Aswell its a good thing to not show it, for that makes the "kill[censored]s" work even harder just to make sure they get the top kills award, cause you dont really know how many you got, and when you dont know, you just gotta work that little extra to make sure.
I wasnt saying show it during a match, only at the end of mission scoreboard, and it should only show YOUR stats to you, not everyone else's. That kind of info can be used for personal improvement, without making it a statwhoring competition, if you dont worry about showing other player stats to everyone.
So it'd go something like this:
-During the match, I can use F2 (or whatever your default button is) to bring up a scoreboard that shows how much xp each player is currently at, and who's on each team.
-After the match, the online/completion bonuses are tallied up for each player on the main scoreboard, and you get the 'best overall' 'best in class' and 'most kills' awards by player name.
-A tab further down the left hand side of the end of mission scoreboard brings up -your- stats for the mission. In that tab you can see -your- kills/deaths/xp breakdown/etc., but you're never able to see what other players had for those stats.
Thus, no rivalry or ignoring objectives during the match because you're never able to compare your kills/deaths to anyone else, only your total xp from the match - yet you're still able to see your own personal stat breakdown after the mission so you can see where improvement is needed. Perhaps you arent killing enough people - but its just as likely that you need to work more on non-class objectives, or class objectives, or buffing, or weapon accuracy.