More health, no OHKs...wait a second what?

Post » Fri Sep 24, 2010 6:58 am

I have a bit of a fear that with the added health, no OHK knifing/sniping that unskilled players may have a chance to react that means the skilled ones will too. This means they die just as much because although they have more time to react so do their opponents. Does anybody see that the problem of people dying so much from snipers and other OHKs that do not let you react will still be there when you get killed by what you thought was your victim. I think that this system will however stop the random triple head-shots that I can get on people stuck on stairs and such that really aren't fair but at the same time it should not be a complete nightmare to kill someone you have completely caught by surprise.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Fri Sep 24, 2010 7:22 am

I don't quite see what you're getting at.

But would you rather have it like Counter Strike? Three shots at the maximum and you're dead, and any headshot kills you instantly. Players can't even get near the objectives unless the enemy is just camping.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri Sep 24, 2010 10:30 am

Well I don't want to get nerfed all the time but I also want to get a kill with out pouring bullets in them. This would be solved IF you do not get bonus xp for killing someone because then you can shoot at someone and A) if you killed him grats B) leave and find someone else before he kills you.


Do you get extra xp for finishing someone off or not (Assist/damage done = kill)
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Fri Sep 24, 2010 5:49 pm

Yes its going to be harder to kill people, and they will have time to react.
BUT your forgeting U have more to health, you have the first shot and they have to spot u to shoot u, and your telling me that u dont like the fact every Joe Shmow with a sniper or knife can OHK you? I'm looking forward to a game that MAKES people work for their kills
and wont give them a "Golden Gun" so to speak.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Fri Sep 24, 2010 5:56 am

Do you get extra xp for finishing someone off or not (Assist/damage done = kill)


You get XP per damage, not kill. If you do 99 damage to an enemy and someone rushes in and pops the last one health off, you still get 99% of the XP and they get 1%.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri Sep 24, 2010 9:48 am

There is ultimately more skill involved in tracking a target for three [head]shots than just hitting one and that's that done and dusted, for example.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Fri Sep 24, 2010 5:57 am

I have a bit of a fear that with the added health, no OHK knifing/sniping that unskilled players may have a chance to react that means the skilled ones will too. This means they die just as much because although they have more time to react so do their opponents. Does anybody see that the problem of people dying so much from snipers and other OHKs that do not let you react will still be there when you get killed by what you thought was your victim. I think that this system will however stop the random triple head-shots that I can get on people stuck on stairs and such that really aren't fair but at the same time it should not be a complete nightmare to kill someone you have completely caught by surprise.


play call of duty ot something if you want those features in a game. this is brink. brink is the new [censored]
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Fri Sep 24, 2010 12:37 pm

I'm actually a convert to the greater HP based games. I used to play cs, and the MW's in hardcoe, then BC2 in hardcoe, then I tried BC2 vanilla, and wow, it works, it lets you get away with so much more, and puts a great emphasis on your experience, tactics, and skill. I barely die unless I'm doing something very risky.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri Sep 24, 2010 6:19 am

Well it helps that killing isn't a main priority now isn't it.

As long as you fire the first few shots and are accurate, you'll get your kills.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri Sep 24, 2010 5:20 am

I don't understand you're disappointed that the guns are nerfed and it takes a little longer to kill yet you also complain that this will give skilled players time to react? I mean isn't that what skilled players are supposed to do? Don't you plan on being a skilled player yourself? You expect your target to fall at your feet because you shot them first?
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri Sep 24, 2010 7:34 pm

I have a bit of a fear that with the added health, no OHK knifing/sniping that unskilled players may have a chance to react that means the skilled ones will too. This means they die just as much because although they have more time to react so do their opponents. Does anybody see that the problem of people dying so much from snipers and other OHKs that do not let you react will still be there when you get killed by what you thought was your victim. I think that this system will however stop the random triple head-shots that I can get on people stuck on stairs and such that really aren't fair but at the same time it should not be a complete nightmare to kill someone you have completely caught by surprise.

If SD added OHKs and Snipers alot more people would be mad than if there wasn't. And it's too late now. If you want OHKs and Sniper wookiesplay CoD
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Fri Sep 24, 2010 5:14 pm

I have a bit of a fear that with the added health, no OHK knifing/sniping that unskilled players may have a chance to react that means the skilled ones will too. This means they die just as much because although they have more time to react so do their opponents. Does anybody see that the problem of people dying so much from snipers and other OHKs that do not let you react will still be there when you get killed by what you thought was your victim. I think that this system will however stop the random triple head-shots that I can get on people stuck on stairs and such that really aren't fair but at the same time it should not be a complete nightmare to kill someone you have completely caught by surprise.


If a player had the element of surprise, and still failed to kill someone, and they had enough time to turn around and kill the person with surprise on their side in turn, who is the unskilled player?

I fail to see your logic.

If your worried about this sort of thing go play Wolfenstein ET. If anything, like W:ET, this game will take more skill than your typical COD frag fest because of the fact that people can't just get [censored] lucky. A person who knows how to aim will not lose the advantage of picking up someone in the back.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Fri Sep 24, 2010 8:12 am

Calm down guys I just wanted to point out the fact that people might begin to complain about the health instead of OHKs because now unskilled players have moved up from dying every second to failing at the kills. I think this is a good switch and the xp per damage system also reinforces the anti COD system which I also hate. This system will let me pull out :spotted owl: of an attack if there are more people than I expected, I am not forced to commit and instead can live longer as well as the guy I would have panic nerfed with a suicide kill like I would have had to do in COD. My main question was whether inflicting damage was how you got points as opposed to kills.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Fri Sep 24, 2010 10:44 am

You get XP per damage, not kill. If you do 99 damage to an enemy and someone rushes in and pops the last one health off, you still get 99% of the XP and they get 1%.

There's XP earned based on damage, and a further bonus for the incap which is based on damage done - so if you deal 99 damage to a guy who can take 100, and someone else deals the last 1, they get the 1% damage XP, AND a 1% kill bonus. If you deal 50% damage to someone a teammate took 50% of the health from, and finish him off, you get a 50% kill bonus on top of the 50% damage XP.

Even with that, everything else is worth more than killing, though. And you only get a kill bonus on incapped targets when you melee finish them one they're down.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri Sep 24, 2010 6:04 pm

^That was your question? If it is then yes.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Fri Sep 24, 2010 3:04 pm

My main question was whether inflicting damage was how you got points as opposed to kills.


Yes. For every percentage of damage you do, you get XP.

Like Rammite said, you do 99% of damage to an enemy and your friend gets the 1% for the kill, you still get 99% worth of EXP. A system that encourages teamwork and cooperation, not Kill Stealers and whiners.

And, like Oblivion said, you do get a slight bonus for commencing the kill, depending on how big your contribution was.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri Sep 24, 2010 11:38 am

What???? No, no scoping???? No, unbalanced knife attacks?????
If your worried about making the most kills instead of completing objective goals and working with your team, to which this game is all about.
there's a game just for you called Call of Duty.
There you can do all the no scope sniping, and combat knifing you want.
Enjoy!
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Fri Sep 24, 2010 9:21 am

CSS is much more then a 3 shot kill game. It can take up to 12 shots to kill somone :x But anyway, I like the high health and stuff. Brings back the old way of gaming. Cod gets old... and im ready to brink it down with something new. I like the concept of high damage threshold because it will compliment skill rather then camping. :]

So...

Thats my 2 cents.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri Sep 24, 2010 6:06 pm

What???? No, no scoping???? No, unbalanced knife attacks?????
If your worried about making the most kills instead of completing objective goals and working with your team, to which this game is all about.
there's a game just for you called Call of Duty.
There you can do all the no scope sniping, and combat knifing you want.
Enjoy!


Read the rest of what I said. I want a game where I can escape a fight that either I start or am a victim of with out having to kill someone. To not feel xp pressured into doing so as well as the increased health & mobility the game offers I know that this is possible. I was only unsure of the damage xp, which thanks to those above who read and posted has now been properly addressed and clarified.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Fri Sep 24, 2010 6:07 am

Wait, your worried because Brink won't let you OHK someone? If your worried about not being able to kill someone you caught of guard then you need to watch some newer videos of Brink. Characters in Brink have health that is inbetween COD (almost no health) and Halo (Where it takes a while to kill unless you have a power weapon). It's not like it takes 50 bullets to kill someone........
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Fri Sep 24, 2010 4:43 pm

Wait, your worried because Brink won't let you OHK someone? If your worried about not being able to kill someone you caught of guard then you need to watch some newer videos of Brink. Characters in Brink have health that is inbetween COD (almost no health) and Halo (Where it takes a while to kill unless you have a power weapon). It's not like it takes 50 bullets to kill someone........


I was worried that it would be a HALO which I completely fail at. I was also worried it would be a COD which is just boring. It also does not need to be any other fps. BRINK has once again proven itself to me to be the perfect shooter. I was worried that a silencer would decrease damage so much there is no point to use it but if it is damage based and not kill based I can also get points and leave which other games don't allow you to do because as soon as you turn around you die.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Sep 24, 2010 6:03 pm

I was worried that it would be a HALO which I completely fail at. I was also worried it would be a COD which is just boring. It also does not need to be any other fps. BRINK has once again proven itself to me to be the perfect shooter. I was worried that a silencer would decrease damage so much there is no point to use it but if it is damage based and not kill based I can also get points and leave which other games don't allow you to do because as soon as you turn around you die.


Yea I wouldn't worry to much in an article they talked about how many bullets it takes to kill someone because in an older interview and video gameplay it looked as though it took almost an entire clip. I believe they stated somewhere between 8-12 can't really remember stating something around the lines that it doesn't take that many that the person doing the demo is use to PC and terrible with console controls. Also said something about he was going full auto which is going to make more spread. So yea my point being it isnt going to be some crazy amount like Halo but isn't going to feel cheap like COD.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Fri Sep 24, 2010 7:59 pm

Games without OHK (Or very little) & with high health are generally better;

Halo

Battlefield

Team Fortress

Dead Space

Mass Effect

etc

Games where it takes some semblance of time to die are genrally best, just a rule of thumb
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri Sep 24, 2010 7:27 am

Yea I wouldn't worry to much in an article they talked about how many bullets it takes to kill someone because in an older interview and video gameplay it looked as though it took almost an entire clip. I believe they stated somewhere between 8-12 can't really remember stating something around the lines that it doesn't take that many that the person doing the demo is use to PC and terrible with console controls. Also said something about he was going full auto which is going to make more spread. So yea my point being it isnt going to be some crazy amount like Halo but isn't going to feel cheap like COD.


*starts weeping softly* Two weeks man hold it together; BAAAAAAHHHHHHAAAAA IT'S GOING TO BE THE BEST!

Does any body else think of something other than an Oblivion gate when they see this? --> :obliviongate:
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Fri Sep 24, 2010 6:59 am

*starts weeping softly* Two weeks man hold it together; BAAAAAAHHHHHHAAAAA IT'S GOING TO BE THE BEST!

Does any body else think of something other than an Oblivion gate when they see this? --> :obliviongate:


Stargate; Joe Flanigan literally embodies the smiley guy.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Next

Return to Othor Games