More Information in the Scoreboard?

Post » Wed Sep 01, 2010 11:50 pm

Am I the only one that finds the post match Scoreboard a little lacking? I kind of wish it were like Halo's and I can see how many kills I had, how many times I was downed, how many headshots I got, weapon vs grenade vs turret kills, teammates revived, time spent near the objective, buffs given, amount of time spent disguised, command posts captured etc, etc. I feel like just that extra information would add a lot to the enjoyability of this game. Not that I'm a K/D or W/L stat [censored], but its nice to know all these little things.
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Devils Cheek
 
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Post » Wed Sep 01, 2010 9:56 am

Interesting thought... They should have the particular class actions you took during the game added...
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liz barnes
 
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Post » Wed Sep 01, 2010 5:44 pm

They deliberately avoided tracking k/d and headshots on the scoreboard so people don't obsess over the stats that don't matter.

I said this in the last couple of threads we had like this, but it's worth repeating...

Total XP

XP for damage (including incap and kill bonuses)
XP for primary objectives
XP for side objectives (but prefereably not including the Medic "revive everyone" objective)
XP for class-specific actions (Disguise, Hack Comms, buffing players in various ways, etc. - but not for class-specific side objectives like hacking doors and blowing up/constructing barricades)
XP bonuses for using the objective wheel to select the objective before completing it

If all of these were broken down individually, I'd be happier - that way you can see HOW each team member contributed to the team, rather than just how much XP they (and you) earned.
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Euan
 
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Post » Wed Sep 01, 2010 7:39 pm

^ seconded
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Petr Jordy Zugar
 
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Post » Wed Sep 01, 2010 1:03 pm

The game already has a slot for 'most kills' so it isn't like its something that isn't already tracked/'rewarded'.


Edit: Regardless I think I gave a number of examples that had nothing to do with KDR.
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Rex Help
 
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Post » Wed Sep 01, 2010 8:22 pm

Well think about how you would fit all that stuff in the scoreboard. Would probably have to choose the persons name and have it bring up a summary of XP gains. But do we REALLY need this?
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 10:19 pm

Well think about how you would fit all that stuff in the scoreboard. Would probably have to choose the persons name and have it bring up a summary of XP gains.

That's how other games do it.

But do we REALLY need this?

Do you have an argument for why we don't? People like to be able to look at how well they did vs everyone else and maybe they want to be able to do that in more discrete ways than just some raw score. Maybe the solider that handed out 50 ammo packs isn't going to feel so bad about being 2nd on the list.
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Alexxxxxx
 
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Post » Thu Sep 02, 2010 12:37 am

Reworking a single UI screen really isnt that difficult, and there's plenty of room on the scoreboard for it.

I wouldnt show other players' kills and such, but I'd add an extra tab on the left at the end of mission screen that shows your own personal stats, broken down into the following:
-Kills
-Deaths
-Kill:Death Ratio
-How many points you gained from shooting/killing enemies
-How many points you gained from completing class-specific objectives (such as repairing, setting HE charges, hacking, etc.)
-How many points you gained from using buffing abilities (healing/health buffing, medic speed/damage resistance/regeneration boosts, engineer weapon/kevlar buffing, and soldier ammo resupply)
-How many points you lost from teamkilling or friendly fire
-How accurate you were with your primary/secondary weapons (total shots fired / shots that hit enemies)

Cant think of anything else that would need to be listed at the moment. The big ones, though, are kills/deaths and accuracy.
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Stacey Mason
 
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Post » Thu Sep 02, 2010 12:40 am

Reworking a single UI screen really isnt that difficult, and there's plenty of room on the scoreboard for it.

I wouldnt show other players' kills and such, but I'd add an extra tab on the left at the end of mission screen that shows your own personal stats, broken down into the following:
-Kills
-Deaths
-Kill:Death Ratio
-How many points you gained from shooting/killing enemies
-How many points you gained from completing class-specific objectives (such as repairing, setting HE charges, hacking, etc.)
-How many points you gained from using buffing abilities (healing/health buffing, medic speed/damage resistance/regeneration boosts, engineer weapon/kevlar buffing, and soldier ammo resupply)
-How many points you lost from teamkilling or friendly fire
-How accurate you were with your primary/secondary weapons (total shots fired / shots that hit enemies)

Cant think of anything else that would need to be listed at the moment. The big ones, though, are kills/deaths and accuracy.

Kills, Deaths, KDR? No! Please, if you're reading this SD, never show KDR in this game.
I'm happy with "XP gained from doing Y" to a point but anything that can be boiled down to a number like KDR should not be displayed. It's against the team nature of the game. I have already seen a team based first person shooter ruined by KDR obsession and I do not want Brink to suffer the same slow rot.

Stats that help you improve and work with the team are fine. Show accuracy, show objective based stats, show how many buffs you gave. If people obsessed over their "Help the team win" ratio then we'd have some awesome games. If people obsess over their "Look after myself" ratio then you have a bunch of headless chickens hiding in spawn rooms to keep their epeen scores high.
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dav
 
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Post » Wed Sep 01, 2010 11:33 am

Leave it as it is, Enough games have been ruined due to "stat[censored]s" who all care about. OMG OMG AMMA GOT MOST KILLZ!

This is a objective based game. Exp accumulation is all we need. If you wanna be on the top, start doing your objectives!

The awards are award, you only see who got the most kills, but you dont see how many he got, but that is enough.

Aswell its a good thing to not show it, for that makes the "kill[censored]s" work even harder just to make sure they get the top kills award, cause you dont really know how many you got, and when you dont know, you just gotta work that little extra to make sure.


As for everything else.
It is fine. Showing kills KDR and so on is unessessary, unless they make a Deathmatch gamemode, for any other gamemode, stats should be kept as it is.
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Rachel Cafferty
 
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Post » Wed Sep 01, 2010 3:58 pm

Aswell its a good thing to not show it, for that makes the "kill[censored]s" work even harder just to make sure they get the top kills award, cause you dont really know how many you got, and when you dont know, you just gotta work that little extra to make sure.


I wasnt saying show it during a match, only at the end of mission scoreboard, and it should only show YOUR stats to you, not everyone else's. That kind of info can be used for personal improvement, without making it a statwhoring competition, if you dont worry about showing other player stats to everyone.

So it'd go something like this:

-During the match, I can use F2 (or whatever your default button is) to bring up a scoreboard that shows how much xp each player is currently at, and who's on each team.

-After the match, the online/completion bonuses are tallied up for each player on the main scoreboard, and you get the 'best overall' 'best in class' and 'most kills' awards by player name.

-A tab further down the left hand side of the end of mission scoreboard brings up -your- stats for the mission. In that tab you can see -your- kills/deaths/xp breakdown/etc., but you're never able to see what other players had for those stats.

Thus, no rivalry or ignoring objectives during the match because you're never able to compare your kills/deaths to anyone else, only your total xp from the match - yet you're still able to see your own personal stat breakdown after the mission so you can see where improvement is needed. Perhaps you arent killing enough people - but its just as likely that you need to work more on non-class objectives, or class objectives, or buffing, or weapon accuracy.
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Rachel Tyson
 
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Post » Wed Sep 01, 2010 10:19 am

sorry this isnt a TDM/DM game. k/d is irrelevant. it ruins too many games as they focus solely on k/d ruining the experience for everyone else.
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Rachyroo
 
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Post » Wed Sep 01, 2010 8:41 am

The game already has a slot for 'most kills' so it isn't like its something that isn't already tracked/'rewarded'.


Edit: Regardless I think I gave a number of examples that had nothing to do with KDR.

Sorry, wasn't meaning to sound like the other ideas weren't good - just that I'd rather not have it track kdr. Or deaths at all - knowing kill numbers would be nice though, to be honest.
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Haley Merkley
 
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Post » Wed Sep 01, 2010 4:47 pm

I can keep a decent KDR, I have nothing to hide, but I REALLY want it kept out of sight and out of mind AT ALL TIMES so I don't even have to worry about it. KDRs are generally used for nothing more than elistist e-peen stroking, and they turn large portions of a game's community into [censored] bags.
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Francesca
 
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Post » Wed Sep 01, 2010 3:20 pm

Your title.

"You know, for bragging rights."

Now you know why there aren't K/D. People love bragging. They love it so much that a good amount of killwhoring goes on because of bragging rights.

No.
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Noraima Vega
 
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Post » Wed Sep 01, 2010 10:05 am

I want Kills displayed, if killing an enemy is not part of the objective, why the hell do we have a gun? Target Range??

But since the majority of BRINK community seem to only love objectives and teamplay spirit...

Why not make this the KILL STATS show these details...

Accuracy - How accurately you fired your weapons
Damage Taken - How much damage was inflicted on you
Damage Inflicted - How much damage you inflicted on the enemy
Objectives - the amount of envolvement with the objectives

This would satisfy my bragging rights

By not including these sort of stats your going to limit the number of players playing the game with you. You must really enjoy playing with bots...
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Matt Fletcher
 
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Post » Wed Sep 01, 2010 3:05 pm

I think visible kill tracking, but no death tracking, would be a good idea. That way the more aggressive (but frequently suicidal in defense of the team) players will be rewarded as much as those with high KDR.

And track how much XP you get for damage to enemies.

And, of course, objective XP.

Like I already said, and keep saying.
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luke trodden
 
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Post » Wed Sep 01, 2010 7:24 pm

imo it needs a scorebord..

because all those lame meddikeS are on top all time
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Alexxxxxx
 
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Post » Wed Sep 01, 2010 8:26 pm

imo it needs a scorebord..

because all those lame meddikeS are on top all time

That's because the medics are helping the team all the time.
As an engineer I'm often high on the scoreboard because I'm always buffing my team and trying to take and upgrade command posts. If you help your team and do your job you get more XP and all the medics I normally play with run around like crazy reviving and healing people so that they can keep shooting.
Besides: the only "stat" that really counts is "did you win or lose the match?"
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Sherry Speakman
 
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