More OOMPH

Post » Tue Feb 25, 2014 8:16 pm

After replaying Dragon's Dogma, I feel like TES needs more OOMph in their magic. Especially the Master Magic and beyond.

I want to send meteorites on unsuspecting Giants because. Or spring pillars of flames from the ground. Cause the ground to shake. Freeze my enemies and shatter them.

To me, imo, I think Master Magic and beyond should be what the shouts were. Like there were shouts that caused storms and stuff. I want that for magic. I want more spells and more impact. To feel like a bad ass. I cannot wear deadric armor, but I certainly can cast a pillar of flame from the ground.

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Peter lopez
 
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Post » Tue Feb 25, 2014 6:39 pm

That type of magic is... Way, way beyond normal Mages. Shouts get away with it because they are anologous to Dawn Magic, but the magical schools as recognized by everyone else just can't handle that kind of power.I agree that they need some oomph to them, but the type of magic you see in games like Dragons Dogma, D&D, Desiples, Kingdom Under Fire etc. just isn't how Magicka functions. At least not without a ridiculously powerful focuii like the Eye of Magnus or a Tower.

Well, for things like Meteors and such... I suppose pillars of fire would be doable, at a reasonable size.

Of course... Does Dragons Dogma have spell-crafting? Too many visually cinematic effects would interfere with the return of spell-crafting. If i had to pick between pillars of flame and giant demonic hands crushing my enemies, or being able to craft spells to my own liking... well, the hell with hands.

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Holli Dillon
 
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Post » Tue Feb 25, 2014 4:51 pm

If there is no spellcrafting in the next game, make magicka work like shouts.

Cause tbh, I want to feel like a bad ass.

And the kill cams are honestly pathetic. I want to see my magic user grab someone and shocking grasp them. I want to see my magic user burn someone to a crisp, etc.

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Britney Lopez
 
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Post » Tue Feb 25, 2014 6:56 pm

This i agree with. Kill-Cams need some serious tweaking, if they make an appearance at all. Still, aside from being a Psijic with Dawn Magic (which is a more concrete identity than you usually get) i don't see any reasonable explanation for more bad ass spells. Even Shouts only have one ability that's visually impressive. This just isn't the world where magic works that way.

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Claire Jackson
 
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Post » Tue Feb 25, 2014 12:46 pm

Daedric princes make it happen, lol.

Either way I just want to feel as cool as a sword user.

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Elle H
 
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Post » Tue Feb 25, 2014 4:09 pm

It was one time, and it was flaming dogs! :P

I do agree, mind you. Magic needs some love, and they've been... Eh for some time. In the ESO cinematic trailer, the Altmer (Queen Ayrenn maybe?) is suitably bad-ass when she's doing her spell-slinging. Something a little more dramatic is called for in terms of Magic... Though i fear implementing it would be complicated.

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Emily Martell
 
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Post » Tue Feb 25, 2014 9:08 pm

Wouldn't it just be cool with the Soul Trap spell to have them grab the other character much in the way they do with a blade, but put their hand on their chest and their soul is released. lol Day dreaming

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Dominic Vaughan
 
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Post » Tue Feb 25, 2014 9:14 am

There actually are army-wide spells in lore (one is referenced during the Response to Bero's Speech), but high-end TES magic is less Evocation and more along the lines of D&D Abjuration, Conjuration and Necromancy (astral projection, plane shift, gate, variants of level-draining spells, Mannimarco's no-save finger of death).

There are spells on par with epic spells and artifacts as well (whatever the hell the Empire's wizards did to Thras, the Thrassian plague, Zurin's crafting of the Mantella).

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Penny Courture
 
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Post » Tue Feb 25, 2014 7:45 am

Dragon's Dogma's spellcrafting is more on the lines of spell upgrades, but it exists, albeit in Skyrim's form (mentioned and non-PCs have done it). DD's spells are more like direct upgrades (lasts longer, new secondary effects, more difficult to resist, more damage, etc).

The spells pretty much blow Skyrim out of the water. The high-end spells do things like summon localized tornadoes strong enough to cut boss monster hp by at least 3/4, huge meteors, conjure guardian skulls, create whips of lightning that summon lightning bolts when striking enemies, create ice pillars and so on.

The less-flashy D&D spells could work, though, as far as TES is concerned.

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WTW
 
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