
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Andrew Tarango
 
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Post » Wed May 09, 2012 6:48 pm

Well after going through an underground nuclear apocolypse, a few rocks may be out of place.

True. But the pass would have had to exist before those explosions, for the whole shebang to have even been there to get blown up in the first place. So that is irrelevant.
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N3T4
 
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Post » Wed May 09, 2012 8:22 am

Well after going through an underground nuclear apocolypse, a few rocks may be out of place.

True, but that still doesn't explain where Hopeville comes from. It's still a made up place.

http://www.youtube.com/watch?v=S1f6vbiuUt0
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Katie Louise Ingram
 
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Post » Wed May 09, 2012 6:03 pm

God I so hate the people who will do anything to pass of their opinions as facts even if the other person is just saying I have my opinion about it and is polite in saying so. Half of the dinosaurs here who like to run down Fallout 3 are like that.

If you came across an irradiated room with a switch inside of it that you really wished to press and you had a companion with you with a radiation suit on what would you do huh? Remember Interplay/obsidian made the rules of the universe and said ghouls and muties can survive radiation so In what universe does not using a ghoul/mutie companion and going ahead and getting killed while pushing the switch makes for a better story?

Using Charon or Fawkes to enter the code was just perfect because that's what humans do.. make use of resources and other people (especially when it does them no harm) to get things done.

New Vegas is a good game but Fallout 3 is in no way a bad game. The only thing I silently complained about was the lack of choice to give the purifier to the enclave. But I guess Bethesda wanted us to know what the cannon ending is right away instead of waiting many years for the next game to tell us.

And if you are wondering I played fo1 and fo2 both.. played them right after I played Fallout BOS on the xbox all those years ago and when Fallout 3 came out I was happy Bethesda did this game and not some Command and Conquer 4 making company like EA
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Brandon Wilson
 
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Post » Wed May 09, 2012 10:05 pm

Did...did you just mention the Burned Game? I'm gonna have nightmares now.
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Ashley Hill
 
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Post » Wed May 09, 2012 5:47 pm

God I so hate the people who will do anything to pass of their opinions as facts even if the other person is just saying I have my opinion about it and is polite in saying so. Half of the dinosaurs here who like to run down Fallout 3 are like that.

If you came across an irradiated room with a switch inside of it that you really wished to press and you had a companion with you with a radiation suit on what would you do huh? Remember Interplay/obsidian made the rules of the universe and said ghouls and muties can survive radiation so In what universe does not using a ghoul/mutie companion and going ahead and getting killed while pushing the switch makes for a better story?

Using Charon or Fawkes to enter the code was just perfect because that's what humans do.. make use of resources and other people (especially when it does them no harm) to get things done.

New Vegas is a good game but Fallout 3 is in no way a bad game. The only thing I silently complained about was the lack of choice to give the purifier to the enclave. But I guess Bethesda wanted us to know what the cannon ending is right away instead of waiting many years for the next game to tell us.

And if you are wondering I played fo1 and fo2 both.. played them right after I played Fallout BOS on the xbox all those years ago and when Fallout 3 came out I was happy Bethesda did this game and not some Command and Conquer 4 making company like EA

Wait, so you don't think that people who criticize Fallout 3 don't have valid opinions, then you go on to point out two logical inconcistencies that make up the arguments of the people who criticize Fallout 3? No one (that I've ever seen) says that Fallout is a horrible game. What they say is that it is inconsistent with the rest of the Fallout series, and that Bethesda could have done a much better job if they had cared enough about the lore. However, most of these people also acknowledge that it was Bethesda's first experience with the series, and that it isn't fair to expect a perfect game on Beth's first go.

It's fine to have your own opinion, but if you are going to tell everyone about it, then you need to accept the possibility of someone disagreeing with you and telling you why they disagree. That's just part of the internet. Will some people be less cordial than you want them to be? Almost certainly. Does that mean that these "Old Dinosaurs" are just out to get you and don't have anything meaningful to contribute? Of course not.
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Roy Harris
 
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Post » Wed May 09, 2012 6:37 am

God I so hate the people who will do anything to pass of their opinions as facts even if the other person is just saying I have my opinion about it and is polite in saying so. Half of the dinosaurs here who like to run down Fallout 3 are like that.

http://www.gamesas.com/topic/1325750-new-vegas-or-fallout-3/page__view__findpost__p__19961651 I guess you have to hate yourself now.

If you're not in the mood for hating yourself, you could just accept that people have different opinions than you rather than hating those people :)

Fallout BOS The Burned Game

You have to use the proper name around here...the use of its real name has been banned by Caesar...?
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Emmanuel Morales
 
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Post » Wed May 09, 2012 11:18 am

*Vertibird assault team standing by to purge that section of heresy, SIR!

http://images.wikia.com/fallout/images/1/1a/FO2_Intro_APA.jpg
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Chantel Hopkin
 
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Post » Wed May 09, 2012 6:53 pm

*Vertibird assault team standing by to purge that section of heresy, SIR!

http://images.wikia.com/fallout/images/1/1a/FO2_Intro_APA.jpg

*vault door opens* *family waves* *your avatar happens*

Your avatar comes in handy at times like this :biggrin:
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Eibe Novy
 
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Post » Wed May 09, 2012 7:43 am

Ugh, I finally come back to the Fallout forums, and... I come back to this, yet another person wanting a BS expansion for FNV, granted, I can see why, I mean, why not ruin a perfectly good game by making none of your choices have any impact at all during the expansion.

I... I feel like we've progressed past kicking the dead horse and are now just raising it from the dead, just to kill it and kick it again...over and over.

Now that that is out of my system, I notice Tycho is still here. :D

As for the topic at hand, I can understand why you would want to progress past the ending OP, I really do, but what would be the point if nothing changed except the bare boned basics? Tying up all the different endings into one, viable plot solution is incredibly difficult, if not impossible. It just wouldn't be worth the effort, because in the end, say they make it, and it's not what everyone *wants* it to be, people are just going to be complanining about it till 2277, and then where will we be?

Appologies if the first part of this post seemed hostile, It's late, I'm tired, and the topic of a BS style expansion just needs to die, it's been talked to death, undeath, and then back to death again.
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Katharine Newton
 
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Post » Wed May 09, 2012 6:49 am

Now that that is out of my system, I notice Tycho is still here. :biggrin:

Good to see you back on the forums Ruin :foodndrink:

Ugh, I finally come back to the Fallout forums, and... I come back to this, yet another person wanting a BS expansion for FNV, granted, I can see why, I mean, why not ruin a perfectly good game by making none of your choices have any impact at all during the expansion.

I... I feel like we've progressed past kicking the dead horse and are now just raising it from the dead, just to kill it and kick it again...over and over.

You've probably missed ~25 other "We need more NV DLC/When r we gonna see BS DLC for NV?" threads since you last posted here. It's been bad :(
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Killah Bee
 
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