Well most of them are kinda boring, and really the combat system makes it really cumbersome to try and weave spells. You have to work with 8 hotkey buttons, and it takes forever to swap spells. If you have a one hadned weapon...you actually REDRAW your weapon when you switch spells in the off hand. So its not like you can run around mezzing, stunning, snaring and blasting things. In reality you will have things going kamikaze right at you, and all you can do is run around and kite while throwing destruction spells at them. Wards forget it, pointless they explode and stun you, best just to side step and sling firebolt back at mages.
I had the cool idea I would be a master Destruction/Restoration mage with high illusuon for crowd control. The problem was ward spells pretty much svck, they drain magic fast and they get exploded off you. So they become a liability. Its much simpler to just dodge. Illusion spells are nice, but really only pre-fight. If you are trying to whip them out in combat to manipulate the enemy, it's too clunky, you press your hot key you are not entirely sure which mouse button it got assigned too, and then its hard to hit the right enemy.....once again its better to just kite and exploit the AI while blasting them with firebolt. In fact that is the only real tactic that makes sense unless you just are determined to not do it.
The best experience I have had was getting a melee follower, setting him to essential so I would not kill him accidently. And then healing him and fighting. But still its pretty boring, you cant buff him up really. You cant cure stuns....all you need to do is heal him and use firebolt(or the other rank2 spells) on the enemy. You cant use firewall, you'll hit your tank, you can't use fireball you'll hit your tank. You can calm enemies fury them, but its easier just to heal the tank a bit extra and nuke them. I wanted to make a bard/spell sword but I cant figure out how to swap between empty hand and sword and spell and sword. So I can't block at all. Which svcks.