More Fortress/City building

Post » Sun Jan 24, 2010 10:26 pm

One of the most fun quest lines in TES history, in my opinion, was building Raven Rock in Bloodmoon.

Agree/Disagree? Should they include a similar quest line? Maybe something optional but which has an influence on end-game?

If something like this is included, there should be building placement options, micro-management options, hiring options, mercenaries, guards, etc. Maybe add a micro-economy to the game. I dunno.

I just really liked that aspect of Bloodmoon, but would love to see it come to a more detailed fruition in TES 5.

Discuss.

-Adam S.
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sara OMAR
 
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Post » Mon Jan 25, 2010 4:26 am

Although I see the appeal of a dynamic world, Raven Rock digressed from the game play of Morrowind into more of a sim or civ style play. Ideally the balance of any RPG should be that of adventure/exploration with a strong emphasis on a story driven plot, and not bogging down the player's attention to watching the paint dry on the development of a city/town/colony or whatever for zero sum. Now having said that, if this was the drive of the story then I could see the point.

My two pennies at what price (being heavily biased, since Bloodmoon was the least of my favorite BGS expansions).

Oh, welcome to the forums, enjoy your stay and have http://www.uesp.net/wiki/General:Fishy_Stick, for the exclusion of a yes/no poll. :P
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Phillip Brunyee
 
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Post » Sun Jan 24, 2010 7:58 pm

Although I see the appeal of a dynamic world, Raven Rock digressed from the game play of Morrowind into more of a sim or civ style play. Ideally the balance of any RPG should be that of adventure/exploration with a strong emphasis on a story driven plot, and not bogging down the player's attention to watching the paint dry on the development of a city/town/colony or whatever for zero sum. Now having said that, if this was the drive of the story then I could see the point.

My two pennies at what price (being heavily biased, since Bloodmoon was the least of my favorite BGS expansions).

Oh, welcome to the forums, enjoy your stay and have http://www.uesp.net/wiki/General:Fishy_Stick, for the exclusion of a yes/no poll. :P


Again, someone labels a role playing element as a sim or civ idea.
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TIhIsmc L Griot
 
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Post » Sun Jan 24, 2010 11:32 pm

I would certainly enjoy that. Maybe I'm a little biased towards this after playing Assassin's Creed Brotherhood for the past few days, but I've always enjoyed this element of interaction with the world in RPGs - especially if there is an element of choice involved as well, seeing the consequences of your actions play out for real. It's a substantial difference from setting a house down in Sim City and setting a house down in an RPG, where then you'll be able to go inside, talk to the inhabitants and so forth.

In particular, I hope that this is the sort of thing you will be doing as you progress towards the top of the guilds. It annoyed me to no end that in Morrowind once you were the head of a guild there was literally zilch you could do from then on, having gotten quest rewards and all. Oblivion wasn't really any better - you got quest rewards, but the only other continuing element I remember was that you could collect regular money from the assassins' guild and that's it. I don't want to become the head of the thieves' guild just so I can get an ugly helmet, I do it because I want to run the thieves' guild and expand its base of operations, for the power, the prestige and the money!

I reckon that a management-y endgame like that would work beautifully for the guild quests, I sincerely hope that's something Skyrim will have. It's a logical continuation from finishing the main quest of a guild and it's a great reward in itself, by letting you have a large impact on the game world after climbing through the ranks.
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Mizz.Jayy
 
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Post » Mon Jan 25, 2010 12:07 am

snip

While I agree with you in general, I think that once the standard routines and patterns of the solo role-playing-slaying-looting are established the occasional quest line that breaks up that and prevents it from becoming monotonous is extremely welcome. Raven Rock did this for Morrowind.
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Manuela Ribeiro Pereira
 
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Post » Sun Jan 24, 2010 2:54 pm

I love more role playing options! TES is a Role Playing Game. after all =]
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ZzZz
 
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Post » Mon Jan 25, 2010 6:47 am

I agree with the OP, I found the Raven Rock quest to be very gratifying. I think that the ability to shape a town/settlement through your actions really adds to the fun. I think that Skyrim would be a perfect place to impliment a quest like this, as it has a lot of wild areas that could be colonized.
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Emily Graham
 
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Post » Sun Jan 24, 2010 3:01 pm

I agree with the OP, I found the Raven Rock quest to be very gratifying. I think that the ability to shape a town/settlement through your actions really adds to the fun. I think that Skyrim would be a perfect place to impliment a quest like this, as it has a lot of wild areas that could be colonized.


I too would like something like that. Build the town, adventuring out to meet whatever requirements there are for the work to be done, a few big missions to protect it from threats or eliminate potential threats, perhaps the formation of a museum or statue or something of you, and then continuing simple missions to protect the town should you take them.
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Mimi BC
 
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