more locations then oblvion?

Post » Fri Dec 09, 2011 4:36 pm

is it just mee, or dose skyrim have less lcoation then oblvion, to me the game just feels, empty. i just walk and walk, and nothing hapens. and now that it takes for ever for enamys to respawn, i this game sometimes feel like a hiking sim rather then the decendnet of the best sandbox RPG of all time.
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Alexis Acevedo
 
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Post » Sat Dec 10, 2011 3:56 am

It is just you.


Thread can be closed now :wink_smile:
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Alexander Horton
 
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Post » Fri Dec 09, 2011 5:04 pm

I think you mean "More locations THAN oblivion". That or you plan on going to more places before playing TES IV.

Also, Skyrim is much more populated, you may want to get checked for ADD or something.
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xx_Jess_xx
 
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Post » Fri Dec 09, 2011 11:45 pm

I think it improves on oblivion plus the locations are way more detailed.
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No Name
 
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Post » Fri Dec 09, 2011 9:03 pm

If you were to read your own post does it really make sense to you?

Anyways, I disagree. They have ambush predators, random dragon attacks, caves and forts full of things trying to kill you. I think it is very interesting even when walking around. Are you sticking to the roads all the time? Also, lots of encounters are random so there is always the good / bad luck factors.
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Jennifer May
 
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Post » Fri Dec 09, 2011 11:17 pm

lol op u crazy
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Benji
 
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Post » Fri Dec 09, 2011 3:20 pm

Skyrim also has better grammar and spelling than you too.
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Gracie Dugdale
 
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Post » Fri Dec 09, 2011 6:59 pm

okay, i guess it can be said that i am on skooma, and that you can disregard everything i just said. sorry about that. have a good day.
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Wane Peters
 
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Post » Sat Dec 10, 2011 12:27 am

To be fair, I actually kind of agree with OP. Skyrim feels a bit bland to me, don't get me wrong, I love the game!
The graphics, combat, and skill system is awesome, I'm just talking about the places right now.
I'm not really bothered by the whole nordic stuff, I like the areas and they look cool, but I kind of agree with OP in saying that it feels a bit empty.

In Oblivion you could often found little camps or towns with friendly NPC's in them. Right now in Skyrim every camp you find has bandits in them, nearly every bandit looks alike.

All you can find while exploring is: bandits, frostworn, animals, and sometimes the occasional town or so (in nearly none of these towns you can do stuff, for example Ivarstead offers no quests at all).

Just my opinion..
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Roy Harris
 
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Post » Fri Dec 09, 2011 2:32 pm

lol keep in mind that i loved oblivion but imho skyrim owned oblivion in everyway, which is what the next game of a series should do :dance:
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Emilie Joseph
 
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Post » Fri Dec 09, 2011 9:20 pm

for example Ivarstead offers no quests at all).

That's not true there are at least 4 quests in that town that I had

Spoiler

Killing 10 bears
Investigate the barrow on the edge of town
Take food supplies to High Hrothgar
Find some man's missing wife

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sally R
 
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Post » Fri Dec 09, 2011 7:11 pm

Actually if I remember that like 40 minute interview with Todd Howard he said there would be LESS locations than oblivion but they would be more unique.
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~Sylvia~
 
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Post » Sat Dec 10, 2011 1:25 am

Actually if I remember that like 40 minute interview with Todd Howard he said there would be LESS locations than oblivion but they would be more unique.

Depends on what you count as "locations" in Oblivion. The in-game map and most guides counted such things as doomstones, shrines to the nine, Aeyleid wells, landmarks, etc. as "locations". Even though most of those locations were identical to each other and had nothing to do at them that lasted more than 2 seconds. Basically things like - "Yep. That's the same shrine I've seen everywhere." or "Yep. There's a rock."

Add in the near identical nature of forts, Aeyleid ruins, (caves had some more variety, but not much), and mines that induced chronic deja vu, and I'm not sure Oblivion wins in any comparison based strictly off numbers. And I don't even know that Oblivion had more locations than Skyrim or not.

What I can say is that every location I've been to in Skyrim has been extremely unique. Excavation sites. Ice caves. A vampire haven in a castle collapsed down a sink hole. Flooded caves. Sunken ship wrecks. Burned out villages. Hunting camps on glaciers and icebergs. Dwemer ruins that go down hundreds and hundreds of feet. Tombs. Labyrinths. And yes, forts. The increase in quality and diversity of locations is readily apparent. And while most of the dungeons in Oblivion were similar in size, in Skyrim they vary wildly, from short little 15 minute romps through an interesting location to massive 2-3 hour dungeon delves where you forget what sunlight looks like.

And I haven't even been to every city in Skyrim yet and I'm 60 hours into the game! Because I keep getting distracted by more locations. And the "tiny" hamlets and villages in Skyrim are often nearly as big as the main cities were in Oblivion, while the main cities in Skyrim are simply huge.

So in other words, the OPs original question isn't the one to ask. Quality over quantity I'd say. And in Skyrim we appear to be getting both.
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Kaylee Campbell
 
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Post » Sat Dec 10, 2011 12:19 am

I definitely have the feeling that we have less quests. (But I may be biased because I focused so much on the factions). I kind of agree with OP. But you can't just dismiss the fact that everything is just much better then what oblivion did. And regarding dungeon design there's just absolutely no contest, the dungeons in Skyrim are actually cool and fun to explore, they feel way less generic then anything Oblivion offered. But while traveling on foot from town to town I sure found some nice farms random events and such, besides the awesome vistas that alone would make the journey interesting all of it kept me quite entertained.
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Amy Melissa
 
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Post » Fri Dec 09, 2011 11:53 pm

Lol no. What is with this Oblivion vs Skyrim threads lately?
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mollypop
 
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Post » Fri Dec 09, 2011 5:44 pm


In Oblivion you could often found little camps or towns with friendly NPC's in them. Right now in Skyrim every camp you find has bandits in them, nearly every bandit looks alike.

All you can find while exploring is: bandits, frostworn, animals, and sometimes the occasional town or so (in nearly none of these towns you can do stuff, for example Ivarstead offers no quests at all).

Just my opinion..

this for the most part. I want to see bandit camps that aren't instantly hostile. Maybe even be able to tag up with them or even join them.
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Stacey Mason
 
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Post » Fri Dec 09, 2011 5:58 pm

this for the most part. I want to see bandit camps that aren't instantly hostile. Maybe even be able to tag up with them or even join them.


Have you been traveling? Once I saw this orc looking for a glorious death. Then I saw these guys who wanted to have a drinking contest on the road....not to mention teh headless horse men....omg there are so many things in Skyrim it's insane. You are insane.
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asako
 
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Post » Fri Dec 09, 2011 2:11 pm

Oblivion's dungeons were all same-y and had nothing of interest in them. Skyrim's are actually designed, and I find them a lot more interesting. One I just did today
Spoiler
didn't have any enemies except for a final boss, but had an eerie aesthetic and several puzzles.

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Richard
 
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Post » Sat Dec 10, 2011 4:04 am

To be fair, I actually kind of agree with OP. Skyrim feels a bit bland to me, don't get me wrong, I love the game!
The graphics, combat, and skill system is awesome, I'm just talking about the places right now.
I'm not really bothered by the whole nordic stuff, I like the areas and they look cool, but I kind of agree with OP in saying that it feels a bit empty.

In Oblivion you could often found little camps or towns with friendly NPC's in them. Right now in Skyrim every camp you find has bandits in them, nearly every bandit looks alike.

All you can find while exploring is: bandits, frostworn, animals, and sometimes the occasional town or so (in nearly none of these towns you can do stuff, for example Ivarstead offers no quests at all).

Just my opinion..



If anything, Oblivion was much more bland

I love in Skyrim that you can just happen upon a deserted camp, read someone's journal, and find out what happened. A guy who lived there was dying from disease, a fisherman who got killed by hordes of slaughterfish, etc. Makes the world seem much more alive, than just stumbling on a bandit camp, killing a few bandits, taking their food and gold, and being on your way.
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Emma-Jane Merrin
 
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Post » Fri Dec 09, 2011 8:23 pm

I definitely have the feeling that we have less quests. (But I may be biased because I focused so much on the factions). I kind of agree with OP. But you can't just dismiss the fact that everything is just much better then what oblivion did. And regarding dungeon design there's just absolutely no contest, the dungeons in Skyrim are actually cool and fun to explore, they feel way less generic then anything Oblivion offered. But while traveling on foot from town to town I sure found some nice farms random events and such, besides the awesome vistas that alone would make the journey interesting all of it kept me quite entertained.

Less quests? Yeah, come back and talk to me once you just start talking to NPCs and others outside of factions. Nearly everybody has some job or favor for you to do, and some of those can lead to surprisingly long quest chains. Not to spoil anything, but a conversation with a random NPC in a tavern took me across nearly all of Skyrim and culminated with me meeting a god. And I'm 60 hours in, solving quests constantly, and I've got over 60+ left in my journal. I haven't completed any faction quest lines either but one, and haven't gotten far into the main quest line. (AND I haven't visited every city yet.) Add in the radiant AI quests that can be generated infinitely to send you on hunts for kidnapped relatives, lost dogs, family heirlooms, assassination missions, etc. and not only does Skyrim have a massive number of quests over Oblivion, but so far all the writing and design of them has been vastly superior, on a level of quality really only matched by the Dark Brotherhood quests in Oblivion.

this for the most part. I want to see bandit camps that aren't instantly hostile. Maybe even be able to tag up with them or even join them.

I've been to several camps that were not hostile. Hunters, NPCs, etc. I don't know about friendly bandits, but I have met a friendly giant with a name, a hagraven, etc. So not all enemies are immediately hostile.
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megan gleeson
 
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Post » Sat Dec 10, 2011 12:48 am

i guess the issue i am having with the gem is the same one i had will fallout NV, much of the map is inacessable. a lot of it is high mountans that you cant clime, so the map gives you the impression that there are more locations to explroe then there realy are.
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ANaIs GRelot
 
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