More gore?

Post » Fri May 27, 2011 7:32 pm

Sir what is "goofy" about getting hit with a machete?

If you re talking about real life there is nothing goofy, i dont want to remember again the one and only time that i have visited bestgore, but its a game, and games that exaggerate on that aspect tend to be a little goofy, of course not all of them, but i really cant take serioulsy a game like manhunt and we should not forget that all splatter movies have a comical aspect deep inside, i believe it needs a balance
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Javaun Thompson
 
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Post » Sat May 28, 2011 12:27 am

Give us like a 10% chance of severing a limb.

Give us Melee combat on par with 'Die By the Sword' (with control improved a bit); and I'll play Skyrim for years.
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Adam Baumgartner
 
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Post » Sat May 28, 2011 9:30 am

something realistic.
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Carlos Rojas
 
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Post » Fri May 27, 2011 9:09 pm

Give us Melee combat on par with 'Die By the Sword' (with control improved a bit); and I'll play Skyrim for years.

good point, i imagine very complicated sword fights that last for atleast 5 minutes, i would go for the katana though
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Lizbeth Ruiz
 
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Post » Fri May 27, 2011 8:14 pm

good point, i imagine very complicated sword fights that last for atleast 5 minutes, i would go for the katana though

Its an old game (shipped around the time Fallout 2 did). http://www.youtube.com/watch?v=Ef2HVYW4Ez4 (the white squares under some fighters in this clip is not normal)

All strikes and blocks totally under manual control. The game calculates damages based on how hard you hit, and where you hit. It featured scarring and full dismemberment; and decapitation (at the joints).
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Kortniie Dumont
 
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Post » Fri May 27, 2011 9:54 pm

Sad to see so many people want TES to look like a goofy comedy game. Lots of gore just looks ridiculous, like the bloody mess perk in Fallout.

Gory = goofy, plain and simple. If that's what you want in your games, fine. But I would rather TES take itself at least a little seriously, without the goofy gore and decapitations. I don't play TES for cheap laughs.



Gory = goofy/cheap laughs?

Is it not goofy, when you hit someone in the head with sword, it leaves no marks? I think you misinterpret peoples reasoning behind wanting gore....it's NOT for cheap laughs. A good example, for me at least, would be the opening combat sequence to "Saving Private Ryan". Do you think that the guy that was holding his guts in his arms, screaming for his mommy was goofy? Do you think the guy who had his arm blown off, and was running around with his own severed arm, in confusion, as goofy? No it gives you a gut check. It reminds you that war/combat are not all about butterflies and puppies. It reminds you that this is not some sort of live action role playing with "Nerf Swords". Gore adds to the ambiance of a game.

As a counter, do you remember the TV show "The A-Team" (yes, very old I know)? They fired hundreds of rounds of ammunition in every episode, and not one person was ever killed from gunfire, much less gore of any kind.......no one......THAT was goofy.

Pertaining to your last comment, that you don't play tes for cheap laughs....I'll bite....Why do you play tes? To immerse yourself in a "serious" world where people can die by the sword, but they can't be cut by it?
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Robert Garcia
 
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Post » Sat May 28, 2011 1:37 am

Problem with adding gore is, it can detract from how real the game seems. also ES games are first person, and in close combat adding gore that looks real or having the effects of impact work right... well its beyond what would be worth adding to the game.
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Emily Rose
 
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Post » Fri May 27, 2011 10:31 pm

Problem with adding gore is, it can detract from how real the game seems. also ES games are first person, and in close combat adding gore that looks real or having the effects of impact work right... well its beyond what would be worth adding to the game.

They are third person if you want. What I really hope most is that they do not do as was done in FO:NV :yuck:; (reducing the distance that the camera can pan back from the PC, such as to make TPP useless).

*The very first mod I looked for (and immediately installed), was one to correct this.
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Becky Cox
 
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Post » Sat May 28, 2011 4:46 am

Its an old game (shipped around the time Fallout 2 did). http://www.youtube.com/watch?v=Ef2HVYW4Ez4 (the white squares under some fighters in this clip is not normal)

All strikes and blocks totally under manual control. The game calculates damages based on how hard you hit, and where you hit. It featured scarring and full dismemberment; and decapitation (at the joints).

I have to play it to really comprehend its gameplay, but it looks interesting
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Sandeep Khatkar
 
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Post » Fri May 27, 2011 6:50 pm

I don't need gore to make the game enjoyable, in fact it is a detractor. (like Fallout). I enjoy the game for the adventure, role playing and the ability to lose myself in another world for a while.

It amazes me that people are so obsessed with gore, and to me it seems a little sick, and I don't mean the good kind. (please don't shout realism, because any game with dragons, magic swords, orcs and mages guilds sort of allow us to suspend realism).

Just my opinion
Storm
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Heather Dawson
 
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Post » Sat May 28, 2011 1:32 am

Let's put it at enough gore to make the game feel realistic, and allow the artists to do what they want to with it.
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Thomas LEON
 
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Post » Fri May 27, 2011 11:21 pm

Gory = goofy/cheap laughs?

Is it not goofy, when you hit someone in the head with sword, it leaves no marks? I think you misinterpret peoples reasoning behind wanting gore....it's NOT for cheap laughs. A good example, for me at least, would be the opening combat sequence to "Saving Private Ryan". Do you think that the guy that was holding his guts in his arms, screaming for his mommy was goofy? Do you think the guy who had his arm blown off, and was running around with his own severed arm, in confusion, as goofy? No it gives you a gut check. It reminds you that war/combat are not all about butterflies and puppies. It reminds you that this is not some sort of live action role playing with "Nerf Swords". Gore adds to the ambiance of a game.

As a counter, do you remember the TV show "The A-Team" (yes, very old I know)? They fired hundreds of rounds of ammunition in every episode, and not one person was ever killed from gunfire, much less gore of any kind.......no one......THAT was goofy.

Pertaining to your last comment, that you don't play tes for cheap laughs....I'll bite....Why do you play tes? To immerse yourself in a "serious" world where people can die by the sword, but they can't be cut by it?

As stated in my other comment above, gore that you can take seriously as in Saving Private Ryan has never been accomplished with this generation of gaming hardware, and I find it naively optimistic to expect that TESV could change that.

Regarding swords leaving realistic wounds, you can only accomplish that if TESV throws all stats out the window and ceases to be an RPG.

Should a sword blow to the face deal a realistic (lethal) wound if I'm level 1 and my opponent is level 30? These kind of problems would destroy the gameplay. You can't implement realistic wounds without totally re-engineering how the game plays, and in most cases, that would make the game lose any semblance of fun (such as making the character more clumsy at low levels, etc.).

I'm mainly drawn to TES because I love the sense of discovery its immersive world imparts. The experience doesn't always have to be 'serious', but I don't want it to be downright goofy (outside of quirky characters here and there). Combat is such a big part of the game, if it was full of exaggerated, goofy gore, it would certainly lessen the experience in my eyes.
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zoe
 
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Post » Sat May 28, 2011 4:26 am

As stated in my other comment above, gore that you can take seriously as in Saving Private Ryan has never been accomplished with this generation of gaming hardware, and I find it naively optimistic to expect that TESV could change that.

Regarding swords leaving realistic wounds, you can only accomplish that if TESV throws all stats out the window and ceases to be an RPG.

Should a sword blow to the face deal a realistic (lethal) wound if I'm level 1 and my opponent is level 30? These kind of problems would destroy the gameplay. You can't implement realistic wounds without totally re-engineering how the game plays, and in most cases, that would make the game lose any semblance of fun (such as making the character more clumsy at low levels, etc.).

I'm mainly drawn to TES because I love the sense of discovery its immersive world imparts. The experience doesn't always have to be 'serious', but I don't want it to be downright goofy (outside of quirky characters here and there). Combat is such a big part of the game, if it was full of exaggerated, goofy gore, it would certainly lessen the experiece in my eyes.


Elder Scrolls and Bethesda has surpassed what anyone thought was possible for a game before. Don't be surprised if they do it again.
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Hussnein Amin
 
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Post » Sat May 28, 2011 7:55 am

Elder Scrolls and Bethesda has surpassed what anyone thought was possible for a game before. Don't be surprised if they do it again.

If I chop off someone's arm, and then they writhe, whimpering on the ground while slowly bleeding out over the next several minutes, then I will eat my words :)
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Andrew Tarango
 
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Post » Sat May 28, 2011 9:17 am

I would imagine that because of a more realistic graphics engine and the ability to do M rated content right off the bat i would not put it Bethesda to make combat very gory. I would imagine they could do it in a realistic yet gory way similar to gladiator or the patriot as examples.
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 11:40 pm

If I chop off someone's arm, and then they writhe, whimpering on the ground while slowly bleeding out over the next several minutes, then I will eat my words :)

hehe, so you are a gore fan, but you were denying it!!!! :P
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Lawrence Armijo
 
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Post » Fri May 27, 2011 7:14 pm

Saving Private Ryan?

people don't play videogames to feel sick about themselves. They play it to get to kill people.
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Rach B
 
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Post » Sat May 28, 2011 3:48 am

I'd like something on the conservative side of realistic, but they were a little too conservative in Oblivion. So bloody it up a bit, but not a lot.
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Carlos Vazquez
 
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Post » Sat May 28, 2011 8:10 am

I hate gore I dont want skyrim to become Mortal Kombat!
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Juan Suarez
 
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Post » Fri May 27, 2011 11:28 pm

I thought the gore was OK on Oblivion. I dont need the screen bathes in blood and body parts to have a good time playing.
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Trevi
 
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Post » Sat May 28, 2011 10:32 am

Saving Private Ryan?

people don't play videogames to feel sick about themselves. They play it to get to kill people.


Saving Private Ryan had the goriest scene I've ever watched in a movie. The invasion of normandy intro was really sick, and when I say sick I mean disgusting and horrible.
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 11:10 pm

If you kill someone with a neck slice with a sword their head should probably come off. At the very least they should bleed a little. It's not a matter of adding MORE gore. It's a matter of adding ANY gore.
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James Smart
 
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Post » Fri May 27, 2011 10:11 pm

Saving Private Ryan had the goriest scene I've ever watched in a movie. The invasion of normandy intro was really sick, and when I say sick I mean disgusting and horrible.

They made it accurate. Trust me there are movies with way more gore than that one. http://www.runningwithscissors.com/top-100-goriest-movies is a link of 200 movies with more gore.
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Ebony Lawson
 
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Post » Fri May 27, 2011 10:45 pm

erm it really makes no difference to me. I don't really watch the ammount of gore, but the hit point scales :shrug:
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cassy
 
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Post » Sat May 28, 2011 12:18 am

I should be able to cut people's throats when I'm sneaking/being an assassin.
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Sophie Morrell
 
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