More meaning in weapon choice

Post » Thu Aug 19, 2010 2:05 am

In oblivion the choice of weapon whether it be axe, mace, claymore or sword they all felt the same, the only big real difference is big axes and warhammers. But still all the weapons felt the same and fitted in the same category.
I hope in skyrim that weapon styles and how they play is more distinct.
PS: Sorry if there was already another thread about this topic
Your thoughts
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Andres Lechuga
 
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Post » Wed Aug 18, 2010 1:45 pm

i think the perks are whats going to make weapon choice more important in this game
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Noely Ulloa
 
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Post » Wed Aug 18, 2010 2:46 pm

As far as how they feel and aesthetics go, they've already mentioned specialized "finishing" moves which are specific to each weapon. We can already see a few examples of this in the gameplay trailer. That excites me, personally.

Rest assured, I'm sure they've put some deep and meaningful thought into it.
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jenny goodwin
 
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Post » Wed Aug 18, 2010 6:15 pm

That's where perks are going to come in. As you play with a longsword you'll get perks for it so that picking up an claymore or an axe your character won't be as skilled with it. In the long run, your weapon of choice will become very specialized to your character, and will therefore be more distinct. :celebration:
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Nathan Maughan
 
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Post » Wed Aug 18, 2010 9:33 pm

From my understanding the perks will give specific weapon types special things that not only make them different feeling but usefull for different types of situations
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Janine Rose
 
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Post » Wed Aug 18, 2010 1:46 pm

In oblivion the choice of weapon whether it be axe, mace, claymore or sword they all felt the same, the only big real difference is big axes and warhammers. But still all the weapons felt the same and fitted in the same category.
I hope in skyrim that weapon styles and how they play is more distinct.
PS: Sorry if there was already another thread about this topic
Your thoughts

From all we've seen in the official info, it really seems like it will be the following in Skyrim:

  • One-handed sword - All-rounder weapon, suited for a large variety of situations
  • One-handed mace - Good against opponents with light and average armor, balanced for ease of use
  • One-handed axe - Good against unarmored opponents with slightly more Health, balanced for ease of use
  • Claymore - High damage weapon suited for a variety of situations, taxing on stamina and difficult to hit fast moving targets
  • Warhammer - Weapon of choice against slow moving, heavily armored opponents, taxing on stamina and difficult to hit fast moving targets
  • Battleaxe - Weapon of choice against unarmored bestial bosses with a ton of health, taxing on stamina and difficult to hit fast moving targets
  • Polearms - Unknown (no info divulged yet). Could be that their benefit will be a wider angle of the swing, which is better for multiple opponents at once
  • Dagger - Not so effective in an open fight, much better suited for sneak kills
  • Bow - First-blood weapon to put a large dent in your target's health before they close in for melee combat / sniper's weapon.

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bimsy
 
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Post » Thu Aug 19, 2010 1:36 am

Polearms - Unknown (no info divulged yet). Could be that their benefit will be a wider angle of the swing, which is better for multiple opponents at once

i'd say polearms would be for the quicker enemies, as dumb as that may sound, but the wider arcs and the longer reach means that despite the slight speed loss you are more likely to hit them, and do some decent damage at the same time..
the halberd is a very versatile weapon so would be nice to see just how they would be incorporated
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Rhi Edwards
 
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Post » Wed Aug 18, 2010 12:48 pm

i'd say polearms would be for the quicker enemies, as dumb as that may sound, but the wider arcs and the longer reach means that despite the slight speed loss you are more likely to hit them, and do some decent damage at the same time..
the halberd is a very versatile weapon so would be nice to see just how they would be incorporated


theres a difference between a swarm of quick enemies or one quick enemy

if youre fighting a quick and agile enemy 1 on 1 then a polearm is the worst weapon you could use
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Darren
 
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Post » Wed Aug 18, 2010 10:45 pm

From all we've seen in the official info, it really seems like it will be the following in Skyrim:

  • One-handed sword - All-rounder weapon, suited for a large variety of situations
  • One-handed mace - Good against opponents with light and average armor, balanced for ease of use
  • One-handed axe - Good against unarmored opponents with slightly more Health, balanced for ease of use
  • Claymore - High damage weapon suited for a variety of situations, taxing on stamina and difficult to hit fast moving targets
  • Warhammer - Weapon of choice against slow moving, heavily armored opponents, taxing on stamina and difficult to hit fast moving targets
  • Battleaxe - Weapon of choice against unarmored bestial bosses with a ton of health, taxing on stamina and difficult to hit fast moving targets
  • Polearms - Unknown (no info divulged yet). Could be that their benefit will be a wider angle of the swing, which is better for multiple opponents at once
  • Dagger - Not so effective in an open fight, much better suited for sneak kills
  • Bow - First-blood weapon to put a large dent in your target's health before they close in for melee combat / sniper's weapon.




Are polearms actually confirmed??
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Dalton Greynolds
 
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Post » Thu Aug 19, 2010 3:51 am

Are polearms actually confirmed??


when asked about spears todd said there werent going to be spears in the traditional sense, so people assumed he was thinking of polearms
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K J S
 
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Post » Thu Aug 19, 2010 1:30 am

theres a difference between a swarm of quick enemies or one quick enemy

if youre fighting a quick and agile enemy 1 on 1 then a polearm is the worst weapon you could use

well a quick enemy still has to come into range to attack and was often used by royal guards as they were on of the best weapons protect people with.. personally i'd prefer a naginata with was made of lighter wood and featured a blade the end , so would be alot more effective 1o1
or a glaive which is the european naginata and is often considered one of the most effective melee weapons form its era
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Brian LeHury
 
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Post » Wed Aug 18, 2010 9:25 pm

i think the perks are whats going to make weapon choice more important in this game


exactly, it will put a point in using an axe rather than a mace, or a sword rather than an axe etc. with the different things like, higher crit chance and all that

As far as how they feel and aesthetics go, they've already mentioned specialized "finishing" moves which are specific to each weapon. We can already see a few examples of this in the gameplay trailer. That excites me, personally.Rest assured, I'm sure they've put some deep and meaningful thought into it.


yeah i loved the finishing moves in fable 3, yeah i know, OMG FABLE 3. but still i hope they will be done very well in skyrim, and not happen EVERY time you kill an enemy because that would get old very fast.
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Harry Hearing
 
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Post » Wed Aug 18, 2010 1:01 pm

when asked about spears todd said there werent going to be spears in the traditional sense, so people assumed he was thinking of polearms

Also, there was a diagram in a UK (i believe?) magazine that listed various combinations for the left hand and right hand. Both the horizontal and vertical axis' featured "Sword, Fire spell, Frost spell, Polearm, Shield". That's considered an official confirmation of polearms.
PS. The cell where two shields intersected was called "Confused turtle" :lol: . And no, polearms weren't one-handed and they were included to illustrate that point (anything they intersected with was an X, meaning not possible).
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Emily abigail Villarreal
 
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Post » Wed Aug 18, 2010 10:40 pm

when asked about spears todd said there werent going to be spears in the traditional sense, so people assumed he was thinking of polearms


Hmm I guess thats a pretty logical guess. Im definetly excited about the chance for completely new weapon classes, but I plead this time that they make a dagger's attack power influenced by agility or speed, not strength...my one huge gripe when playing as a melee sneaker
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Mrs Pooh
 
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Post » Wed Aug 18, 2010 2:27 pm

Hmm I guess thats a pretty logical guess. Im definetly excited about the chance for completely new weapon classes, but I plead this time that they make a dagger's attack power influenced by agility or speed, not strength...my one huge gripe when playing as a melee sneaker


a sneak attack with a dagger will do 10x the damage (dunno if its by default or a perk though) so no worries there
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Rob
 
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