Way more pissing than that was the: it-rain-under-the-roof,bridge, or whatever structure that wasnt a separate from world cell.
I have to agree there, I will be VERY dissappointed if Bethesda fails to fix this in Skyrim.
But with all Bethesda's talk of dynamic lighting and dynamic shadows in the new engine, I think it could have been expected that light would no longer "bleed" through objects, and yes, that did annoy me,
Though as I pointed out in the other thread, the dungeon looks too bright anyway, but that's a seperate issue.
Also, why do people keep thinking those are skeletons? Skeletons, by nature, generally shouldn't have flesh on them, you know, because they're skeletons, you wouldn't call a zombie a skeleton, because it's not a skeleton, you shouldn't call these skeletons either, since there's clearly still flesh on them, shrivled, dried and rotting flesh, but flesh nonetheless.
Also, I've posted this before but if anyone didn't notice from that screen that even zombies are differentiated in look. Some have beards, some don't. Some have helmets, etc.
That does indeed seem to be the case, I wonder, though, how much variation is there, in this regard? And most importantly, can it be seen on most enemies, or just select types?