More like Oblivion or Morrowind?

Post » Sat Feb 19, 2011 2:30 am

As far as I see, Skyrim will have atmosphere level of MW and gameplay level of OB. I am happy enough with that.
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Naughty not Nice
 
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Post » Sat Feb 19, 2011 7:09 am

More like none.
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Agnieszka Bak
 
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Post » Fri Feb 18, 2011 9:03 pm

How about more like Skyrim?
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Alyna
 
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Post » Fri Feb 18, 2011 6:35 pm

Things from both,plus it's own.
I think oblivion takes a lot of Criticism,some of it unfair.
But i love both games....i have no doubt i will love skyrim.
It's easier to be critical of a game once you've played it,over and over or for a very long time.
You tend to be less critical when first playing them.
But thats me.
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Eliza Potter
 
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Post » Fri Feb 18, 2011 9:11 pm

Its most likely it's own game like all previous TES games have been. They start from scratch on each one even though there will be progression to certain core aspects of the game.
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Nicole M
 
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Post » Sat Feb 19, 2011 10:33 am

How about more like Fallout 3 with lasers and aliens and radiation and stuff

No?

Okay then, here's another vote for it being more like Skyrim.
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victoria johnstone
 
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Post » Fri Feb 18, 2011 10:46 pm

More like Skyrim.
Skyrim is using a completely new engine and everything has been improved.

I would be dissapointed if they made Skyrim like Oblivion on Morrowind.
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Batricia Alele
 
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Post » Sat Feb 19, 2011 12:52 am

Morrowind was superior to Oblivion in most respects, however Oblivion did much better representing combat and AI.
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Maria Garcia
 
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Post » Fri Feb 18, 2011 9:36 pm

Morrowind did really capture the magic of exploring with caution and aforethought a hostile and varied landscape and ingratiating oneself with the local factions, towns and merchants much more than Oblivion did. Though you might rightly say that Oblivion as a game with a instantaneous fast travel system is disadvantaged in the comparison because you could simply warp everywhere and didn't have to worry about establishing a deep connection with an area rather than breezing right through it, I felt when playing Fallout NV a strange sense of not only more familiarity with that series' past installments but the same sort of feeling that I think Morrowind instilled. So I think it is possible, and I would like to see them go back in many respects and really see what things were special about Morrowind, things like having the little side room that I appropriated in the Ald'ruhn Mages Guild and filled my junk with whenever I came into the area, or being out in the isolated area of the Ashlander camp, considerably far away from any fast travel, or coming upon the Telvanni mushroom houses that you had to levitate inside to get to certain NPCs, or navigating the cantons of Vivec for the first time, and smiling upon learning about the floating chunk of rock that was the Ministry of Truth. Finding a new town shouldn't just be comprised of finding a hub of new architecture, different ground textures, different trees, a different frequency of race, and a different name. It should be all of those things, all at once: an entirely different experience. For some reason, Morrowind got the precise balance of sameness and novelty between regions and settlements and factions really well, and that' s one of the several reasons why it's still so popular.

But going back myself after a few years away, there were some things that were bloody inconvenient that hadn't bothered me before, that really made me appreciate the jump to Oblivion more in terms of its technical and gameplay improvements (AI, Controls, Combat, Graphical Effects, Animations, Walk Speeds) if not the changes made to its immersion, the simplicity of its story, its atmosphere and lore depth, its inventory, its creativity, and some of the things that were done with consolidating magic and crafting.

As for what I expect, Skyrim will undoubtedly be more like Oblivion, in that you can already see the developers' concerted efforts to, for better or worse, streamline things and the fact that it has to be a more modern game in terms of accessibility and polish and that this doesn't need to be a bad thing. I just really hope to see a lot of little familiar touches, and that Skyrim will try to as much as possible, take the best little details from both Oblivion and Morrowind and make a synthesis of the two - more of the Morrowind mindset for creating an atmosphere and a feeling transplanted into an engine with all of the lessons learned in making Oblivion, the creativity of the latter's quests and a world that is novel and uniquely Skyrim.
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Jessie
 
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Post » Fri Feb 18, 2011 6:42 pm

Morrowind was superior to Oblivion in most respects, however Oblivion did much better representing combat and AI.

Those two departments, and physics, and better graphics are the trend of time and come with better technologies and the development of better mechanisms over time, so we can be sure that those parts of the game engine would be better in Skyrim.

This is why I suggest to get all the better aspects of Morrowind that made the game such a deep, unique experience, and add those aspect to the better game mechanisms that we are sure will come with Skyrim's more advanced engine, and add to the brew those new break-throughs and radical changes that we heard about Skyrim.

This is why we suggect that it should be more like Morrowind, as all the better aspects of Oblivion are the trend of time, and will be even better in Skyrim for sure, and It will be a near perfect game.
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^_^
 
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Post » Sat Feb 19, 2011 6:12 am

its going to be unique, its not going to be like oblivion or morrowind at all
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Talitha Kukk
 
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Post » Sat Feb 19, 2011 4:32 am

from the information that we heard it is nothing like them
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Kieren Thomson
 
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Post » Sat Feb 19, 2011 3:45 am

I want it to be different from all the others and have its own identity.
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Lauren Graves
 
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Post » Sat Feb 19, 2011 9:34 am

Where is Arena and Daggerfall Options? Also when you say more like Morrowind or Oblivion, what are you talking about? Graphics?
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Sabrina Schwarz
 
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