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Post » Sat Nov 28, 2015 12:34 pm

Popularity disproves nothing, other than will it sell.

That would be a step in the right direction, yes. I see it as one might see a strawberry milkshake ~now made with orange & chocolate ~instead. It won't ever be a strawberry milkshake unless made with strawberries ~and no orange & chocolate.

But that's only a part of it; I certainly didn't expect them to fix it; I just didn't expect them to make it worse.
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C.L.U.T.C.H
 
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Post » Sat Nov 28, 2015 3:20 pm

Fair enough, although I do think that's at least a little dismissive of action RPGs. I don't much care that you prefer classic RPGs, though, to each their own.

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Star Dunkels Macmillan
 
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Post » Sat Nov 28, 2015 1:47 pm


well thats kinda the point of a comersial product, fallout 1 & 2 was made to sell too.
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Alada Vaginah
 
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Post » Sat Nov 28, 2015 6:58 am

I for one am happy that Fallout is becoming a better series. :)

Better than the antiquated isometric system that it used to be. An artifact of an older time.

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Stephanie Nieves
 
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Post » Sat Nov 28, 2015 2:05 am


I agree with Per Ardua you are so negative about every little thing in f4.

Why do you spend your time looking at a game you dont think is good?
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remi lasisi
 
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Post » Sat Nov 28, 2015 2:31 am


You clearly dont understand that word
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Andrea P
 
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Post » Sat Nov 28, 2015 12:05 pm

Not at all; I think the PA appearance and behavior looks superb; and (as always) the landscape looks superb as well.

Why assume that I don't think it's a good game? (I think all of their games are good; I have all of their TES & FO games, except Red Guard.)
*But there is a difference between being a good game, and being a good ~what they are calling their game.

But of course I do.

[No need for me to link the definition.]

*However I do not think that you understand the context here.

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krystal sowten
 
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Post » Sat Nov 28, 2015 12:50 am

Some people enjoy complaining. Other people are so focused on the past that they are unable to look to the future. Both groups seem to have a presence on this board.

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Connor Wing
 
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Post » Sat Nov 28, 2015 1:24 am

Either you are trolling gizmo or you fail to grasp such simple basics as an action rpg.

Here is a clue. A game isnt an rpg because its turnbased or realtime.
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Naomi Ward
 
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Post » Sat Nov 28, 2015 2:55 am


Yeah and his reponses are the same in every single thread.
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suzan
 
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Post » Fri Nov 27, 2015 11:34 pm

He's referring to them getting away from how Fallout 1 & 2 were done. The series already had a cult following before Bethesda took over. It's sort of like if Volition or Rockstar took over development on the next Elder Scrolls series or Fallout 4. Lol, so I definitely feel his pain.

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Jesus Sanchez
 
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Post » Sat Nov 28, 2015 3:22 am

That's a good thing, yes? :P

I see this game as sort of like Mass Effect 2. It had much less RPG mechanics than the previous game, but was so extremely well written and fun to play that all my concerns went right out the window, and it still remains my favorite Bioware game to this day. I am hoping Fallout 4 is Bethesda's Mass Effect 2.


I find that his criticisms are calmly, thoughtfully explained and attacking him for something that he in no way expresses aggressively is a little immature.
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Love iz not
 
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Post » Sat Nov 28, 2015 4:38 am

As far as I can see Gizmo and me are the only ones that have critical opinion about game, while rest of you are completely lack of it...you are just fine with everything company gives you.no wonder they treat gamers like sheeps ....
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Laura Hicks
 
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Post » Sat Nov 28, 2015 2:11 pm

Youngsmeagol his pain? I am true old fallout gamer. He just complains. The truth is:

Interplay killed the fallout series with their inaction, then tactics, then lionheart and then VB.

Bethesda saved fallout. And the praise from people like Tim Cain and Chris Avellone shows how great they made it. And NV was a billion times more fallout than the garbage project VB which was so bad it couldnt even be salvaged for a release.
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Sylvia Luciani
 
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Post » Sat Nov 28, 2015 3:44 pm

Unless of course, one prefers orange and chocolate :cool:

Either way, proof is in the milkshake, I hope when we actually get to play the game, that you get some enjoyment from it, even if it isn't strawberry.

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Lucie H
 
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Post » Sat Nov 28, 2015 7:17 am

kinda hard to have a critical opinion if you like everything ya seen so far, kinda silly to be critical for criticals sake in that case.


you could do like most costuners and go to another resturant then, I hear the guys who made Wasteland 2 make a excelent strawberry milkshake ;3
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Mimi BC
 
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Post » Sat Nov 28, 2015 4:08 pm

There's a bit of a difference between having a critical opinion and nitpicking about every single thing while lamenting about how Bethesda is murdering Fallout.

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Kortniie Dumont
 
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Post » Sat Nov 28, 2015 11:05 am


To be fair to Gizmo and his fellow naysayers, I understand the pain of having a beloved franchise go in a direction you don't approve of. Of course everyone is entitled to their opinion and I wouldn't dream of denying them theirs. The problem arises when some people (and it has to be stated that Gizmo is NOT one of these), attempt to belittle others simply for enjoying something they don't.

I was a big fan of Final Fantasy, up to and including FFX. I didn't like the way they went with subsequent games, so I accepted it and moved on. What I categorically did not do was hang around the Square Enix forums bemoaning every new addition or removal as and when it came to light. I don't understand that mentality at all :shrug:
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Travis
 
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Post » Sat Nov 28, 2015 1:07 pm

Good, I hate to wait few seconds just for the container to open and then find out only coffee mug stored inside.

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Amelia Pritchard
 
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Post » Sat Nov 28, 2015 3:14 pm

Espescially when all the info is coming from journalist who doesn't even have much knowledge about the games and franchise in general. I judge FO4 after I played it.

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carley moss
 
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Post » Sat Nov 28, 2015 1:15 pm

Ok, the guy's comment about the problem with big battles being the reliance on VATS bugs me. Maybe it was different if you played on a controller, but on a mouse and keyboard, aiming was not that hard. I barely used VATS, usually only when things got hectic or chaotic and I needed to make some headshots quick. So either controllers svck more than I thought they did, or they guy was just really bad.

That said, those games really did have a problem with big battles. It wasn't VATS, though. It was the engine. The engine wasn't capable of handling too many characters on screen at once. Trying to do so put a heavy load on the system. I remember reading that at the battle of Hoover Dam, they gave everyone closed faced helmets. The reason for that was that by removing the faces, they were able to free up some resources to squeeze a couple of more people into the battle. That they are able to have such big battles now likely means one of two things: the new systems have enough power that they can better cope with the extra characters or they've refined the engine to make it more efficient and better able to handle them all. Maybe even both. That is nothing but good, as far as I'm concerned.

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Alisia Lisha
 
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Post » Sat Nov 28, 2015 1:04 pm

that radial menu sounds quite nice after so much skyrim ipod scrolling

also, good to see Gizmo like something for a change :D
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Alex Blacke
 
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Post » Sat Nov 28, 2015 1:02 pm

Yeah NV had special armors for the hoover dam battle. Which could have been easily avoided if Obsidian made a correct lod for that area, which they sadly didn't like in many other places. So no it wasn't the engine.

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Anna Kyselova
 
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Post » Sat Nov 28, 2015 4:33 am

Yes, and it seems the vast majority of people who enjoy complaining on this board enjoy complaining about how Gizmo doesn't share their opinions.

But it still isn't a good strawberry milkshake. And if one prefers orange and chocolate, why the hell would they have ordered strawberry?

If I asked someone to fix my car, and they instead gave me a speedboat, it wouldn't matter how good of a speedboat it was. I wanted to get my car fixed, and having a speedboat doesn't change that.

On topic, not everything I'm hearing sounds good to me. I don't like that the PC is apparently psychic or has x-ray vision and can magically see into closed containers now, and I'm not a fan of the idea of a real-time loot feature. People can talk about how it adds to their immersion all they want, but I don't like the idea of being blindsided by new enemies while my view is obstructed by an interface that also prevents me from looking around that can also suddenly slow me to a turtle's crawl because I became over-encumbered.

Freezing time for menus, inventory management, and other situations where the PC is suddenly unable to move andslashor look around are acceptable breaks in reality to me.

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Prue
 
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Post » Sat Nov 28, 2015 1:30 pm

No, it was the engine, because this issue reared it's head again when Skyrim came around. The Creation Engine was just a heavily modified version of the engine used in FO3 and NV. In Skyrim the combined the chest and leg armors into a single piece. One reason they gave is because it worked better with the aesthetics they were going for. The other reason they gave is that by making it a single item, it decreased the load on the system and allowed them to put more people on the screen at the same time. It's not just an issue of how many pixels or polygons need to be rendered. It's also about how much data it has to call up and track. In the case of Skyrim, ten armored guys went from having 50 pieces of armor down to 40 pieces of armor. Les to keep track of, less system load.

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brian adkins
 
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