I would prefer to not be able to access a map until I go buy one from a shop. And the maps should look like actual maps, including the paper on which the cartography is drawn. Some should look new, some should look old. And there should be many different maps, like some local ones and then some regional ones. That would be so much more immersive. I don't like how the Player knows exactly where they are and which direction they're facing. The Player should have to buy a compass or something and a map to know where they are and what direction they're facing. Well, the compass probably shouldn't be required, though it would be nice for aesthetics. But a map, definitely. Part of the fun of TES games is getting lost in the world. And nobody is born with a world map engraved into their brain.
1st, your character was alive before this point, surely they woulda bought map and compass already.
2nd, there is magic. All characters
could conceivably be born with a map engraved into their brain. Sounds like a simple illusion spell, if you really need an explanation of why the HUD is in a game for immersion factors.
Next we'll be asking for completely different storylines so we don't have to explain how we know exactly what'll happen when on our additional playthroughs.