» Mon Dec 06, 2010 3:46 pm
Maybe this is a reason Radiant AI has been introduced. perhaps finally our reputation will have an actual influence on differing quests. if we are good, we will open up a certain line of quests, but if we are evil, that line of quests is closed, but a different line of quests will be opened up. I would absolutely love that, would finally give me a reason to play a truly evil character beyond just my own standard roleplaying.
An example of this would be: You're reputation is that of a champion of good, virtually on par with a paladin. Because of that, you are given a quest by a church/order of paladins/some other holy institution to go off and find their holy grail. Doing so will reward you with a new ability to restore health or cure disease on self. Now, if you find this as an evil character, watch out, they will automatically assume you stole it and will attack you on sight(also, they'll never think of asking a ne'er do well to help them out). On the other hand, because you're such a paragon of virtue, a crimelord of the area will not approach you and ask you to rob an approaching caravan of all it's goods and possibly murder a guardsman or two of said caravan in order to send a message to his competition. Of course, said crimelord would jump at the opportunity to hire a true blackguard of villainy with a reputation that makes murderers blood freeze in their veins. Completing his quest would get you lowered prices in all shops owned by him, though it might also put you on the bad side of the opposing crimelord, but hey, who cares, you'll just go off the bastard cuz thats just who you are.
That is the kind of stuff I would like to see. Varying pathways opened and closed due to your reputation. It would increase replayability because it would be impossible to receive all quests in one playthrough(because once you get far enough one way or another reputation wise, you can either never swing back far enough to get a vile enough reputation, OR it would automatically close those other pathways once you reached a certain path). As long as they put enough of these in, it would certainly be worth it to a good many players to go through and play both a good and evil character so they can see the various quests/storylines for each side.