No more Mages Guild?

Post » Fri Feb 18, 2011 7:29 pm

I wonder how much this would apply to other guilds as well. I wouldn't mind the Thieves Guild and Fighter's Guild going away as well, being replaced with Skyrim-specific mercenary and criminal organizations. The Mage groups being able to mantain a continent-wide operation makes sense with their teleportation and dream-talk, but I dunno if fighters and thieves really benefit from that. It's not like they really had a huge administrative center in Cyrodiil like the mages did either.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Sat Feb 19, 2011 12:42 am

I just don't want to have to go through a bunch of boring quests for the ability to create custom spells.


I didn't like that either, but not being able to ceate custom enchantments bothered me even more, because whereas only magic using characters who I'd likely join the Mages Guild with anyway can benefit from custom spells, any character can use enchantments, and yer for my non-magic using characters, it doesn't make sense to join the Mages Guild.

It's not a retcon because it didn't change anything that happened before. Everything that the guild did in the past remains completely untouched. Things just change as they move forward.. it's natural progression.


Indeed, this kind of thing changes over time. The Mages Guild we all remember may have been around throughout the series, but that doesn't mean it must remain so in the future, especially since there's already been lots of other changes with the Empire collapsing and Morrowind getting destroyed, and two hundred years passing since the last game, a good part of which still hasn't been covered, leaving much room for other things to happen we don't know about yet. Things change over time, this is true in real life, and there's no reason it shouldn't be true in fiction as well, and if the first few decades is any indication, the Fourth Era has brought many changes to Tamriel.

Myself, as long as there's some form of mage organization, I don't mind if it's a different one from the one we're used to, the Mages Guild was a little on the generic side anyway, when you get down to it. It's pretty much what it's name suggests, a guild of mages. I don't really have a serious problem with that, but replacing the old Guild with something new may allow Bethesda to do something more interesting.

All in all, I doubt they included the part about the Mages Guild splitting just to have things go back to the way they were before, so maybe we will see both factions, or maybe only one will be present in Skyrim, but I think we can assume, at least, that there will be a magic oriented faction in the game, and it probably will be a little different from the Mages Guild we're used to.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Sat Feb 19, 2011 6:24 am

No mages guild.
If just one Telvanni survived :twirl: :twirl:

Ah, House Telvanni. Makes the DB look like a bunch of girl scouts at a Halloween sleep-over. ;)



I remember seeing that line and thinking to myself, "yes, yes it does. Now I want that robe" *pulls sword*
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Fri Feb 18, 2011 7:23 pm

I didn't see that coming...

This could be actually interesting,but it could be disappointing as well.We'll really wait and see in this matter it seems...

Still,I'm uneasy with the book.
How much an "external source" should've been allowed to change the lore? Since it's out,it's a part of the lore but if I took my pen and wrote a book too,telling Bethesda they'd get 75% of the income,than what would happen?

It wasn't that simple. The book was written with much oversight and guidance from Bethesda as well as referencing of the Imperial Library website. He didn't just make stuff up on his own.

Peace, +Petrose
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat Feb 19, 2011 8:50 am

Personally, I think if College of Whispers is based off Telvanni, It'll be a real Mages' Guild. I'm sorry, but House Telvanni was what I view as a Mages' Guild. Anti-social scholars who in the upper ranks, if they even look at you cross-eyed, you should fall over dead. I mean that as a metaphor for how powerful they should be...
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri Feb 18, 2011 8:12 pm

Will be fun to see how this unfolds...
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Fri Feb 18, 2011 10:38 pm

No Mages Guild smells a little much like "retcon" to me... Or am I the only one thinking this ? That organization was integral to... Everything. And had been around as long as the empire.

Maybe I am too pessimistic. It just seems a bit like: "Civil war, we need everything to be thrown into a dualistic framework, oops, two mages guilds now"

If you have read the back material in the games, you would realize the Mages Guild was heavily tied into the Septim empire, with many of the upper crust of the guild being a part of the horrendous bureaucracy of the late empire. Hell, the founder of the Mages Guild, Galeron, left specifically because of that, as the Mages Guild pretty much became a governmental body of the empire, instead of being a school of teaching magic to anyone, as long as they can pay their dues.

To me, with the horrendous amount of incompetent and overzealous leaders, the organization was bound to fail, especially with the end of the empire. Now, there are "Mages Guilds" around, but if TIC is correct, most of them are very defunct, with only hardcoe (and probably really old) "members." The chapters in Black Marsh have pretty much been sold to outside organizations, and it's only in the new owner's good graces that the defunct members are allowed to stay.

Also, the Mages Guild was formed around a century into the 2nd era.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Fri Feb 18, 2011 10:58 pm

I don't think anyone's reading this topic anymore, but just for the record - Your arguments have swayed me, and I am much more optimistic about having two new mages guilds now...
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sat Feb 19, 2011 4:59 am

I just hope there is no "we're the good guys, now kill the bad guys, who steal candy from babies, kick puppies, and engage in necrophilia." I want to see a guild of mages, not necromancer hunters who seem to be extremely holier-than-thou for an organization dedicated to the teaching and practice of magic.

In that same vein, I would be furious if there was a necromancers guild and necromancers are "EEEVIIIILL!!!!" Now before people get really angry with me, hear me out. Make necromancy into a legitimate practice, like it was before Traven's idiotic ban (which caused half the council members to get up and leave, and unleashed an unchecked amount of powerful magic users into a world that despises them, and not to mention they're all pissed off!). Remember people, the practice of necromancy was legal in the Mages Guild before Traven became archmage, and was legal in all areas of Tamriel, save for Morrowind (though some places had heavy amounts of regulation on the practice). Furthermore, necromancers should be much more than the 1 dimensional character who steal candy from babies, kick puppies, and engage in necrophilia.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Fri Feb 18, 2011 11:31 pm

I just don't want to have to go through a bunch of boring quests for the ability to create custom spells.

The reason they did that in my view was:
Because magic is powerful,you should study and earn the right to yeald it's greater power/create it yourself,it makes sense in my book.
Do you not think it would be stupid that some random idiot /or maniac,could just wonder in and make a spell....i do.
What they tried to do made sense.
Wouldn't you agree?
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Sat Feb 19, 2011 7:02 am

Hell, the founder of the Mages Guild, Galeron, left specifically because of that,

According to Mannimarco, King of Worms, this is a historical fabrication, and that Galerion actually departed to deal with Manninmarco.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sat Feb 19, 2011 10:21 am

I say both, because he was a grumpy old guy.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat Feb 19, 2011 12:37 am

I believe there will be a Mages Guild in Skyrim because of the deep tradition of the past TES games. I am however hoping just like most of you that there are conflicting guilds like MW.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sat Feb 19, 2011 10:38 am

I wouldn't mind seeing a different joinable magic orientated faction in Skyrim. Like how Morrowind had the Telvanni, which is still my favourite faction of all.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Fri Feb 18, 2011 10:14 pm

I'm hoping that the Mage's Guild, Fighter's Guild and Thieves' Guild will all be omitted from Skyrim and replaced by much more interesting and numerous joinable factions, with more compelling NPCs and quests that force the PC to decide which of the various factions in conflict with one another to support.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Fri Feb 18, 2011 8:13 pm

So if you support and join the College of Whispers, can you get a diploma stating you are now an official necromancer? I hope so!
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Feb 18, 2011 7:43 pm

I hope so too. After that, the various governments tend to want to sponsor you, so that way you help them with their bandit corpse problems and you act as a deterrent against severe crimes!
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Fri Feb 18, 2011 8:14 pm

According to uesp.net , after oblivion crysis, magues guild dissapear, but two mages organizations born, Synod and the College of Whispers.
Maybe one is a necromancer organisation, and the other one is a anti-necromancer? Perhaps, in Skyrim we will be able to join to one of the two.

http://uesp.net/wiki/Lore:Mages_Guild


Sounds cool and more interesting and mysterious than "the Mages Guild" however while I hope that both factions are in the game and joinable (preferably with the player making the choice to join one or the other and not both at the same time) the cynical part believes that only 1 will be joinable with the other only making an appearance if they turn out to be rivals. Of course this is all pure speculation at this point as we dont know if either guild will make an appearance let alone more than their names.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat Feb 19, 2011 5:35 am

I'm hoping that the Mage's Guild, Fighter's Guild and Thieves' Guild will all be omitted from Skyrim and replaced by much more interesting and numerous joinable factions, with more compelling NPCs and quests that force the PC to decide which of the factions in conflict with one another he will decide to support.

Yeah some interaction between factions, whether negative or positive, would be nice. In Oblivion all joinable factions lived in their own little worlds, completely oblivious of each other and the Oblivion crisis, only worrying about their own little problems.
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sat Feb 19, 2011 6:33 am

In Oblivion all joinable factions lived in their own little worlds, completely oblivious of each other and the Oblivion crisis, only worrying about their own little problems.


I'm just praying that we will be finally free from hearing random NPCs utter the dreaded phrase "I hear the Fighters' Guild is hiring again..."

(or "I saw a mudcrab the other day..." for that matter.)
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Sat Feb 19, 2011 6:59 am

I wouldn't mind if the Mages Guild is in Skyrim but I'm not sure if the Nords are going to accept Mages practicing magic in their homeland.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sat Feb 19, 2011 6:19 am

This would be quite interesting and backup what was said in the GI podcast about some guilds returning but some in slightly different form. I'd love for someone to pull an exact quote for me ;)
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Fri Feb 18, 2011 7:44 pm

That's all according to the book, 'The Infernal City', which I don't mean to discredit, but I'm not sure how seriously they take this book.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat Feb 19, 2011 8:03 am

That's all according to the book, 'The Infernal City', which I don't mean to discredit, but I'm not sure how seriously they take this book.


Apparently it's considered canon, so... seriously enough.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sat Feb 19, 2011 1:03 am

The Mages Guild had a government granted monopoly, its stagnation and collapse was inevitable due to lack of competition.

Now a new dynamic between the Synod and CoW will be most interesting - I wonder what Issues they'll disagree on. I always wished the Necromancers and Mages Guild had been less bipartisan - indeed, we should have been able to join the Necromancer's as an alternative to Traven's beaurocracy.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

PreviousNext

Return to V - Skyrim