No More Jumping Animations Going Down & No More Walking

Post » Sun Mar 06, 2011 9:43 am

I really hope realistic step-taking has been implemented in Skyrim. To me, this just erked my in Oblivion. Even if they do in the style of GTA IV, I'll be happy. I just don't want to glide down steps and not get hurt even a little bit and I don't want to run up steps the same amount of time it takes me to run regularly...I mean come on, we know we can't run backwards as fast as we can forwards, and I don't think implementing this would be any harder. What do you guys think?
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lolly13
 
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Post » Sun Mar 06, 2011 5:52 am

Um ok.

It's not something that will make or break the game for me (never really noticed it in OB). If the Devs have time to work it in then why not.
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Ludivine Dupuy
 
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Post » Sun Mar 06, 2011 9:40 am

I tihnk they just said they improved the 3rd person vview. but that would be cool
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Symone Velez
 
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Post » Sun Mar 06, 2011 1:51 am

I hated Oblivions jumping
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Maya Maya
 
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Post » Sun Mar 06, 2011 4:48 am

Um ok.

It's not something that will make or break the game for me (never really noticed it in OB). If the Devs have time to work it in then why not.


I"m not saying it's something that would "make or break" the game. All I'm saying is that I hope they fixed this small problem because it was just ridiculous in OB, imo.
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QuinDINGDONGcey
 
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Post » Sat Mar 05, 2011 11:15 pm

I've been saying this for years. I hope Bethesda incorporates Red Dead Redemption style of animations. That game looks alive. Oblivion looks stiff. Everything in Oblivion looked wonderful then you had the NPC's walking around like they just jumped over from the SEGA Genesis.
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Helen Quill
 
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Post » Sun Mar 06, 2011 7:37 am

Hopefully with the new engine and havok behavior, this will be fixed.
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Michelle Serenity Boss
 
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Post » Sun Mar 06, 2011 10:36 am

I was thinking much the same thing while playing new vegas not to long ago. I was thinking about how I would be doing running through the hilly section south of novac. I would be huffing and walking at a crawl up a few of those slopes. But I don't really think there should be a huge change in speed, but some would add a bit to the
experience.

As for slopes and stairs I can only hope that the havoc program has animations that look convincing.
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Jesus Sanchez
 
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Post » Sun Mar 06, 2011 1:56 pm

With the speed attribute gone, along with athletics and acrobatics, we'll most likely see less variation in walk speeds/jump heights, etc., which is fine with me.

They may still allow some change in this via perks, but seeing as how Todd has harped about wanting the animations to look more believable (and how warp-speed walking and moon jumping are the opposite), the extreme range of movement that looked rather absurd in OB is likely out.
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elliot mudd
 
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Post » Sun Mar 06, 2011 3:02 pm

I've been saying this for years. I hope Bethesda incorporates Red Dead Redemption style of animations. That game looks alive. Oblivion looks stiff. Everything in Oblivion looked wonderful then you had the NPC's walking around like they just jumped over from the SEGA Genesis.


I agree, and that's a problem I've noticed in many past Bethesda games. I won't deny that the graphics were good for the time, when admiring the unmoving models, but whenever characters had to move, the lack of good animations basically came off like a message suddenly appearing in front of your face saying "Hello! You are in a video game!" Bad animations can do a lot to degrade graphics that look great as long as you don't see them in motion, and good animations can make even mediocre graphics feel much more alive, so I'd definitely like to see some big improvements in animation, it doesn't even have to be on the same level as Red Dead Redemption, as long as it isn't too far behind the average game on the market.
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Smokey
 
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Post » Sun Mar 06, 2011 2:57 am

Um ok.

It's not something that will make or break the game for me (never really noticed it in OB). If the Devs have time to work it in then why not.


This. I see what the OP's getting at, but this ranks down around the "bottom 5" things on my priority list. :shrug:
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Jaki Birch
 
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Post » Sun Mar 06, 2011 8:25 am

I hated Oblivions jumping


Yeah... they really need to fix it instead of just freezing in on pose and literally hovering up
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Flesh Tunnel
 
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Post » Sun Mar 06, 2011 3:49 am

I really hope realistic step-taking has been implemented in Skyrim. To me, this just erked my in Oblivion. Even if they do in the style of GTA IV, I'll be happy. I just don't want to glide down steps and not get hurt even a little bit and I don't want to run up steps the same amount of time it takes me to run regularly...I mean come on, we know we can't run backwards as fast as we can forwards, and I don't think implementing this would be any harder. What do you guys think?


It's already been confirmed that backward speed has been significantly reduced. Also the 3rd person animations have supposedly undergone massive improvements. One article about the demo shown said something like the PC seems to have weight, to actually be walking across the landscape, rather than gliding across it as in Oblivion.

I don't think there's anything to worry about. Sounds like they're doing a good job.
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biiibi
 
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Post » Sun Mar 06, 2011 3:13 am

I really hope realistic step-taking has been implemented in Skyrim. To me, this just erked my in Oblivion. Even if they do in the style of GTA IV, I'll be happy. I just don't want to glide down steps and not get hurt even a little bit and I don't want to run up steps the same amount of time it takes me to run regularly...I mean come on, we know we can't run backwards as fast as we can forwards, and I don't think implementing this would be any harder. What do you guys think?


I'm hoping it'll be like in the later Tomb Raiders. Lara Croft could stumble, fall, or lose her grip if the gamer was making her run or climb too aggressively fast. Basically, the more time you take getting Lara to accomplish a task that requires agility, the better chance she'll have of not slipping and/or falling. I'm hoping Skyrim uses something similar to this.
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Lucie H
 
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Post » Sun Mar 06, 2011 12:21 pm

I play a lot in 3rd person, and I know full well the majority play in 1st, so to be perfectly honest I am grateful just to have the option. Anything else is welcome, but not essential to my enjoyment. Sometimes you have to take what you can get, and just be thankful.
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Matt Gammond
 
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Post » Sun Mar 06, 2011 11:57 am

I really hope realistic step-taking has been implemented in Skyrim. To me, this just erked my in Oblivion. Even if they do in the style of GTA IV, I'll be happy. I just don't want to glide down steps and not get hurt even a little bit and I don't want to run up steps the same amount of time it takes me to run regularly...I mean come on, we know we can't run backwards as fast as we can forwards, and I don't think implementing this would be any harder. What do you guys think?

I agree. As a gamer who plays a lot of different types of games, when I switch between games like Fallout 3 and Red Dead Redemption for example, the animations in games like Oblivion & Fallout 3 really stand out and beg for improvement. I understand that Bethesda's games are RPGs and don't focus on the same things as AC or RDR, so honestly animations wouldn't be a deal-breaker for me, but still I can't help but expect some improvement considering the amount of time they've spent on developing Skyrim.

And I do play in 1st person, for the most part... BUT, like most TES players, I like to see the character that I created, so I do see the 3rd person option as an essential part of what makes a TES game.
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Marta Wolko
 
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Post » Sun Mar 06, 2011 7:44 am

never really noticed as I tend not to play in 3rd person. However, 'falling' when running down hill did kinda svck. They should have a backwards slanting stance as you would do if travelling on a decline.
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neil slattery
 
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Post » Sun Mar 06, 2011 1:47 pm

I think with the new features for bows, as part of it, they're making running backwards slower than running forwards. I don't remember if this was directly confirmed or if it because they said it was based on a mod that did the same thing that it was generally speculated.

Also, they'll for sure have an animation for walking up stairs/hillsides but I'm not sure if speed is effected. And most likely it's not something they'll announce as an amazing feature XD I'd just sit back and reassure yourself that it won't utterly fail.
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Samantha hulme
 
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Post » Sun Mar 06, 2011 2:29 am

Wow, you are taking that a bit too seriously imo.
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Sebrina Johnstone
 
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Post » Sun Mar 06, 2011 4:33 am

There is evidence of no step detection in the trailer. Hopefully, it's just an LOD issue.
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sam smith
 
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Post » Sun Mar 06, 2011 9:04 am

There is evidence of no step detection in the trailer. Hopefully, it's just an LOD issue.

Um.. It should be in.. As Fallout 3 had it, and also in a few screen-shots I've seen many Draugrs having their feet at different levels. I'm with you on this on though hopefully it is just a LOD issue... But talking about the movement of stuff, I hope when you fall off a cliff you fall realistically and not just doing a pose whilst falling.
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Ronald
 
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Post » Sun Mar 06, 2011 1:25 pm

something I woulnd't mind is that on say a certain sloped level like 45 degrees when crouched would make you kinda roll downwards if traveling at full crouched speed or something ike that, would make sneak harder for random sneaking guy to jump people.
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Alexandra Ryan
 
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Post » Sun Mar 06, 2011 6:40 am

something I woulnd't mind is that on say a certain sloped level like 45 degrees when crouched would make you kinda roll downwards if traveling at full crouched speed or something ike that, would make sneak harder for random sneaking guy to jump people.

Would be funny to see my Thief character fall over to someone who he was trying to pickpocket and get greeted by.."You're a sneaky looking sort."
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Miranda Taylor
 
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Post » Sun Mar 06, 2011 2:53 am

Wow, this sounds like one of those people who has to have a game be exactly like real life because they have no real life. Get over yourself!

Wow, this sounds like an idiot with nothing to contribute to the thread.

On topic, the animations in Oblivion always peeved me. I'd like to see them fixed.
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El Goose
 
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Post » Sun Mar 06, 2011 7:47 am

I would hope, and expect, that the animations will be at least a bit better. Climbing would be relatively easy to improve (and as someone else mentioned, I'd love to see a possibility of tripping if moving at speed over rough terrain, but that's a different topic). Going downhill is going to be tough to deal with though. Anyone who's run downhill knows what it's like - you either have to keep your weight back and basically slide down the hill on alternate feet - sort of like telemarking on skis - or you end up effectively "jumping." Or you overbalance and faceplant and tumble down the hill. It's a complicated thing to do in real life, so it's just that much more complicated to render it realistically in a game. I wouldnt be that surprised if downhill movement isn't a whole lot different than it was in Oblivion. I would expect uphill/stairclimbing movement to be improved though, since that's a fairly predictable thing and would only require the addition of a few better animations.
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Karen anwyn Green
 
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