Gory = goofy/cheap laughs?
Is it not goofy, when you hit someone in the head with sword, it leaves no marks? I think you misinterpret peoples reasoning behind wanting gore....it's NOT for cheap laughs. A good example, for me at least, would be the opening combat sequence to "Saving Private Ryan". Do you think that the guy that was holding his guts in his arms, screaming for his mommy was goofy? Do you think the guy who had his arm blown off, and was running around with his own severed arm, in confusion, as goofy? No it gives you a gut check. It reminds you that war/combat are not all about butterflies and puppies. It reminds you that this is not some sort of live action role playing with "Nerf Swords". Gore adds to the ambiance of a game.
As a counter, do you remember the TV show "The A-Team" (yes, very old I know)? They fired hundreds of rounds of ammunition in every episode, and not one person was ever killed from gunfire, much less gore of any kind.......no one......THAT was goofy.
Pertaining to your last comment, that you don't play tes for cheap laughs....I'll bite....Why do you play tes? To immerse yourself in a "serious" world where people can die by the sword, but they can't be cut by it?
As stated in my other comment above, gore that you can take seriously as in Saving Private Ryan has never been accomplished with this generation of gaming hardware, and I find it naively optimistic to expect that TESV could change that.
Regarding swords leaving realistic wounds, you can only accomplish that if TESV throws all stats out the window and ceases to be an RPG.
Should a sword blow to the face deal a realistic (lethal) wound if I'm level 1 and my opponent is level 30? These kind of problems would destroy the gameplay. You can't implement realistic wounds without totally re-engineering how the game plays, and in most cases, that would make the game lose any semblance of fun (such as making the character more clumsy at low levels, etc.).
I'm mainly drawn to TES because I love the sense of discovery its immersive world imparts. The experience doesn't always have to be 'serious', but I don't want it to be downright goofy (outside of quirky characters here and there). Combat is such a big part of the game, if it was full of exaggerated, goofy gore, it would certainly lessen the experience in my eyes.