More Gamescom info!

Post » Sat Nov 28, 2015 1:44 pm

https://www.youtube.com/watch?v=1J0oh6-kAGk

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m Gardner
 
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Post » Sat Nov 28, 2015 3:21 am

This could have just gone in your other thread, but thanks for the info.

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Astargoth Rockin' Design
 
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Post » Sat Nov 28, 2015 10:15 am

I'm a little pissed at all these so called "gaming journalists" who have seen the entire set of Strength Perks, but can't even list half of them.

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Hannah Barnard
 
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Post » Sat Nov 28, 2015 4:52 am

The biggest thing that stood out to me was the mention of a radial menu with shortcuts to hotkeyed weapons and stimpaks. I approve. :tops:

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Ymani Hood
 
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Post » Sat Nov 28, 2015 10:23 am

i just want to play the damn thing

and be wrong on my worries

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Suzy Santana
 
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Post » Sat Nov 28, 2015 11:35 am

So from that one gets the impression that when the magic PC does the targeting, the limb falls off; but this of course won't happen to them when they themselves are targeted. :thumbsdown:

The guy actually says that "with all the Fallout games", the games were not good with large groups of enemies... but one can assume that he hasn't played any of the games prior to FO3. His reason was VATS reliance.
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Svenja Hedrich
 
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Post » Sat Nov 28, 2015 6:32 am

That was pretty cool news. I wonder if it's real-time, bullet time, or stops time.

The new details on radiation is a little more exact, too. It shows as a red reduction on the health bar that you can't recover past; that sounds like a really smooth way to indicate radiation, and actually make it significant.

New details on looting corpses, too! The way they describe it, the container menu just shows up in real time when we look at a corpse and we can decide to either take it all or enter the menu to take specific things. That's really convenient.

I'm preeetty sure that getting limbs blown off will just kill any human, PC included. But ferals and synths can believably keep going for a little while without their limbs, I bet.

And of course, we'll still be able to get crippled.

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Marie Maillos
 
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Post » Sat Nov 28, 2015 10:20 am

It's DOOM 2; with confirmation. :(
In practice it will mean that the PC can loot mid-step while running. :thumbsdown:

*The PC also seems will be a bit of a 'http://tvtropes.org/pmwiki/pmwiki.php/Main/CaptainObvious' throughout the whole game.

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biiibi
 
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Post » Fri Nov 27, 2015 11:59 pm

I know what you mean. To me, they are generally repeating stuff most of the fandom have heard before. This is why we need a true Fan Exclusive, someone like MrMattyPlays or Gopher to get into an exclusive viewing. The guys at CVG were pretty good at this for GTA 5, they maybe weren't the best, but they came at it from a Fans perspective and looked at details more than the generals.

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Susan
 
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Post » Sat Nov 28, 2015 2:10 pm


I do aswell :3
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gemma
 
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Post » Sat Nov 28, 2015 10:13 am

I watched 15 seconds, didn't like the guys, closed the tab.

Could someone list what they actually have to say about Fallout 4?

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Donald Richards
 
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Post » Sat Nov 28, 2015 1:39 am

You won't like it; basically gushing about all the things wrong with it as the positive features.

In brief, FO4 combat is closer to the DOOM franchise than it was before.

(Of course, know who this is coming from; and filter that as you think is needed. :chaos:)

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Josh Dagreat
 
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Post » Sat Nov 28, 2015 3:53 am


Christ, you're so negative! What 'things wrong' did he mention, because it all sounded pretty good to me...
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Louise Dennis
 
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Post » Sat Nov 28, 2015 9:13 am

Anything that pushes the grandest RPG franchise further away from the R.P.G. part; and closer to something like DOOM, is a bad (and saddening) thing indeed.
It was already painfully far removed with FO3; it's been further removed. :sadvaultboy: (And the guy was giddy over it.)

*Also, the post you quoted was deliberately tailored to the asker, so the description was a bit assumptive.

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Manuel rivera
 
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Post » Sat Nov 28, 2015 12:02 pm

It's apparently the same (or at least very similar to) the presentation shown at Quakecon. What they elaborated on, that I haven't heard from other articles (or bears repeating):

- Favorites menu is "radial" now. Make of that what you will.

- Lockpicking and Hacking minigames are similar or identical to the ones in Fallout 3 and New Vegas.

- Shooting mechanics look very fluid

- Container menus (possibly just corpses?) can be searched real-time; you just hover your crosshair over it and the contents are shown, and you can decide from there to either take all or enter a menu to take specific things (still without pausing time?)

- Dogmeat can be ordered to "find anything good" in corpses. Make of that what you will.

- Radiation is shown as a red reduction on your health bar that you can't recover past; it basically reduces your max health.

Por que no las dos? Why can't a great RPG also be a good shooter?

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Abel Vazquez
 
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Post » Sat Nov 28, 2015 5:26 am


I guess you won't be happy unless it becomes an isometric turn-based game again :shrug:

The things I took from that were improved real-time combat, quick select menu and looting options adding to convenience, radiation having an actual appreciable effect on gameplay... all positives in my book.

Ah, well. At least you didn't use the tired CoD comparison.
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Sheeva
 
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Post » Sat Nov 28, 2015 2:35 pm

A more objective answer ;3

Most was repeats from quakecon, perk chart, feral ghouls etc, only really new was a radiant menu used for the item shortcut, loot on bodies is displayed in real time instead of a list that freeze time, your dog can apperantly loot for ya on command.

Crit with melee is appearntly a full animation and feral ghouls can lose limbs without dying and can even adapt there movement as you cripple them.
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Red Sauce
 
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Post » Sat Nov 28, 2015 7:36 am


No its being pushed towards being a diffrent type of rpg, but a rpg it still is.
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Casey
 
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Post » Sat Nov 28, 2015 8:47 am

Oxymoron :shrug:

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Leilene Nessel
 
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Post » Sat Nov 28, 2015 11:10 am

It confirms how Rads limit health. It discusses how you dog (companion) can loot for you. It informs us that the Dog might be able to perceive a threat before it strikes. It suggests that there may be a possibility that melee may be used to return thrown weapons (spec. grenades). VATS is suggested to actually be potentially unnecessary. Suggest Half-Life feel to combat. Seems capable of handling a lot more chaos on screen. Very limited loading screens, though not entirely new info. Weapon wheel (radial, probably a thing that Todd liked from GTA 5). There is a take-all option on looting. Voiced Protag will talk while walking around, like many games (GTA, Saints Row, Bioshock Infinite). More death animations, including nutting an enemy.

This is pretty much a useless and unhelpful post, and does not answer the question. I seriously wonder why you take up a post on a forum that limits posts.

Good shooting mechanics in an RPG is not an oxymoron, either.

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Cartoon
 
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Post » Sat Nov 28, 2015 6:25 am

Why no mention if the melee is still terribly clunky or not?

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Sammygirl
 
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Post » Sat Nov 28, 2015 4:24 am

Oh yeah, I forgot about the perk chart. The articles describing it after Quakecon went into more detail, though; it's different, but it still looks really good IMO.

My interpretation of the brutal melee criticals is that they took Skyrim's kill-cam system, and tied it in with Fallout's critical hits and cartoonishly violent gore. (The way some of the raiders died in the E3 demo with the Minigun and Power Armor reminded me of some of the deaths in Fallout 2, but that may just be me).

You got peanut butter in my chocolate!

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louise fortin
 
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Post » Sat Nov 28, 2015 1:05 pm

It was a direct answer to a question, and done in a very informative way to the asker ~I thought. :shrug:

@BOX MAAAN: To preempt the tangential question... It's because the better shooter you make, the less important and influential the PC's ability becomes. The best shooters are player accurate; the best RPGs are PC accurate; any mix of the two reduces one or the other.

*Too late. my apologies.

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liz barnes
 
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Post » Sat Nov 28, 2015 10:16 am

The action rpg sub genre and its popularity kinda disproves that.


A emotion driven, bias answer to a question that demanded a objective answer.
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Gemma Woods Illustration
 
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Post » Sat Nov 28, 2015 6:52 am

Fallout 3 was the first game I played in the series.

Surely we've moved on now from those pixelated isometric games of the last century?

A couple of years ago I tried to play the refreshed version of Baldur's Gate and it was just so much 'been there, done that'.

Nostagia is nice and all, but I struggle to see how Fallout 4 would not be the pinnacle of the series so far.

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Ana
 
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